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  • It's telling that Apple is trying to develop Proton-like tools for macOS, but even Valve, who are very actively developing them for Linux and have invested in porting software to macOS for years, are sort of giving up. Apple is so, so bad at working with game devs, it's amazing. I'm guessing they did their own thing internally and just published it instead of actually working with Valve and listening to the industry, as always.

  • They've made Linux gaming a thing. And there where no players there either. So I do not believe that is their actual reason.

    The actual reason is that Valve does not want to be beholden or locked to a corporate entity like Apple or Microsoft. They would be very dependent on the whims of those companies.

    Linux gives them a platform where they know and can influence it's future.

  • Apple doesn't ship consumer systems with dedicated GPUs in them and they're on their own custom silicon now. Developing cross platform games for them must be a major PITA.

    • The GPUs aren't really a problem; the M2 Pro/Max/Ultra chips are much more powerful than Intel's integrated GPUs, are very competitive with other mobile GPUs, and are competitive with all but the high end of desktop GPUs. The main thing holding them back is they consume less electricity, which is important in a laptop, but is not necessarily important in a desktop PC.

      The problem is, game developers tend to pick the platforms that will make them the most money, and Microsoft has held an uncontested monopoly on the PC OS market for more than thirty years now. They have held onto their monopoly for so long because they have the high ground on GPUs (Apple has a grudge against Nvidia that probably won't go away until Tim Cook retires), and they also hold a number of popular games that are exclusive to Windows (Call of Duty, FIFA, Madden, Final Fantasy, Counter-Strike, Fortnite, Diablo, Far Cry) whereas Apple's highest profile exclusive macOS game at the moment is Hello Kitty.

      It seems like each time Apple makes gains in the PC market (iPod/iPhone halo effect, keeping controversial UI changes to a minimum), Microsoft gains one and a half times that.

  • Good. I hope more developers follow suit cause maybe it might finally convince Apple to start selling PCs with proper GPUs in them again. It won't happen, but I can dream.

    • I cant imagine apple cares all that much. They already gave up the PC gaming demo a long time ago while making quite a bit of money on mobile gaming.

24 comments