Yeah, all things considered this might be the best case scenario for this to play out, short of Yuzu somehow winning in court. It sucks to see Yuzu shut down, but the risk of new legal precedent surrounding emulation was far more concerning. At least Yuzu's source code will still live on.
It's good news in the sense that this won't be setting a new legal precedent surrounding emulation. Nintendo's case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.
On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn't be in such trouble. Nintendo wouldn't have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.
Everyone in the emulation scene can breathe a sigh of relief.
It's a leap day bug, an easy to overlook programming quirk.
What's more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I'm not fluent in legalese though, so correct me if I'm misinterpreting:
The video game emulator Yuzu circumvents encryption on Nintendo Switch games, making them available on other platforms like personal computers and mobile phones in violation of the Digital Millennium Copyright Act, according to a lawsuit from Nintendo of America Inc.
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https://twitter.com/stephentotilo/status/1762576284817768457/
"NEW: Nintendo is suing the creators of popular Switch emulator Yuzu, saying their tech illegally circumvents Nintendo's software encryption and facilitates piracy. Seeks damages for alleged violations and a shutdown of the emulator.
Notes 1 million copies of Tears of the Kingdom downloaded prior to game's release; says Yuzu's Patreon support doubled during that time. Basically arguing that that is proof that Yuzu's business model helps piracy flourish."
Is the stickied "What are you playing" post going to be updated? The current one is over a month old.
Anyways, I've been playing Penny's Big Breakaway, and I am enjoying it thoroughly. It's like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.
It's awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it's going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many "hidden gems" lists in the future.
It's not perfect, but Helldivers 2's modest monetization is a breath of fresh air.
I use a Mister FPGA for emulation of pretty much all 5th gen and older consoles, as well as a ton of arcade games. I like to use it with my CRTs - it has direct analog video output, and it's highly accurate hardware emulation with effectively zero latency by nature of it being FPGA. It was expensive but it turned out to be right at home in my CRT setup, and I couldn't be happier with it.
YouTube Video
Click to view this content.
Penny's Big Breakaway is a 3D platformer developed by the team behind Sonic Mania. Really looking forward to playing this one, John from Digital Foundry had nothing but glowing praise for it.
This feels like Sega is running a science experiment to conclusively determine how much more money can be made from the live service format, with a control group and everything.
Building games that are actually fun is going to make you the most money, that's it.
Say it louder for the publishers in the back.
It's infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.
This is honestly incredible work being done for preservation. As usual, it's being done by fans and not Nintendo. It's a travesty that Nintendo can't be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.
Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.
It's a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.
The future of Xbox seems on the precipice of major change. Rob and Patrick unpack how we got here.
Article by Patrick Klepek & Rob Zacny.
I'm just astonished that Jimmy Graham is still playing in the NFL.
I know everyone wants the Captain Falcon GTA F-Zero, but the whole reason the franchise appeals to me is its purity as a racing game. GX pushed the absolute limits of what arcade racing could be, and there hasn't really been a non-realistic racing game since that has a skill ceiling that high. It's absolutely mind-boggling what Amusement Vision created with GX twenty years ago.
Adding vehicle weapons, RPG mechanics, or a GTA like open world would probably garner more sales and interest from average joe gamers, but doing so would lose sight of what makes this franchise great. All that is probably more likely to happen than not should there be a new installment, as much as I hate to admit.
Update: I found someone on Discord who unlocked it by happenstance. You have to finish a Grand Prix race with the lowest possible Safe rank provided the number of racers doesn't drop below it.
So for example, if the Safe rank bottoms out at 40 to qualify for the next race, you must finish in 40th for it to unlock. If there's 39 racers or less left in the race and you place last (which technically should meet the criteria), it won't unlock.
I was hoping this wouldn't be the case, because virtually every race has enough racers KO'ed to drop below the rank. This is so needlessly situational, and I dislike how it encourages sandbagging.
