I love everything about wanderer, just wish that you could look at trails on a full-screened map on mobile. Currently pulling up the trail will provide a small map inside the webpage for you to see the trail, which on desktop works great, but mobile it feels like the map should be the more important aspect (similar to apps like osm, all trails and gaiagps). Because of this I am mostly using it as a database to then download the trail and open it in osm.
I also highly recommend the book (and all of Jon Ronson tbh)
I can't imagine a judge taking a case where someone unwittingly stole something
Letterboxd has user made lists of upcoming movies, either with dates announced or just announced projects. Fun to flick through and see what directors I enjoy are working on.
In the UK
6ft of a bike
think that rule's talking about inches
What
Or change the title to up to 50%
I mean those things can exist outside of DVD
usually just a tiny component of something else - say ordering something
Funnily enough, when I go to a restaurant and they have receipts with QR codes (I think it's Clover), it just doesn't work in Firefox.
requires going through the desktop interface to install them, if they use another launcher you have to set up that, frequently some trial and error
Valve does pre-compilation of shaders. That only works for native Steam titles, and it can be the difference between a game being playable and a stuttery mess, especially for more graphically intense titles
there are also hardcoded patches in Proton that look for the SteamID of the game to apply them. Those also won’t have those fixes applied when adding them as non-Steam games.
How is any of this the fault of the World of Goo devs? How come Valve shouldn't be expected to implement features to make these things simpler/work?
And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc... I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.
Tbh I think a big part of the problem is Mojang's failure to communicate with it's players, less so the lack of features being added.
I know YouTube will rate thumbnails and tell you how the thumbnail is doing. I believe they also uploaded a feature where you can upload multiple and it will attempt to change them to see which works best. I see this a lot with Minecraft YouTubers (mostly Grian). It seems to be less trying to trick previous viewers and more so getting the highest rating in the YouTube panel. I think it is partially bs, as there are times I'll scroll past a video not wanting to watch it at the exact moment and it seems like YouTube takes that as being a bad thumbnail.
You realize these are real people, war is so sad and you are comparing it to Christmas :(
At least it gets used for something, unlike most people's front yards. Hell even some people's backyards I see and it looks like they never use it.
I think the worst example of this was his water highway in season 9.
To decrypt AES you need some sort of a secret key or certificate. So the game will have to have it bundled.
If the Dev were to take, for example the x,y position of the player and convert that to a key, then there would not be any bundled key. This could allow specific conditions to be met without specifying the key or solution. Truthfully though, I don't know much about AES to know if that's possible.
"user-applicable fix" is hardly correct, they are installing a fix provided by the company that has the recall. The company just so happens to provide an over the air download to patch the issue instead of having owners go to a dealer.
That works until more of the user base leaves. Whose going to pay to tweet if no one is on the platform. It's "worth" it potentially in the short term, but long term it doesn't seem viable.
Yea I guess I "splurge" on food that doesn't have traces of lead or other disgusting things that shouldn't be in food.
OpenRCT2 (Roller coaster tycoon) and SRB2Kart (a sonic mariokart game)
People are still in prison for it though.
So what was everyone's thoughts?
In case anyone didn't see the features announced: >!Combat Trials, New hostile mob (mini wither boss looking thing), More Copper and Tuff varients, New Mob Spawner Type, An automatic crafter !<
Personally I didn't watch it, though I've looked through all that was announced. Honestly not sure how I feel about it. Part of me was really hoping for some work on inventory (like desperately) and they said nothing.
The trials thing seems interesting, though not really my play style so I don't have much to comment on. The copper and Tuff variants are cool but it feels like a feature we should have got a few updates ago. The crafter, I'm not sure how I feel about and am curious what the community thinks. Part of me thinks it's not super "vanilla" as you can automate so much now, and Mojang had expressed how they didn't want that to be an aspect of the game so I'm a bit confused. The way they implemented it and the ways players will have to engineer it to do what they want fit the vanilla feel though imo. That being said some of these features have already existed through modding for years.
I used to be much more of a "vanilla" survival player (some qol mods, similar to something like Hermitcraft) though I have recently started playing a Create focused pack I made. After playing the modded version I have a hard time seeing myself going back to "vanilla". With this latest live, I noticed I already had some features that they announced in my pack. Sort of kills the hype imo, when you have to wait so long for the update.
Couple of friends and I like to watch movies together, so when we do some car camping we like to take a tiny projector and put on a movie. Curious if anyone else does this and if so what movies? So far we've done Blair Witch, Evil Dead, Big Money Rustlas(I know), and Infinity Pool.
Trying to give builds little world building details with custom models.