Probably because it makes a ton of money. The opinions of people who post online represent a small fraction of people who play games.
Thanks. It was rough. For two days after I walked like Robocop when he's glitching out.
On Friday it did 3 reps, and then 1 rep on the leg press at 925 pounds.
I've been working a lot on legs and don't really have anyone in real life interested in hearing random gym brags. I wanted to share.
For completely arbitrary reasons I want to break 1000 pounds 1RM and I think I'm really, really close.
Then it isn't a filler. I never said I don't swear, but have greatly reduced it. One effect of reduced swearing is that when swears are used, they have more punch.
I'm not sure why you're so invested in debating that people who habitually swear won't insert swears into unrelated thoughts, but the only support I offer is to listen to someone who habitually swears speak. I don't want to sound like that, so I make the effort not to.
My choice on how I speak and type doesn't impose anything on you.
I don't recall saying every use of a swear is a filler word.
Delightful.
I have made a conscious effort to reduce swearing, which has brought my swearing down to near zero, both online and in real life conversation.
I have found that it streamlines the ability to make a point. A lot of swearing is simply thrown in out of habit, and if you remove it, all you do is make your point more clear without losing anything of substance.
I think for many people swearing is a "filler word" in the same way that "umm" can be. I have also worked hard to reduce my other filler word use. My goal with both of these is better articulation.
The next effect is that swearing is normally viewed as an extreme use of language for an extreme situation, and when you don't constantly swear the times that you do actually conveys how notable the situation is.
I'm legitimately having difficulty following the flow of this question. The formatting vacillates between question and statement, and I am sincerely having trouble fully discerning the connection between points.
I think this post comes from disappointment with Star Wars Outlaws, which by all reports largely follows the Ubisoft formula for open world games. For this, yes Ubisoft has struck upon a formula that is applied to seemingly all of their open world games, which is indeed overly predictable. For that, I do agree that the rote steps of a collectation heavy game where the player secures territory of the game in order to advance the story is overplayed.
Otherwise, I am stuck trying to tease out the rest of the post's intention.
Recently the 2 “highly praised” Star Wars “open world” games
I don't know what the other Star Wars game referred to is supposed to be. Is this referring to Jedi Survivor? That game did have a number of technical problems, but it wasn't ever intended or marketed as an open world game. Putting even that aside, why are two Star Wars games used as the pillars of western AAA games? What is the point or critique here?
A well written resume, a firm handshake, and a willingness to knock on doors is the key to success.
The Sword band, and their second album Gods Of The Earth.
It is burned into my brain. