World terrain generation using shaders in Godot 3.4
World terrain generation using shaders in Godot 3.4
Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!
This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
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Procedural terrain/level generation is always good to see
2ReplyVery cool very cool
1ReplyLooks pretty cool, very earth like!
1Reply