The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'
The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'

Pocketpair is hiring. Like, really hiring.

The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'
Pocketpair is hiring. Like, really hiring.
Meanwhile Gamefreak: "we are but a small humble studio, you have to forgive the lack of polish in the last two gens of Pokémon games"
Makes me wonder how much money they get from Pokemon as opposed to how much Nintendo gets from it.
Well with all the bullshit layoffs there should be plenty of candidates
That's a good problem to have, isn't it? Your product got far more popular than you predicted that it would.
Sudden success has killed lots of businesses.
Not more than sudden failure though. :)
They sold at least 5.92m copies, which amounts to roughly usd177m revenue(roughly usd124.32m after steam cut), and with the playerbase tanked from 2.1m peak to 682k peak in just 14 days, they can survive for a veeery long time with that kind of money.
Usually that affects businesses that either provide an online service, so their costs spike massively, or are selling physical objects where demand so far outstrips supply that customers leave entirely for something else.
A single player / selfhksted multiplayer game like this is much less vulnerable to those aspects.
That's a fair point.
I’d be down but I require my own personal bucket of thumb drives