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Minecraft Live 2023

So what was everyone's thoughts?

In case anyone didn't see the features announced:

!Combat Trials, New hostile mob (mini wither boss looking thing), More Copper and Tuff varients, New Mob Spawner Type, An automatic crafter !<

Personally I didn't watch it, though I've looked through all that was announced. Honestly not sure how I feel about it. Part of me was really hoping for some work on inventory (like desperately) and they said nothing.

The trials thing seems interesting, though not really my play style so I don't have much to comment on. The copper and Tuff variants are cool but it feels like a feature we should have got a few updates ago. The crafter, I'm not sure how I feel about and am curious what the community thinks. Part of me thinks it's not super "vanilla" as you can automate so much now, and Mojang had expressed how they didn't want that to be an aspect of the game so I'm a bit confused. The way they implemented it and the ways players will have to engineer it to do what they want fit the vanilla feel though imo. That being said some of these features have already existed through modding for years.

I used to be much more of a "vanilla" survival player (some qol mods, similar to something like Hermitcraft) though I have recently started playing a Create focused pack I made. After playing the modded version I have a hard time seeing myself going back to "vanilla". With this latest live, I noticed I already had some features that they announced in my pack. Sort of kills the hype imo, when you have to wait so long for the update.

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  • Part of me thinks it's not super "vanilla"

    Everything inevitably feels that way until it's been in the game for a few years. I remember people complaining that Elytra felt "too modded," and now it feels like an integral part of the game.

    Honestly this feels like one of the best and most comprehensive updates to Minecraft in a decade. Sure, it would've been nice if they had done something about inventory, but the constraints involved (any solution has to work with mouse+keyboard, touchscreen, and game controller) means that I'd much rather them spend a ton of time getting it right than overcorrecting and getting it wrong.

    In some ways it feels like maybe you're looking for reasons to be upset. That has been the general reaction to Mojang's recent releases, so I get it, but frankly what was announced at Minecraft Live is an unqualified win. Now, it remains to be seen if they execute to that level; but they've shown that they're very interested in taking community feedback during development, so I think this is going to go great.

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  • More Redstone stuff is a huge win in my book. Mojang have been really hesitant to add automation in Minecraft despite the biggest mods adding them, it's great to finally see automatic crafting officially added into the game.

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  • more copper and tuff variants

    How about more copper and tuff uses? There seems to have been a content explosion in the past 5 or so updates (maybe more), but it's just feels superficial somehow. The worldgen changes are fine, but the block/item additions are sorely lacking integration with the rest of the game.

    Copper especially feels like it should have WAY more uses than it currently does. Here's some free ideas: combine it with Redstone to increase its conductivity, throw it in fire to turn the flames green, or maybe allow us to actually make tools with it?

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  • the autocrafter is based af, but the rest of the update is meh

    at least coppe got more usage

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  • I am really surprised. I subscribed to the belief that two things they would never automate are mining, and crafting.

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  • the crafter is really cool, but i’m mostly just glad i finally have something to do with my seemingly infinite supply of tuff. i’m also wondering if the trial spawner means infinitely renewable diamonds.

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  • They still have yet to bring palm trees to deserts.

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  • I like the features overall but I'm disappointed by the mob vote.

    Armadillo is cool but I'm not so sure if the dog armor will be...

    1st dogs don't have natural regeneration so you need to feed / heal them after they've taken damage.

    2nd I think dogs could become incredibly annoying.

    Imagine punching an entity / player by mistake having a horde of dogs. Without a way to call them back this feature could not go very well.

    And then there will be those that'll make an army of dogs with armor and fuck up everyone else on a server.

    And in case that dog armor is too weak, nobody will use it and it'll become a useless item.

    Imo dogs as a whole would need an overhaul before giving them armor. Maybe a whistle to make them back off or something and different dog races. That would be the best opportunity to add dog armor / cosmetics.

    The crab claw would have been a very useful item that is meant to help you with building but could theoretically even be used in pvp (further range of lava / water placement for example)

    Soo the community has voted (or at least those that didn't boycott the vote) and once again there'll probably be players that'll regret what they voted for just like every year. And Mojang will continue to throw 2 out of 3 mobs into the bin for "democracy" and "community interaction" instead of adding them all (with the community voting for their release priority)

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    • I think any of the voted mobs winning would have upset some portion of the community, sorta seems inevitable. Kinda hope they change the way things are done in the future, only if the reason is to make the community less hostile. It also doesn't help they attached features players really want to a vote and that just feels bad.

      As for the wolves, I think you're putting too much stock into the features these mobs add, as in the past most mob vote winners have smaller feature additions. For that reason I think the wolf armor is more of an aesthetic addition than a game changing combat focused feature. I think the biggest critique to the wolf armor is that, while not necessarily a huge combat addition it is still a combat centered feature, and Mojang have given the impression they are working to change aspects of combat (combat snapshots). Adding more combat features, will likely make revaluating combat in the future more complicated as there is more to rebalance.

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      • The point I was trying to make was that dog armor can make dogs much more annoying for other players. I know that Mojang doesn't add anything they were not announcing about the dog armor. That's why a bigger building range would have been the better choice imo and could potentially even be used for combat by having a greater placement range for buckets (which could theoretically even improve bucket, cobweb, scaffolding MLGs (if they are still called that way) even tho they are not particularly hard if you know what to do.

        And that leaves me wondering if we will ever see the crab again as until now, the Swamp / frogs were the only feature to make it regardless of losing out on the vote.

        That being said half a million people signed a partition to make changes to the mob vote or to abolish it completely.

        https://www.change.org/p/stop-the-mob-vote-put-an-end-to-the-scrapping-of-great-ideas

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  • Idk about many of the people here, but I’m glad to see copper finally getting some much-overdue love, right now it just fills our chests since we can’t even make beacons with it. I’m most excited about the autocrafters, I can’t believe they actually made an old childhood dream of mine a real thing. Can’t wait to finally make 100%-automated dried kelp factories that can continuously refuel themselves at an ever-increasing rate, paper mills, iron block farms, sawmills, slime and (if I can figure out how to grab the 4 empty bottles to be taken back to the dispensers) honey farms that automatically produce the blocks needed for airships, and gold farms that make the ingots and blocks for you.

    I also find the new wind-blaze thing interesting, curious to see what more they’ll do with that one.

    That being said I do really hope that they surprise us with more content in this update than just all of that, like they did with the sakura biomes. This is all a great start, but I really hope they aren’t lazy again like with 1.20; maybe finally add palm trees? And they better at least make wolf armor enchantable; don’t make me regret having the armadillo as my second-favorite after the crab

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  • The penguin should have been added along with the other two animals...

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