Apple Vision Pro Has Recorded Less Than 500,000 Units In Sales Since Its February Launch, With Internal Data Revealing Reduced Usage Amongst Buyers Who Kept The Headset
A half million in sales and over 1.5b in revenue isn’t too shabby for a device that exists as a fancy dev kit, an opportunity for the company to learn about new interaction models, and an opportunity to learn about will be compelling and differentiating for non “pro” AR / VR products.
I still don’t understand the point… it doesn’t have games and it came out with an underpowered M2.
I can’t believe it still can’t play games rendered on a more powerful MacBook Pro… it can’t play any VR games? Not even beat saber? Skyrim VR? Like what’s the point lol.
If any other company had a $3500 gen 1 product designed to learn about the space and market, and they made close to $2b in revenue, people would be claiming it was a wild success.
Looking on eBay, it looks like the base models are going for around $2500, so about a $1000 off. But there are some that are priced a little lower if they’re not super pristine and or the owner wants cash now.
@Alphane_Moon Apple has surprised the world with more than one invention that nobody thought was useful or that many thought already existed but in way cheaper forms.
However, this really seems to be an invention created for someone who insisted on having his own Next Big Thing.
I feel like the 2nd part is the key takeaway they were looking for, longevity. I do feel like they could have learned this from all VR headsets, though. I don't know anyone who purchased one and was still using it 6 months later. If they are, the % has got to be pretty small? I have no clue how you make these things last longer, but maybe apple will think of something?
The only reason I'm still using mine is because there is an online community that makes custom songs for beat saber. Otherwise I don't see the point of this thing.