I'm back and forth about the nerfs. In theory it's the right way to go, nerf everything that was too good, bring it in line with other skills that were overshadowed. Then when everything is in line they could just lower monster HP for example and it's much more balanced.
The current state was annoying as there's only one or two builds per class that work well, everything else was crap. Even worse for classes like Sorcerer with 4 must use defensive skills.
I'll play season 1 and just give it a go, if it sucks overall I can always wait for season 2. No big deal, after hitting level 70 on my Rogue I lost all motivation to play anyway as there is no good content at that point.
I'm fine with the nerfs, as long as they rebalance monsters too. Bring the skills in line so you don't have obvious great and shit skills next to each other (make them all "mediocre" or rather a similar power). Then all they need to do is lower monster HP and damage after the balance pass and suddenly every build works well again.
The nerfs hurt on paper, but they don't have to if the rest of the game gets a rebalance too.
Think they will address how buggy horse riding is? How the map pin path finding is mediocre at best? The frame skip or stuttering? The moronic minion intelligence? Nah...
do i get it wrong - or is eternal realm just pointless now if you don't plan to play seasons?
I mean - if i spend hours for a build just realising, that from one day to another it gets nerfed the shit out of it and the only buff would be some new stuff in the season ... in my perspective that makes me a bit wasteful with my fun-time i spend gaming