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  • Waluigi and Samus.

    What this says about me is that I'm a lanky crook who underneath the rough veneer is a clumsy weirdo with a hyperfixation on birds??? I guess that's actually pretty accurate, though the slang is pretty archaic there.

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    What movie do you most regret watching with your parents?
  • literally any of them, those two saw MST3K and thought it was instructions on how to watch movies

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    Heatmap of compound curse words used online. (sourced from reddit: 2006-2020)
  • why don't you say that to my face, dip goblin!

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    This Windows 11 Start menu change is now coming to Windows 10
  • now im thirsty for some good tea

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    It's Saturday, what have you watched this week?
  • Deep Space 9, Episode 6.

    I've never watched anything Star Trek before, and DS9 is shaping up to be a pretty damn good start to the series. Benjamin Sisko was a super engaging character right away, and I'm really enjoying moving through each of the cast and getting to understand them.

    This one was the O'Brien episode with Tosk.

    DS9 'Captive Pursuit' spoiler

    I really like weirdo characters that make sense within their own context, and Tosk definitely checks those boxes. Even if the whole institutionalized bloodsport thing is fucked up, by the end of the episode it was hard not to think of OBrien's call to let the hunt continue as the correct choice. :::

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    If you could make up a new fashion trend/aesthetic, what would it look like and what would you call it
  • Business Flambouyant

    Take your business casual fit. Make the khakis skin tight and stretch them up around your waist, maybe add in a horrible sash akin to a novelty tie. Widen the sleeves of the shirt, make em a bit poofier without going full swashbuckler. Widen the collar. Make the toes of the loafers a bit pointier, and give the heels a good inch of platform. When outdoors, a diagonal hat is optional.

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    Salad rule
  • starting from the "d", look up and to the right

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    Tabasco on pizza: Yay or Nay?
  • mmm no, i dont think so. Crushed red pepper and jalapenos tho? Hell yea

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    If you could time travel, what would you change ?
  • time to kick that fish back into the water where it belonged. Stay in your lane, ancient precursor animals.

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    Sony Increases PS5 Controller Prices in US, Europe, and More
  • How is the bootleg ps5 controller market? I don't have a ps5 myself but it seems like the obvious answer is to just buy the highest quality off-brand at the better price if you don't want to pay more.

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    Gatto
  • Giormeow Gionyana

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    PlayCase Turns Your iPhone Into A Proper Portable Game Console | Time Extension
  • The only advantage I see over my current phone case controller is that it looks like it can fit in a pocket. Giving up screen space isnt ideal when you want to refer to a guide or look at some other part of your phone temporarily. And some games are widescreen only, which means this one's a nonstarter for those.

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    Anon composes game soundtracks
  • I recommend viewing this for the most immersive la hee experience

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    Boneless
  • ~d i c k h e a d~

    name one baby oil that got a bone in it

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    Dick Cheney Says He Will Vote for Kamala Harris
  • He's still alive???

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    It's Friday - What are your plans for the week-end?
  • You ever find yourself rolling up a new character for an RPG one day, then deep diving into romance era music and literature to craft a more authentic foundation for their persona the next? That's what I'm gonna be up to.

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    without saying how old you are, how old are you?
  • Aw dude, four strength four stam leather belt?

    AUGHHH

    Level 18??

    AUGH UGHHH

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    Is Elder Scrolls 6 doomed to fail? I can't see how it will work
  • If they don't shit the bed somehow, I think TES6 will still be successful. Skyrim was pretty much just the video game equivalent of plain salted potato chips in retrospect. So long as they can at least meet that level of quality doing something they know, I think it'll do fine. They don't need to make a masterpiece or anything, modders will just be pleased to have a new prettier medium and a new map to loot plants from.

    All of that said, uuurghhh, I have so little excitement for more elder scrolls slop. Bethesda seriously needs a total mixup in leadership and direction for me to get hopeful again.

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  • The state of post-remaster classes

    Personally, I can't really find the interest to watch someone talk about things that could've been a text file, but maybe you all can peep some info on your classes of choice from this. I hear investigators and alchemists are eating good, but...

    I'm just so upset about battle oracles, how could paizo do this to me immediately after bopping my favorite deity, too?

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    https:// www.warframe.com /news/warframe-on-ios

    Not gonna lie, I'm a little jealous. The warframe companion app's fine, but i want to bullet jump around like a cat at 3am while waiting for my foundry items to finish.

