I've got a couple friends that I used to play with who are just burnt out now. The slow trickle of guns and stratagems hasn't been enough to keep them interested.
For me personally it's not Sony as much as how grindy the game feels. Requisition credits and most samples are just going to waste, xp is kinda meaningless so the only thing I'm getting are extremely small amounts of medals and SCs which just feels bad.
There needs to be a resource sink that has some planetary or mission effect.
Planets need to have differing stages of liberation and missions that change accordingly.
Finishing a campaign should have more of an effect than a progress bar. It should also feel like a campaign, not three unrelated missions that got lumped together.
Theres a ton of room in this game foe extra flavor, I hope they don't rest on their laurels.
It's amazing how our brains are wired to a reward system. I've got a friend who stops playing when he's capped on rewards, but will then play again just when a new Warbond comes out for him to unlock stuff. He would do the same thing with other games like Overwatch - play a shit load at the beginning of each season, unlock all the cosmetics, then stop playing for a month.
It kind of drives me nuts, because while I enjoy unlocking new stuff, I also can play games just for the fun of playing games. But having an inconsistent friend who only plays when there are new rewards is frustrating. Stupid monkey brains.
My only hangup is this would be the second chance at getting anti tank mines that we could fail. They must be important for whatever is coming next if they're offering them up again so soon. The airburst missiles were off the table for quite a while when we failed the first time on those
While it's technically our second chance to get the mines, it's our first real chance at getting them. The first time around, we had to pick between two planets to liberate, but one of them had like 2-3 additional planets that had to be liberated before it could even be accessed, while the airburst rocket planet was basically free to access at that point. So it wasn't really feasible to even reach the landmine planet on time for the major order, let alone complete the order.
Either way, it'll still be really disappointing if we miss two opportunities at those mines. These req slips are burning a hole in my pocket.
Counter point: the community not completing 2 major orders in a row, including one for a new strategem, should be a pretty strong wake-up call to Arrowhead.
They need to get on fixing nerfs and putting the fun back in the game really quickly before the game loses momentum and player base.
It's interesting to think of it as basically killing a quarter of Super Earth's population, circa 2024, in less than a week. Not that you should do that, mind, as Automatons are disgusting commies, and are therefore not people.
When you put it that way, if we could just get everyone to just login and kill 4 bots real quick, this shit would be done by now. This population isn't pulling their weight!