One day, this image will be in the slide deck for a CS class, if it isn't already. That's the kind of thing that keeps me going.
30ReplyDon't forget the geometry shader for special vertex manipulation
15Replyno one uses those, especially in Vulkan 'cause it has mesh shaders
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that’s a lot of effort for a meme, I applaud
11ReplyDon't tell anyone, but I think it's a repost
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Funny
11ReplyI'm just waiting for the death pinch 🤷
5ReplyWell... That's not good...
Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.
4ReplyThe depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.
1ReplyTIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up
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This joke has so many levels it could be a Mario game.
2Reply