Skip Navigation
30 comments
  • Punish murderhoboing severely. Party gets wiped and it won't be fun.

    • The point of murderhoboing is to create chaos. Don't give them what they want, just forbid murderhoboing entirely. If there is a non-murderhobo in the party, that person doesn't deserve to get wiped and if the party is all murderhobos, you should find a different party.

    • Set bounties on them. Put up wanted posters in major cities. Now they can no longer find important NPCs and they are constantly attacked by adventuring parties and mercenaries.

  • "The Quest giver speaks some unholy last words, your entire party faints, a unknown amount of time passed, your party wakes up in some kind of dark and cold cave, you can't find your belongings, you just have the clothes you wore last time you remember, one party member finds a magic torch, you can see you are in a dungeon, from the color of the stone you estimated to be pretty deep inside it..."

  • I actually kind of embrace the players doing whatever they want, so long as it's not some way to harass other players or the DM. If they're doing something to deliberately ruin the game, that's not acceptable. If they're doing something the DM didn't expect or account for, that's just the game baybee. It be how it is

30 comments