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Is it really just ageing/ getting older? How is this supposed to work? How is everyone else doing this?
  • Two answers. First, WTF are you doing asking in here, go see a doctor. Hell, see 3 of em.

    But also, life is just a meaningless struggle against empathy anyway. You're best off just accepting it and trying to have some fun before your inevitable natural death.

    And don't worry, existential crises get easier to live with after your first few. It might help to get a low-dose anxiety medication.

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    Jackhammer
  • On the plus side, if we evolved on Planet Sunblaster then our hearing would have evolved to either dial down the volume or filter it out completely.

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    anime_irl
  • They say that the way to a man's heart is through his stomach, but experimental Aztec archeology has demonstrated that it's past the stomach and up under the ribcage. With a sharp knife and practice they got it down to under 10 seconds.

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    without saying how old you are, how old are you?
  • LOL nah just stupid. I was young and misunderstood the "use equipment as items" mechanic and thought it meant that it would destroy the item as if it were a consumable, so never tried it.

    And that's how I learned about grinding for XP in grade school.

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  • What it says in the title.

    Illinois

    With few exceptions, Chicago and it's county, (Cook) and the surrounding (collar) counties are Illinois, as far as most of us are concerned (especially including good food, presidential elections and tax income).

    We're objectively better than NY.

    Chicago holds the importance, due to being the main freight hub in the country, that once upon a time belonged to New Orleans. However the advent of railroad stripped that title away from New Orleans, relegating it and thus Louisiana to shadows of their former selves.

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    Serious question. I only have the one car. I know there are people with more money than sense that have more cars than they can actually drive at a time, and that there are couples who may or may not be able to drive their SO to the mechanic. But how can they _assumef that I can even afford a cab, well Uber these days, when I'm about to have them hundreds of dollars getting my busted-ass, POS car fixed?

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    SCP + drawing + goofballs = comedy gold. This is their 4th one.

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    So I've figured out, thanks to the Vertical Slabs mod, how to finally interpret grid-based dungeon layouts into Minecraft pretty faithfully. I decided to therefore build an interpretation of this monster, The World's Largest Dungeon by AEG.

    I've thusfar completed 3 out of 16 sections and thought I might stream progress. I'm not a streamer but it's a lot of work to build this monster, and thought somebody might find it interesting. I've also already built some maps and templates from some dungeon crawl board games, and want to make more stuff later. What can I say, I like dungeon maps.

    My plan is to finish, then go through and tidy up anything I may have missed, fix and standardize a few things, fill out some of the rooms, and then upload the thing for people to download for free use. The pieces are fairly easy to copy out and modify. I'm predominately (for floors and walls) using the same few piece types and the only mod required is Extended Slabs + which does require Forge. Without that mod the entire thing breaks.

    As an aside, part of why I'm doing this is to stick it to Mojang. The official reason they say they won't include vertical slabs is that they will "inhibit natural creativity" That is complete and utter BS. A close look at this map's tight corners, any uneven surfaces, statues, block-built furniture, are ample proof, not to mention that in all the years since beta that I've tried to adapt grid maps accurately, the lack of thin wall pieces has made it impossible.

    It's also been suggested that similar games (which are mostly if not entirely all defunct now) already have them and they'd make Minecraft not unique blah blah blah). As for "official" vertical slabs, there is one on the marketplace for 660 coins. NOPE, not paying for it. So here's my polite response to Mojang's terrible, terrible excuse. More variety is always more good.

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    Trap: Chest in the bottom of a pool covered in magma blocks for the whirlpool effect. The chest is unreachable from the dry floor, and the pool past this deeper pit has flowing water to shove you down if you forget to crouch. There's a space where you can swim up. I've largely kept the map loot free because I plan to upload it eventually for people to use.

    From a Creative map I've started recently that I'm building dungeons in - namely translating p&p dungeon maps into Minecraft using a Vertical Slabs mod (because it's the best solution AND to give the middle finger to Mojang for not adding them in vanilla because "it limits creativity" which is literally the dumbest excuse.)

    The map is getting... out of hand.

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    You may have heard that the First Rule of Warfare is... [insert actual advice here]. ie.; don't attack a stronger enemy, there's no such thing as overkill, the weapon is always loaded, etc. They're all the First Rule of Warfare.

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