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    Unlimited Power, at a price [PF1e]

    I was looking over an old character I've been saving for when our table revisits 1e. He's a medium, one of the less immediately powerful classes that operates around a very limited resource, but gaining extreme day-to-day flexibility. I like the class because it can access and flourish in all arenas of play, whether that's combat, downtime, or exploration. They can even access 6th level spells from wizard, druid, and cleric, in addition to getting a spicy Wish capstone.

    When a medium hits 5 Influence by using one of his many, many influence accruing abilities, he becomes an NPC under the GM's control. Now, that sounds really bad, mostly because it is. But most GM's are... probably not going to want to fully pilot a full PC in addition to everything else, especially not one so complicated as a medium. For some tables, that's enough to just soft-ban the class, but others might find some balance between player & gm control to keep it going. That's not really the point of the post, however.

    The medium doesn't have a cap for their influence points - they just become an NPC at 5 or more. If your teammates included a pretty good face to influence the NPC to tag along for the rest of the day, there isn't really anything stopping the NPC Medium from just... using all of the influence abilities at every opportunity.

    You can only Spirit Surge once per round, but there are a few other abilities of note. A trickster NPC can steal the buffs from any and everyone. Marshall NPCs can Decisive Strike twice per turn to give your team an extra attack and an extra standard action every turn. Archmage NPCs could just use Arcane Surge to cast free arcane spells of up to 6th level every single turn forever. Legendary spirits have some tricks too, and are likely much easier to bargain with than a new spirit each time. Cyricas can provide AoE Freedom of Movement to your whole team all day long. Stavian can double up on AoE healing or deprive enemies of heals going their way. Darolnyr can swift action teleport you and give the free spellcasts from archmage.

    This is likely in no way practical information, I just thought it's an interesting blindspot on all the medium discussion posts I've seen.

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    no context will be given, or is necessary for that matter

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    [pf2e] It's time for Hedge Hogman Capoeira. (LV1-10, Free Archetype)

    In our Gatewalkers game, my barbarian bit the dust in book 1. Very sad but more importantly, an opportunity arose; I could play this little awakened hedgehog dude! Only, there were some troubles. First off, Awakened Animal PCs aren't officially supported until the next splatbook comes out, so I needed to jury-rig a hedge hogman ancestry.

    This was very easy.

    The next hurdle was to find out what kind of class fits this little dude and worked with our party's already quite janky setup.

    This was very hard.

    ANCESTRY DETAILS

    Hedge Hogman

    Traits: Rare, Animal, Humanoid, Hedge Hogman;

    Ancestry HP: 6;

    Stats: +STR +CON +FREE(CHA) -INT;

    Heritage: Quillcoat Hogman (Stolen from Shisk's "Quillcoat shisk");

    Senses: Lowlight Vision;

    Feats: 1-Animal Elocutionist (Gnome), 5-Renewing Quills (Shisk), 9-Critter Shape (Beastkin)

    BACKGROUND

    Dance Prodigy: +CHA +STR. Dance Lore, Virtuosic Performer (Dance, naturally)

    CLASS

    Swashbuckler

    Key: Dex.

    Final Boosts: +STR, +CON, +WIS, +CHA;

    Subclass: Battledancer (Naturally);

    Class Feats: 1-Focused Fascination, 2-Antagonize, 4-Leading Dance, 6, Combination Finisher, 8, Reactive Strike, 10-Derring Do;

    Skill Feats: 2-Intimidating Glare, 3-Distracting Performance, 4-Lengthy Diversion, 5-Assurance: Acrobatics, 6-Assurance: Stealth, 7-Steady Balance, 8-Battlecry, 9-Catfall, 10-Terrified Retreat;

    Free Archetype Feats: 2-Bard Dedication, 4-Multifarious Muse: Versatile Performance, 6-Uplifting Overture, 8-Rallying Anthem, 10, Lingering Performance;

    General Feats: 3-Armor Proficiency, 7-Toughness;

    Juiced Skills: Performance (Master @ 7), Deception (Master @ 9);

    Equipment: Greatsword, Handwraps of Mighty Blows, Breastplate, a million scrolls of Bless, Jolt Coil, Dancing Scarf;

    Spells: Shield, Musical Accompanyment

    IN REVIEW

    Our hogman friend here specializes in the Performance Skill to the extreme. On its own, Performance is good for... building panache. That's it. After snagging every feat, putting on some sick tunes w/ Musical Accompaniment, and doing a prepatory headspin or two, Hedge Hogman Capoeria takes off.

    Once Panache is obtained (stupid easy for Battledancer), Performance is now rolled with 5e-style Advantage, can be used to Demoralize, Aid every skill check, Distract to make teammates Hidden in plain sight, perform an MAP-less Reposition, make good impressions on people and animals, MMO-style taunt on spellcasters, and extend a defensive buff/prepared aid over the course of a fight.

