Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HE
Posts
0
Comments
618
Joined
2 yr. ago

  • Well in either case, I'm not your enemy. I'm interested in defending the people that make Unity possible and are passionate about enabling game developers. Having a discourse where people share insight is much more valuable than emotional pointing at the problem, you know?

  • I'm not convinced it's a strawman, people are offended by the fee structure, and I don't think you need to look very far to see that. I don't agree with the fee structure or how they did it, but you can make the case that fees did need to increase.

    Your responses are reading with some emotion, so I hope this isn't offending you. I think we probably agree in general that Unity's leadership did a shitty thing, but all I'm saying is it's more complicated than most people give it credit. Neither of us speak for groups of people, so let's do our best to not make assumptions of each other.

  • I can't really respond to a non existent opinion. I'm interested in hearing your perspective on what you actually think about the fees.

    I would argue you could download Unity right now and have all the tools to make a very good game and you wouldn't pay a dime.

    The rub is, when you start making significant money, Unity should also make some money, I think there's a fair deal in there.

    If you don't think Unity employees should be able to put food on the table too, then I can't say you're making a case in good faith.

    Again the issue is, in that fair deal, out of touch rich people decided to make an absurd change without telling anyone, and that isn't something you should do to your customers or partners. Obviously they're dealing with the consequences of that.

    That being said, this rhetoric that there shouldn't be fees should stop. Unity isn't an open source project that relies on donations, there's Godot for that. People are losing their jobs over these decisions and there are people in the community that seem to think Unity happens for free.

  • Unfortunately it takes more than just game engine engineers to run a company. IMO it might not have been the smartest idea to acquire all the companies they did, though, just to have them. I don't even think their acquisitions ever fully merged or did anything useful.

  • I appreciate your passion. I also am upset about Unity's leaders decisions and hold them responsible for this slump. To really fix these problems though we need to acknowledge the reality of at least a couple things:

    1. Unity employees need to get paid, simple as that.
    2. Unity is one of the most accessible game engines available, if it wasn't, people wouldn't be upset with the situation.

    The issue is in the lack of transparency, trust and communication on how leaders decided to implement fee changes, but by no reasonable measure did Unity "drown customers with fucking fees." Reactionary responses don't really address the real problems and gets used as ammunition (mostly by rich assholes) to disregard peoples complaints.

    EDIT: I am intimately aware of what happened, you would just need to trust me on that. Remember the louder, angrier voice isn't always right.

    Pour some out for all the fine folks who learned they're losing their jobs today.

  • I agree with you, however there are issues with not just privacy but also authenticity. I should be able to post as me, even in public, and have a way to prove it. Nobody else should be posting information as me, if that makes sense.

  • It's a gross perspective this person must have to say this with a straight face. The reasoning really shows how out of touch with the harsh reality many people live in.

    We should be striving for more free time, and life enjoyment.

  • At this point it's fair to say that there was some sort of scramble to get a game out by the holidays this year. I think the developer studios probably suffered some kind of set back or maybe people left, so they pivoted to selling an expansion as a full game. I think that's why everything is half baked, incoherent, and basically an expansion to MW2.

  • IMO the saying is more about how when you eliminate the struggle to acquire wealth, there's less meaning in your day to day life. I'm sure folks like Musk and Bezos for example are looking for something that makes them feel purposeful, like going into space. Not necessarily trying to enrich the lives of others.

    I agree though that not having to worry about bills or putting food on the table is it's own kind of happiness. I think there's a healthy balance.