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Posts
35
Comments
105
Joined
2 yr. ago

  • Traveller Discord?

    As the others have said, I just straight talk with my players. I don't mind if they take a different direction and I honestly enjoy when they take the initiative to do what they want. I don't try to force them back onto the railroad track, but I will save bits of whatever they would have encountered for later (especially if I've already prepped it!).

    If, however, they are taking that exit because I gave them the wrong directions, I will try to get them back on track. I don't consider this railroading, but nudging them in a direction. My players are willing participants in the adventure, but they don't always pick up subtle clues. If they need some more-obvious direction, I try my best to do that without taking away their freedom of choice.

  • I am learning Traveller as well but have not taken on the starship combat yet. This looks much better than similar designs I've seen. I also like the general aesthetic. I will try it out with my group and see how it works. Thank you for sharing!

  • This is excellent. Most of the answers here are what game to play, in other words, what mechanics can be used to force the horror feeling. This is purely about narrative, which can apply to any system. Thank you for sharing.

  • That paperclip looks about as handmade as the map!

  • Convoy escort is a good one. It's the sci-fi equivalent of caravan guard of fantasy trope fame.

  • I saw a Star Trek RPG sourcebook that focuses on a not Starfleet campaign. Hell if I can remember what it was called or who made it though.

  • Putting aside game system and mechanics, I enjoy Traveller, Numenera, and Shadowrun, sure. But none of those can compete with Star Wars as a sci-fi setting.

    Edit: Honorable mention to Star Trek.

  • Looks cool and I like the art style. I would host an adventure in this.

  • Yes, I agree. As far as I can tell, these are compiled by an actual human, Darryl Mott, and the quality shows.

  • Thank you for pursuing making the community. I am willing to talk about Traveller and other sci-fi themed topics.

  • "Tabletop journalism deserves better than this, and so do you"

    "This post is for subscribers only."

  • In this article: ways to railroad your party into your story and make sure their victory is as unsatisfying as possible.

  • I sure wish I had as much time as these blogs seem to think I do.

  • It has taken us 4 years to work through two calendar months.

    Holy shit. And from level 1 to 9-10.

  • If you have a mystery situation set up and the party has a solution that cuts right to the end, I don't see the problem. My feeling is, instead of figuring out ways to force people into your line of roleplaying, play into their solution and let them feel good about it.

  • Thank you for taking a look and for continuing to do the thing for us here!

  • Question for the overlords: What's going on with the duplicate posts from the bot? It seems that about once a day there's a vomit of duplicates from the day previous. I'm a big fan of the service so I've been sorting through, but I worry it might continue forever if someone doesn't ask.

  • Oh interesting. I had no idea it worked like that. No big deal.

  • Your post has intrigued me. I am in the exact same boat with Roll20. I'll give Foundry a shot for funsies.