That's fair enough, but the article is wrong in other places.
The game has been developed exclusively for x86 systems: exclusively those built on x86 chips—Intel or AMD chips.
That is not true. See here. It is ARM native for Apple silicon as interpreted by MacOS's own activity monitor. There is no Rosetta translation going on here.
The article continues:
But Apple has a weak spot: gaming. Almost all games today, be they intended for PC or console, are built for x86 systems. Apple had sought to sort of get around this with the Game Compatibility Toolkit, which is a tool to get games running on ARM, but it's not being used to actually bring a larger gaming library to Apple devices just yet. Qualcomm's comparable tool, however, is.
So I'd take whatever else they state with a bucket of salt, they're just wrong and they didn't bother to check.
Last week Snapdragon claimed that Windows games "just work" on its latest ARM chip, the Snapdragon X Elite. At the time we said we'd believe it when we see it. Well, now we're seeing it. A small glimpse of it, anyways
So are we seeing it or are we seeing a small glimpse of it?
I'm pretty sure Microsoft will be developing software emulation layer for Windows ARM, so it can support backwards compatibility on as many kinds of ARM processors as possible. But since Snapdragon is only claiming that this works on the X Elite, it's either a matter of performance, or hardware restrictions?