What part of a game you enjoy replaying do you dislike replaying?
I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.
Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.
I generally like playing the assassin's Creed series, but since assassin's Creed 3 or so, the future storyline is just lame and every time I get pulled out of the animus I groan audibly, because I now have to do some stupid quest outside of the main story.
The thing is originally I was hyped that eventually Desmond would become a master assassin and I would get to play a futuristic, open world, watch dogs style assassin's Creed. It's clear that they fucked that up, so now I just skip all the out of animus storylines when I can.
One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that's a pretty good indication of how people feel about it.
I've seen that damn cart ride in Skyrim so many times that Ralof and Hadvar are basically family. I consider the alternative start mod an absolute requirement now.
I love Thief and Thief 2 but there are a few levels in there (Thieve's Guild, Trace the Courier) that are pretty dull and uninteresting to replay. They're the songs you're still tempted to skip on otherwise perfect albums.
I don't replay games often, but I did several playthroughs of Elden Ring when it came out. It's a 10/10 game and nothing beats playing it for the first time blind.
However, the mountaintop of the giants is fairly lacking and the boss rush at the end leading up to Radagon and the Elden Beast feels rushed. I also prefer the Godfrey fight over the final boss.
Im a pokemon "gen unner" kinda gal, so take what I say with a grain of salt, I like collecting weird creatures exploring all the funky stuff I can find but...
I hate grinding and actually fighting random battles.
GTA: San Andreas, OG Loc mission. I'm much better at it after all these years, but I still run into at least 5 walls and fall off my bike every time. It's way harder than the train mission.
Terraria. I love Terraria but the start is a chore to get through with how slow everything is. It's still not enough to stop me of course, the game is just too much fun
KOTOR 1. Taris is cool but let's be honest. I play that game because I like playing a Jedi. I've also played it from start to finish at least 20 times.
Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.
In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it's activated are just tedious.
Another user said the Fade section of Dragon Age: Origins, but I'll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you're down there for a while.
Fighting street thugs in the Yakuza games. The man can't even walk peacefully for 2 mins.
The problem is even worse with Yakuza 7. The RPG fighting mechanic makes me feel like fighting is a chore. To add to that, you cant even run away from these fights.
I call Nier:Automata "the best game I will never play again" and it's because of 9S' combat.
What were they thinking? No one cares about 9S anyway! But he's your playable for well more than what should only have been his one-third the game, and his combat is AWFUL! If I wanted to play Asteroids I'd play Asteroids. You have two other playable characters, both of which chop up robots with giant swords! THAT'S what people are here for, know your audience!
I love watching Let's Plays of Telltale games and similar games like Life is Strange. But usually, the first episode is hardest to watch through, because in these types of games, the first episode also serves as a very drawn out tutorial and has the most of the lore dumps.
The initial prologue cutscene in Okami. It's about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can't just do something else because you have to press a button to advance the text.
I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.
I love Cyberpunk 2077, probably one of my favourite games ever and I've beaten it something like a dozen times. I still hate talking with Evelyn and doing the heist. It's such a slog once you know what to expect. At least they made the BD tutorial skippable.
The main thing that keeps me from reinstalling and trying to play Skyrim again is the thought of having to do Bleak Falls Barrow for the billionth time. Yeah, I could mod around it, but I just don't care enough to figure out how for a game I pretty much always play through the first few hours of and then drop for another three years anyways.
Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog
Cyberpunk - the learning to use the deck thing and a couple other spots with crazy looking cut scenes you can't skip or save during. It's like you HAVE TO PLAN to be able to play the next 15 minutes without stopping.
Subnautica's great, but there's a part of the game where you have to manoeuvre a dummy thicc sub through an underwater cavern that's only just wide enough in every direction to make it. There's no useful outside view and you're trying to navigate by sonar and proximity sensors. You're almost sure to scrape off some hull plating and need to repair it. And it's slooooow because rushing it damages the sub faster than you can unmangle it.
KOTOR 2 - Has quite a few pain points for me, usually when they make you swap characters, but by far the longest stretch that makes me reconsider replaying is the surface of Telos. It's just a bore until you reach Atris and feels like it takes forever.
I actually like Pergaus outside of the T3 part though, which I guess makes me a KOTOR 2 heretic. The atmosphere and mystery is just fantastically done.
The Great Tree in Paper Mario: The Thousand Year Door is the worst dungeon by far. The puzzles involve escorting a bunch of NPCs that can't jump, run away from enemies, and inconsistently break away from following Mario.
I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It's just more relaxing that way.
For me it's dark souls after the lordvessel. The areas in that section are the worst part of the game IMO.
Also in dmc5 I hate having to play V's missions, luckily you can skip them with the mission select, but you still have to play through them at least once when unlocking a new difficulty.
I also recently replayed cyberpunk 2077 and while I did generally enjoy the game, the ending was a slog and I had to force myself to finish it.
Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren't that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that's a highlight.
The Fade part of Dragon Age Origins. It was great when you explore it the first time, but after that it became a chore to collect all the item on a list.
Elden Ring. The experience as a whole has a significant drop once you take out Morgott. There's a handful of different reasons, and none of them are really significant, by themselves, but added all together...
Everyone already mentioned Dark Souls and stuff like that. Some stages in classic Doom are also kinda like that.
But my personal nemesis is the mission Glatisant in Ace Combat Zero. Every AC game has it's long score attack missions, but Glatisant is mandatory in every run of a game you have to clear at least 3 times, and it's a 30 minute long ground assault on a snowy mountain range with poor visibility and covered in air defenses. The danger level never gets lower, and it's easy to get shot down right at the end and having to start it all over again.