That's a good idea, I'll have to try for that. I'm hoping it's not, because that would be obnoxious - It'll be painful to wait to run it back in case I miss it.
The more I think about it, the more terrible this badge's criteria becomes:
- Is it the per-lap Safe rank?
- Is it the per-race qualification Safe rank in GP/MP?
- Does it apply to Mini Prix?
- Is it "last" in the sense that it's the last qualifying racer in the penultimate race?
- Is it "last" in the sense that it's the last person qualifying on the penultimate lap of a race?
- If the number of racers drops below the threshold of the Safe rank, does it still count?
- Does it have to match the Safe rank exactly, thus making it unobtainable if the number of racers drops below the Safe rank?
Has anyone here unlocked the "Be the last pilot to qualify with a Safe rank" badge? I have no idea if it's referring to the per-lap safe rank or the Grand Prix per-race one. I deliberately sandbagged to come in last place in both situations but it didn't unlock...
That first quarter delay of game to put the Packers out of field goal range really came back to bite them in the ass
6 TDs and 0 INT on the season so far for JLove. Looking like the real deal
Packers offense is cooking. Rough start but it's heating up now
I understand the reasoning to switch to a single thread, the problem is that unless commenters explicitly provide context for each comment they make, no one is going to know which game they're reacting to.
Could there be subcomments automatically added to this thread for each game that we can reply to instead of the root thread? I.e. "Packers vs Falcons @ 1pm ET", etc?
I feel like this thread is quickly going to become a mess without proper context.
Snes9xGX 4.5.4 - July 31, 2023
Changes:
- Compiled with latest devkitPPC/libogc
- Updated to newer Snes9x (bladeoner)
- Switch to chosen video mode on first load if not automatic
- Added frameskip option and added PAL 576p support (Tanooki16)
- Added SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16)
- Disabled peripheral devices by default if not selected in controller settings (Tanooki16)
- Added support for BML-format .cht files and text scrolling for cheat names (InfiniteBlueGX)
- Added a B/1 button press to cancel the button remapping prompt (InfiniteBlueGX)
- Fixed default game selection menu "jump" upon startup w/classic controller (InfiniteBlueGX)
- Fixed a crash when selecting Cancel after removing an SD/USB device and re-opening the app (InfiniteBlueGX)
- Added option to mute game audio (InfiniteBlueGX)
- Added 1+2+Plus menu toggle option for Wiimote (InfiniteBlueGX)
- Added new controller configuration options for the SNES Mouse (InfiniteBlueGX)
- Added option to choose which button/combo is used to toggle the menu (InfiniteBlueGX)
- Added option to remap the ABXY buttons to the right analog stick (InfiniteBlueGX)
_____
Changes:
- Compiled with latest devkitPPC/libogc
- Switch to chosen video mode on first load if not automatic
- Added support for mapper 126 for Power Joy 84-in-1 (Tanooki16)
- Added a toggle to hide/show the "Save RAM" button (InfiniteBlueGX)
- Added Other Mappings submenu and move Enable Turbo Mode toggle into it (InfiniteBlueGX)
- Added turbo mode remap option to Other Mappings (InfiniteBlueGX)
- Added B button back trigger to submenus (InfiniteBlueGX)
- Added the menu toggle option to Other Mappings (InfiniteBlueGX)
- Fixed a crash upon relaunching after removing a SD/USB device (InfiniteBlueGX)
- Added 1+2+Plus menu toggle option (InfiniteBlueGX)
- Added B/1 cancel trigger to window prompts (InfiniteBlueGX)
- Fixed initial game selection menu "jump" when using classic controller (InfiniteBlueGX)
- Added B/1 button press to cancel button remapping prompt (InfiniteBlueGX)
Before anyone asks - yes, this actually happened and was officially sanctioned by Nintendo of America. As far as I know, I'm the only person on the internet who is actively aware of this existing outside of a few others in a lost media Discord channel where I originally shared this discovery.