    There's also a sneaky trick in there, did you catch it? Hedge Hogman Capoeira also subtly encourages enemies to attack the Swashbuckler while debuffed via the Antagonize feat (cutely enough, this also uses performance!), potentially triggering a nasty Opportune Riposte with a big greatsword, or at the very least a faceful of Quillcoat Spikes.

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    cross-posted from: https://dormi.zone/post/994993

    > I threw together a little treasure cave together for my table. There's a spider boss hanging out in that northern room guarding a Spiderclimber's Kit in the very next room. Once they have it, they'll be able to snag treasure at the bottom of the deep pit and the high cliff.

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    Sketchy Spiderclimb Cave

    I threw together a little treasure cave together for my table. There's a spider boss hanging out in that northern room guarding a Spiderclimber's Kit in the very next room. Once they have it, they'll be able to snag treasure at the bottom of the deep pit and the high cliff.

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    Sloppy Shrubbery Grove

    cross-posted from: https://dormi.zone/post/929219

    > OK, the previous map's vegetation was bugging me, so I took a bit of time to practice those particulars. I want to add a bit more depth to the shrubs, but hey, they still get the job done.

    Hey folks on this side of the fedi, my thing is that I make shitty maps fast. I like to think i get better with each one, but that is a dangerous thought that threatens to invoke perfectionism that threatens to doom the project. So I aim for a quick and dirty aesthetic on purpose!

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    https:// www.warframe.com /news/operation-gargoyles-cry

    12 fishbucks for an energise, be sure to run steel path for more fishbucks per mission

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    OK, the previous map's vegetation was bugging me, so I took a bit of time to practice those particulars. I want to add a bit more depth to the shrubs, but hey, they still get the job done.

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    I'm not totally sold on the thickets or tree trunks in this one, but I did slap it together in under half an hour, so mission complete!

    In retrospect, I think the trunks bug me because they're not in perspective - they're top down, while everything else is showing things from the side. Something to fix next time around. The thickets, eh, i dunno. I'd have to look at how other people do that and try to ape whatever they're doing to make them look a bit better because whew, i do not like how they look.

    0

    [PF2e] Free Archetype AlchSci Investigator Build

    Howdy folks, I posted this little dude in the CharArt community, and thought I'd ought to post his funny numbers here too.

    Shitty Artwork

    Yogi Troubles, Professional Forgettor and Part-Time Grenadier. Goblin culture warns that practicing literacy steals thoughts from your head, so in order to make ends meet, Yogi has to constantly be learning staggering amounts of information on an enormous amount of subjects. Although he's best suited for exploration and a bit of downtime activity, it'd be unwise to underestimate his combat ability.

    Note: This build benefits from an origin in Alkenstar, Dongon Hold, The Shackles, or some other place with access to guns. You can also just ask for Access from your GM.

    Ancestry:

    Goblin, naturally. Goblin grants access to the Goblin Weapon Familiarity feat, which gives you Martial Scaling on the Explosive Dogslicer and Crit Specializations for it and the Big Boom Gun at lv 5. Unbreakable Heritage is probably best, but I chose Charhide.

    Chassis:

    Lv 1 Statline should be | STR +3 | DEX +0 | CON +1 | INT +4 | WIS +1 | CHA +0 |

    You might wonder why a gun-toting, finesse weapon wielding investigator would dump dex. The answer is because DEX only meaningfully modifies your Reflex and AC, and your soft-cap for the latter is only a +1 as early as lv 3. Devise a Stratagem is how you'll aim your gun, and you can just swing your Dogslicer around with STR if you don't have time to aim. You can use Athletics if you want to forget a bad Devise a Stratagem Roll, especially since you can brew up Fury Cocktails to wrestle huge enemies.

    Alchemical Sciences Investigator grants you a small pool of wildcard items, but they can only be Elixirs or Alch Tools. This is pretty huge, but kind of restrictive. Some seriously useful tech can be pulled from this pool, though, so don't underestimate it. Cognitive Mutagens remove the potential of crit failing recall knowledge checks. Fury Cocktails as described before can make you Large. Juggernaut Mutagens can clear non-combat mutagens from your system.

    Speaking of Cognitive Mutagens, Investigators get a Lv 3 Feature that lets them attempt any unskilled Recall Knowledge Check as if their proficiency Modifier was equal to their level, rather than 0. Use Specific Lore + Cognitive Mutagen + Dubious Knowledge to guarantee useful information no matter what you're thinking about.

