I never buy games before reviews but bought KSP2 early access. It was so bad I returned it less than four hours later. I joke they put more effort into the ads than the game itself.
I think what really confused me is that I saw a demo of KSP2 at PAX East several years ago. The game we got looked no different than that demo. I was like, wtf have they been doing all this time?
Plus, there's no point. Like, if you want to make a good KSP successor, lots of people were unhappy with what happened with KSP2 and would be happy to buy it. Why unnecessarily start a fight that risks the game?
EDIT: Hell, if someone made a good KSP successor, it'd be very near the top of my own purchase list. I really liked KSP.
This. I was so pissed when I saw the EULA for KSP2. I love KSP more than probably any game that has ever been released, due in no small part to the vibrant modding community. The fact that they decided to abuse the very people who made KSP great is disgusting and short slighted.
Oh boy! I'm so excited to wait months for an update to a buggy mess for the update to simply adds a new texture for cans of beans and a new style of jeans.
The day KSP was sold to Take Two, I packed KSP with best mods and made a stadalone version of it. No more updates, no more DLCs. Still playing that. "Success" of KSP2 was guaranteed and I could ditch the future of the entire frachise.
If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.