There's a fine line between genius and stupidity when it comes to problem solving
There's a fine line between genius and stupidity when it comes to problem solving
There's a fine line between genius and stupidity when it comes to problem solving
i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.
No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s
I bet nobody has tried to just open the door.
Or just knock. Not the spell, literally knock on the door.
The worst one would be a petrified tree. They're a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.
The cylinder cannot be harmed in any way
That's what wendigoon's great grandad said.
Aren't stalactites made of soft material?
Just pickaxe your way beside the door. Heck, an axe may work if you don't mind destroying it in the process.
If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.
There's so many ways to be a menace to DM xD
We don't exactly have a lot of time for that though because a war is on
The secure perimeter fallacy strikes again
The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.