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Criticism - Journal 2.5.0
  • It's not worse. My point was it's not better either.

    what's the need for big icons alongside text?

    why have a grid like structure than keep the old format and improve upon the original listed fornat with a better presentation?

    Current format does not impress in both aesthetic and practical use

    My suggestion would be to use the original format (listed in a chronological order), reduce the icon size to the same size as the texts so they don't appear like big blocks taking more space than necessary. Also for any custom notes bring a drop down feature that can hide and show with the floor text without a separate list in the order

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  • This is refarding the slot in the journal where the game keeps a track of all the floors and important landmark and presents in a list format.

    2.5.0 update has made certain changes that I find it disappointing than the previous one.

    The prev format was simple and even highlighted the floor the player is currently on. NOT the case now. It neither highlights nor the presentation is simple but comes with an unnecessary icons attached to every landmark which is quite unnecessary and not appealing.

    Also the format of the list has changed with floor details now shown side by side order rather than the straight chronology which was better.

    I think there's no need to tinker with the format. It was perfect in its presentation until now.

    What's the logic behind adding grass and other icons to the floor details? It's quite distracting.

    Please restore the journal to its original format.

    5

    While playing beta I was shocked to read the changes to ring of haste by reducing the effect from 20% to 17.5%

    Now I am waiting for the drop currently to try and experience the changes but Iam really disappointed reading about the nerf

    Has anyone tested the ring? Will the turns be impacted to avade the monsters significantly like requires more upgrades than before?

    3

    I always wonder why can't the game reveal the stats in transparent and detailed manner each time Hero crosses level progression?

    We do get a notification in green indicating a +5 boost to accuracy, health, etc

    Since Evan is working on the current update that brings maximum details in game then shouldn't we have a minor change to Heros status revealing the exact numbers on accuracy, etc to better understand the vulnerabilities or strengths before investing SOUs on items?

    7
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    Issue - Magic missile empowering effect
  • Oh ok. Got it Thanks for the clarification

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  • Jump
    Sniper or Warden
  • It's simple

    Sniper requirements - haste or sharpshooting (or both) rings are a must! If you lack them then sniper must have furor combined with strong armor can help to stand firmly for continuous hits w/o breaks

    Warden requirements are easier. You don't need any requirement - it offers much more freedom to play anyhow you want.

    Best part of Warden is that youcan complete game with even any +3 armor. Don't need to spend a singleSOU on armor - IF you have rotberry seed from old wandmaner quest which you can use as seed to grow grass for barkskin armor, or regrowth wand!

    This allows you to have maximum SOUs to spend on other items

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  • After zapping magic missile I had this empowering effect ( at the top ) activated but, as you can see, the effect doesn't actually happen - no increase to other wands levels

    AFAIK any wand will have a +1 increase in level the moment you zap magic missile, or am I getting it wrong?

    Posting the issue for investigation.

    ! !

    !

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    Apart from 3 slots (1 artifact, 1 ?, 1 ring) I feel there's a strong need for another column which will also provide much needed expansion for backpack to store few more items too.

    But my focus is on the additional slot. Is it fair to have one? I know people will quickly find it problematic on game balance were we allowed to have more but can't there be something interesting that doesn't offset the challenge?

    My suggestion is to have 1 more SLOT exclusively for artifact!

    BUT it becomes permanent and can't be unequipped to ensure player chooses carefully with consequences in mind. Also this slot becomes available after defeating 2nd boss.

    This will solve a major issue I have playing as Rogue or finding a good artifact drop later in the game and prefer not to swap existing artifact after upgrading them to maximum

    I am also open for any other use case for 1 more SLOT apart from artifact

    Would like community views on this question

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