give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!
edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128b of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.
edit 2: Adventure, (aka ADVENT) was the original text-adventure game:
This is one that you can really get your teeth into. You travel around an imaginary world, collecting treasure and solving puzzles, all the while making a map on paper so that you have an idea where you are. The control system is fairly simple with just one or two word commands, and once you get the hang of this, it works really well. It is also made easier by certain short-cuts such as just typing, 'building' to enter the building.
The game ADVENT, which adventure is based on, was written on a PDP-10 in FORTRAN by Will Crowther in 1976 and is considered to be the first adventure game. The following year Don Woods expanded the game by adding fantasy elements and making it more puzzle-orientated.
Originally written by James Gillogly in 1977 as a port of the classic FORTRAN game ADVENT written by Will Crowther and Don Woods.
I actually got to play the original version when I was a student at RIT in the 90s, as the College of Computer Science still had a DEC PDP-10 running a VMS/VAX system that had a copy of Adventure. It was infuriating, and I wasted far too many hours in study hall playing that shit when I should have been learning C++.
Everyone? You sure? Just off the top of my head, I've witnessed:
A fellow millennial recently calling his tower "the modem".
A user who thinks a computer experiencing a "crash", as in the unexpected termination of a process, means everything on the hard drive was just lost.
A teacher who swears their fiber optic internet connection always slows down when it rains.
A family member who thinks cell phones are actually miraculous.
An IT director who decided to save time while rewiring an entire school district's network by forgoing patch panels completely, terminating hundreds of CAT-6 cables (which he first laid directly on top of the drop ceiling grid) with RJ45 connectors plugged straight into switches, labeling each with masking tape.
A police officer who called his chief and supervisor over to his desk in order to explain that he discovered a massive vulnerability on the agency website, demonstrating the risk by showing them how he was able to change some text with the browser's element inspector.
A software developer who only used Internet Explorer (years ago when Chrome was still arguably the best option) because "Google tracks you". He was later sentenced to decades in federal prison for organizing the production of CSAM on the surface web, not the darknet, mostly over Craigslist.
The last one bugs me. I keep my mouth shut about my issues with tracking because I fucking hate being a product for corpos, but because child predators avoid it as well, I get looked at like a perv for doing that. Apparently good people do their utmost to remove their privacy in order to avoid such appearances.
Sadly, Portal64 has come to an end after cease & desist letters were issued to James. Still, it was a fantastic series and he is a great presenter, he makes the technical challenges he faces so Interesting to follow.
Source? All I see is that Valve kindly asked him to take down the project before Nintendo comes after them for using Nintendo's proprietary libraries, but the project could hypothetically continue if he switched to an open source library instead.
It really sucks and i wish i had cloned the repo. To me the code was so clean and easily readable, i wanted to look over it more to learn for my own n64 project.
Look up "blood shoot" 1994 sega megadrive game, first person shooter with split screen support on that hardware, i think this emulator could do it too in theory