For context, I'm one of the search team members from the Lost Media Wiki who's been on the hunt for video footage of Super Smash Bros. Slamfest '99 over the past couple years. Slamfest '99 was notable for being livestreamed over the web via RealPlayer, a relative novelty for marketing in 1999. While the Slamfest '99 broadcast remains lost, our efforts to find any trace of information on it has led us deep into the Wayback Machine and old physical gaming media.
Upon browsing through an old GameInformer magazine from May 1999, I stumbled across this on page 32 (light NSFW). It wasn't uncommon for marketing stunts from the 90's to have an edgy or risque element to them, so I didn't think much of it at first glance. Most old promo events are completely forgotten/lost anyways due to there not being any associated media collateral produced from them. But upon closer inspection, it turns out this Nintendo body painting event was recorded and broadcast via RealPlayer too about a month before Slamfest.
My interest was piqued, knowing that modern Nintendo would never greenlight a promo event like this again in a million years and would probably like to forget this even happened. The fact that there was indeed lost media involved was incentive enough to start digging for traces of this alongside Slamfest. I imagine some Youtubers or podcasters would have a field day with how bizarre something like this was for an official Nintendo-sanctioned event.
The link in the GameInformer article takes you to a webpage on newstream.com. The Wayback Machine has archived the page - it reads:
> Do It In Color This Spring Break
> (MARCH-1999) -- Grab your shades, your towel and your paint! Paint? Nintendo is painting college students' swimsuit-clad bodies during Spring Break to celebrate the vibrant new Game Boy Color, the world's number one selling portable video game system in color.
> Picture this...hundreds of crazy, bathing suit-wearing, party-ready college kids getting their bodies painted with the new Game Boy colors: Kiwi, Dandelion, Teal and Berry. This colorful event is a "bright" way for college students to enjoy their time away from school.
> Game Boy Color, the latest addition to the world's most popular video game system, is a portable game machine with a full-color screen and improved graphics processor for a completely new interactive entertainment experience on-the-go. Adding to its already colorful disposition are four new color casings: "Berry" (magenta); "Kiwi" (lime); "Dandelion" (yellow); "Teal" (blue).
Clicking the non-archived image next to the title allows you to download a .ram
file. This type of file is not the video itself, rather metadata that directs RealPlayer to stream the video from the URL contained within it. Unlike in Slamfest's case, this .ram
file was archived by the Wayback Machine, and we can see where it would have streamed the video from:
pnm://medialinkrm.internetbroadcast.com/medialink/99-100_vid.rm?title="New Game Boy Color"
The trail unfortunately goes cold there, as the Wayback Machine doesn't have anything from that subdomain archived. It's worth noting that the Slamfest broadcast was hosted on the media.internetbroadcast.com
subdomain, implying that Nintendo had an ongoing business relationship with MediaOnDemand (internetbroadcast's parent company).
I leveraged the same third party Wayback Machine tools from the Slamfest search to see if I could unearth any archived mentions of the event in the broader gaming news sphere. While I'm sure there are many more out there, Here's all the references to the GBC body painting event I could dig up:
Nintendorks.com Daily Reader Comments 3/18/99
Gaming-Age.com headline 3/18/99
Gaming-Age.com article 3/18/99
Nintendo World Report 3/19/99 - (the only reference to this event which is still live on the web afaik - originally hosted on PlanetN2000.com)
DMGice.com - (under March 5th and 17th dates)
GBstation.com- (under March 5th and 17th dates)
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Despite all these places mentioning the event, the video itself remains lost - all these mentions refer back to the Newstream post.
So there you have it, likely the weirdest promotion that Nintendo's ever done, and I'm sharing this knowledge with you all as a Lemmy.world exclusive. This is pretty much everything we know about this obscure footnote in Nintendo history. Hopefully you found this interesting or at least got a healthy dose of nostalgia from those old linked websites.
If you remember anything about this event or Slamfest '99, I'd be thrilled to hear from you in the comments here or via DM.