    Feats:

    My own table uses the Free Archetype ruleset, so I'll be including that into the build here. If you're not using that variant rule, prioritize the dedication!

    Lv 1: Wildcard Class feat slot. I like Flexible Studies, but you might prefer the action condensation of Known Weakness. Take Goblin Weapon Familiarity for some nice weapons that work with Investigators.

    Lv 2: Duelist Dedication + Shared Stratagem. Duelist gives you Quick Draw, which is a vital feat for blasting and dart throwing. Shared Stratagem's just nice to your teammates. Be nice to your teammates. Take Dubious Knowledge as your skill feat.

    Lv 3: Armor Proficiency. Medium Armor decouples you from dex almost entirely. Note that you'll need to upgrade to Sentinel Dedication at lv 18. Take Specialty Crafting: Alchemy for an even easier time making cheap bombs when you've got downtime.

    Equipment:

    Explosive Dogslicer: Part Scattergun, Part Knife. It's actually pretty good as far as investigator weapons go. Only use the gun half for its Critical Fusion benefit on crits, or when you're up against swarms.

    Shifting Rune: Dogslicer not cutting it? Turn it into a bastard sword. or a whip. Or whatever. Any 1h strength weapon you'll ever need, all in one rune. In particular, use this when an enemy has resistance to slashing, or weakness to another physical damage type.

    Adaptive Cogwheel: Slap it on your dogslicer, and bam. Now its an arquebus for a turn. Or a bigger scattergun. Honestly, between this and the shifting rune, you should always be using the right weapon for the job.

    Big Boom Gun: Fatal d12 available when you roll a guaranteed crit.

    Darts: Ranged + Agile, for when you roll a guaranteed hit, but dont want to close in with your knife or swap to its gun form.

    Thrower's Bandolier: Put 20 darts in here and phase 16 of them out with bombs as you become wealthier. Cheap 4gp bombs only.

    Blazons of Shared Power: Fuse your Dogslicer and Big Boom Gun's runes together to save money in the long run.

    Cognitive Mutagen: Push Crit Fails off the table, letting your Dubious Knowledge guarantee useful information no matter what. Incidentally gives a nice scaling boost to your untrained Recall Knowledge ability.

    Every Bomb Known to Man: You have guaranteed information. Combine that with every damage type you can get your hands on. Buy or make them for dirt cheap and stow them in your bandolier to scale their damage up as you level. Don't bother with higher level bombs unless they add new effects.

    Tactics:

    Always be learning. Remember that you can Recall Knowledge on ANY subject with Specific Lores to reduce the DC by 5. You also don't need to be in combat to recall knowledge. Find tracks? Roll a Footprints Lore to determine what kind of monster left them. It was an Troll? Roll a Troll Lore and brief your team on their strengths and weaknesses.

    Swing->Devise->Swing again. When you're fighting an enemy with Low AC, don't be afraid to get a little greedy with your first hit. You've got the strength for it.

    Use outcomes wisely. Don't waste actions running up to cut someone with a 20, Quickdraw your fatal d12 big boom gun. Don't pull it out for a miss, obviously, because it will blow up in your face if you do. Pull out a splash weapon keyed to your targets weakness instead. If you know you'd critically miss, then throw it at the floor beneath them instead. Did you guarantee a hit by 4 or more? Cut someone else first, then throw a dart at your original target.

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    Here are two random encounter maps I made in an afternoon. I can put these out pretty quickly, so its kind of perfect for a sandbox game like the one I'm running. Keeps things fresh, even if they're not as pretty as something produced professionally.

    Swamp

    Badlands Cliffs

    0

    POV: You're about to take a silly amount of Thunder, Slash, Radiant, and Psychic Damage

    Axinoz believes in the philosophy of "Swing First". also dont judge, the dinky lv 1 chainmail they bought a few centuries ago is somehow still the best armor they've found since it fits over their anti-floor-digestion spelljammer suit.

    SYSTEM: Dungeons and Dragons 5e

    NAME: Axinoz

    ANCESTRY: Plasmoid

    BACKGROUND: Astral Drifter

    CLASS: Paladin + Whispers Bard

    LEVEL: 9

    0

    I've decided that I no longer care about how good my character artwork looks and have made some of my own.

    Yogi here has come to a similar conclusion about his weapons.

    SYSTEM: Pathfinder 2e

    NAME: Yogi Troubles

    ANCESTRY: Goblin (Charhide)

    BACKGROUND: Junk Tinker

    CLASS: Investigator (Alchemical Sciences) + Duelist Archetype

    LV: 3

    0

    This is the third draft of this post, as well.

    I guess I might belong, eheh.

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