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How do solo devs make an entire game themselves? M
  • Everyone has their own process, but I think it's fine to just start with a simple idea that's not yet a game, jump in, and experiment around, especially if you're just starting out. I'm not an expert by any means, but I managed to release a small game of my own recently, and all I had at the start was a test where I could knock over a box by throwing a ball. Everything else that eventually became the game were ideas that I had later while playing around and showing it to other people.

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    I make games and this literally happened to me this morning
  • Unfortunately I've found that the latency over streaming makes the game less fun to play than when joining locally (or over a faster video call service like Discord), but for my next game I'm designing it to be more streaming-friendly so I'll definitely be looking at building an integration then.

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    I make games and this literally happened to me this morning
  • That's a good call, thanks!

    I can relate though, I've honestly avoided actively using social media for the better part of a decade, so dipping my toe back in the waters has been a bit of a struggle. I can't help overanalyzing everything I write, to the point it becomes exhausting trying to regularly post anything. And then it often feels like an exercise in futility anyway when you're lost in the sea of other posts.

    So I figure for now I'll focus my energy on making games and especially improving with the visuals (admittedly I'm a programmer first and foremost, so art is not my strong suit), and hopefully gradually gain more confidence.

    By the way, I've really appreciated yours and everyone's encouraging comments here! Funnily enough, this is the most attention a post of mine has ever received, and I wasn't even intending for it

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    I make games and this literally happened to me this morning
  • I'm glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.

    As far as gifting goes, I actually didn't know you could get Steam gifts that deliver later, so I'm not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.

    Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there's no obligation to gift copies, but if you still do I will be quite honored and grateful!

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    I make games and this literally happened to me this morning
  • I appreciate the optimism! I hope it can find an audience over time, but it's definitely tough to stand out. For now, I'm aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

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    I make games and this literally happened to me this morning
  • Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.

    EDIT: Here's the game because my reply is getting harder to spot below - https://store.steampowered.com/app/2792160/SnowDown/ - It's a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.

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    Game engines used in the 2024 GMTK game jam
  • This was my first game jam ever and I'm happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.

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    What very old/unmaintained software do you still use today, and why?
  • I got lucky and was able to buy YNAB on Steam nearly 10 years ago for as much as they're charging now for a single month of their subscription. Manually exporting/importing transactions can be a little tedious sometimes but in comparison there's no way I could justify that high of a subscription cost

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    What are your use cases for the Steam Deck?
  • Maybe this is a little weird but I actually use mine the most at the gym while on the treadmill and stair machine. It's helped me stay motivated to keep going back semi-regularly and luckily over the last year I've lost most of the weight I gained during the pandemic. I've also worked through a lot of games that have been sitting untouched in my library, especially those smaller indie games that run well on the Deck.

    Apart from that I also bring it to family gatherings since it's convenient for local multiplayer games like Jackbox.

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    What video game have you played the most, that you think is garbage and no one else should ever play?
  • I don't know if I can call it garbage but probably no one in their right mind should play Hearts of Iron IV. Somehow I managed to persist through hours of bewilderment and confusion, until it all clicked, and I soon found myself unhealthily obsessed and unable to rest peacefully until glorious France had swept across half of the globe

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    Looking for a good anime for me and my gf to watch
  • The only recommendation I can think of at the moment (at least that haven't been mentioned yet) is Kaguya-sama: Love is War (admittedly I've only seen S1 since that was all they had on Hulu but it was one of my favorites)

    Also maybe Ouran High School Host Club but it's been a while since I've seen it so I don't remember much

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