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Woman who was denied a liver transplant, after review highlighted alcohol use, has died
  • One easy way would be to make organ donation opt out instead of opt in. As in, if you do nothing, you're an organ donor if you end up brain-dead, and if you don't want to, you have to explicitly opt out. Alternatively, we could just say any brain-dead person may have their organs harvested, regardless of what they declared while still alive. After all, you don't need the organs anymore once you're brain-dead. (I'm specifying brain-dead, because if you're completely dead, then the organs are also useless)

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    Posting the shopping cart theory because people had questions in a separate thread
  • In Germany, shopping carts typically have a deposit system, where you have to insert an Euro into the cart to use it, which you get back when you return it. So that is basically a build in fine for not returning it.

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    Anon checks out politics on reddit
  • Antifa is a politically diverse group, only defined by being opposed to fascism, as sane people should be. If you were to ask 2 antifascists about how society should be run, you'd likely get 2 different answers. Same as for any group not defined by support for a political ideology.

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    Anon checks out politics on reddit
  • And antifa can be violent, though it's not really an organization. Wikipedia describes it as a movement. And given the fact that fascists have ruined every country where they took power, violence against them is wholly justified.

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  • In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

    Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

    This would be a lot more difficult if the enemy AI wasn't brain dead.

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    Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

    It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

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    imgchest.com Problem Resolved

    1 views on Image Chest

    Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

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    The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

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    Game is "Vintage Story". It's similar to Minecraft, but slower paced.

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    Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

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    A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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