Rimworld
It's been two months since I informed everybody about this, if you already knew, just ignore it. !RimWorldPorn@rimworld.gallery is the sister magazine for this rimworld community, for sharing and viewing full size high quality renders of Rimworld colonies
Simply search "RimWorldPorn" on your fediverse instance (case sensitive) or visit directly at the rimworld.gallery instance
If your instance hasn't yet subscribed to it, search for "!RimWorldPorn @ rimworld.gallery" (case sensitive, replace the first ! with a @ on Mbin/Kbin). Sometimes it requires a bit of fiddling but it's worth it
If you have a Rimworld colony, do not hesitate to upload a render of it. However, make sure you read the instructions or watch the How-To video and read the rules on rimworld.gallery and upload there directly, not to your instance due to filesize limits
I'm not in a hurry, but I'd like to know if I can make Biotech mine now or if it's worth waiting.
Thank you for your answers!
Thanks for subscribing everybody and keep those lovely renders coming! !RimWorldporn@rimworld.gallery
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Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet. On Third Year we had only Mechanoids as raiding enemies. More then 12 mech events invade our colony.
Cameron 'Scorch' Alumbaugh started hitting on the ladies of our colony almost immediately upon arrival. Every one of them, regardless of age or species. He just doesn't give up, even when they're happily married, obviously pregnant, and firmly rejecting his advances.
I've seen him with four or five "rebuffed" debuffs at a time, and when he doesn't get his way, he will sometimes run around setting the colony on fire. (That's why we imprisoned him.)
If he wasn't so good with plants and rocks, we would have sent him packing already.
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Continuing our colony timelapse, 3rd Year is ready. We removed the ineffective killbox, put in more canopy-roof for toxic fallout event, prolonged the tail of the spiral closer to the edge of the map. And we would have reached the edge of the map if not for several breacher raids in a row.
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Continuing our colony events with this video of Year 2. Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet. Second Year ends with AI Core treasure.
I don't know what cave-in this art is referring to but I like the idea of a tank being scared.
In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.
Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.
This would be a lot more difficult if the enemy AI wasn't brain dead.
Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.
It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.
I love Rimworld and play it a lot. I frequently see posts and articles comparing the two. I got Dwarf Fortress, watched tutorials, printed out flow charts, and really gave it a try for several hours.
But I didn't get into Dwarf Fortress :( some of the mechanics are weird. Many things are not intuitive or don't make sense. Like seeds that are needed for growing mushrooms are defaulted to be used in cooking and the setting to turn that off is difficult to find.
I finally realized an analogy today. Rimworld is like The Sims while Dwarf Fortress is like Sim City. Rimworld you directly control people and micromanage a colony. Dwarf Fortress is Sim City - you zone things and say generally what you want to happen, but don't control your meeples directly.
Thoughts on the comparison? Any other folks like Rimworld but not Dwarf Fortress?
Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.
2nd playthrough, Cassandra Classic, strive to survive, Tribal start.
This game can be brutal, huh? I love it!
- • 90%
The garden
nearly 16 are now "infected" I've been studying this thing for like 2 years, my scientist mentioned they could "solve" it some time ago. But now even they have been adding to the garden. I'm wondering if my curiosity has doomed them all.
They aren't trying very hard tho.
the text says: 'me watching the civil outlander union become hostile (I settled 4 tiles away instead of 5'
stupid white text on white background
I lived bitch.
Don't fuck around with hares yall
I tried to make my duplicate as different from the original as possible, but they fell in love anyway
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audio ideas for this meme
- electric man 2 second factory
- holding out for a hero
- portal science is fun
- paper mario soft light
- dr stone thousands of years may have passed - fits well thematically
- tf2 the calm
- THE MOST MYSTERIOUS SONG ON THE INTERNET
edit: fixed stupid youtube embedding
edit: they are allowed the food, they just don't want to consider it
this is actually going on right now in my save and I am having much fun
for those with poor eyesight, the meme says: my lone sanguophage scrambling to search for a cure as all of my colonists are slowly taken over by The Cube
titles I thought of while making this meme:
- highway to hell
- hello distressingmemes
- Nightmare Scenario
- you will be next
- i'm making the final cut, it's down to the wire
I'm looking for a mod that'll let me set up a master list of work bills that can be done by multiple pawns across multiple workstations without having to edit the bills list of each one. Does this exist?
I currently use a mod (one of Dub's I want to say?) that can clone and link bills, but you still have to set up each workbench individually and remember to link anything new you add so it still gets tedious in a large colony. Something used to do this iirc, possibly Fluffy's Colony Manager, but I'm sure it didn't in the previous verstion or two and I've only started getting into 1.5 in the last week so I'm not sure if anything new has popped up.
Alternatively, if this isn't already a thing and anyone's up for making it I'd be happy to throw some money your way.
Thanks.
for anyone ootl, the original wall light mod had the clickbox for the object cover the wall, whereas the base game one has it in front of the wall
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I did a void provocation and kept my colonists grouped together. Then traders arrived and the revenant spawned inside the area of my proximity detector
It started 26 days ago, I've had to bring in my scores of animals and slaughter 4/5s of them just to ration out the hay I had. Construction has begun on two internal farms to supply more hay, currently feeding everything off of my very generous mushroom farm.
I can't even bring myself to upgrade my monolith because I'm almost wiped out by a bit of cold water. My long term plan is to create a clone army of bionic super soldiers to help defeat the anomalies as we embrace madness. Instead I've got a friendship ranch full of badly specialised pawns.
Does anyone know if there's a mod to extract genes from anomalies to implant them into my pawns? I know about the spine, but after some extra fun to be gained from studying them.
For how long should spoiler indicators be used? (From release date)
Is a spoiler warning like this enough to warn us not to look at content, or should spoilers be behind a NSFW tag?
the chart is the highest cover values in the game for non-anomaly items, from the rimworld wiki
I altered the rimworld screenshot to move the cover effectiveness text to the top but I didn't alter any of the data
I used current-tense and past-tense in the same sentence, too late to redo it now
it's been a few quadrons for kaleun on the rim. it's a bit crowded now, 9 people and 8 mechs living in a couple of shacks... but we'll have to make due for now. she's a hard worker, sanguine, has a bunch of hobbies with no time to work on, but at least she's passionate about them :)
(random plus generated, looking for passion in social & intellectual - this was roll 9900)
- store.steampowered.com RimWorld - Anomaly preview #3: Cultists, hate chanters and rituals - Steam News
This Anomaly preview talks about the new rituals you can perform and the followers of the void.
🚨 SPOILER WARNING: Read ahead at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨
This Anomaly preview talks about the new rituals you can perform and the followers of the void.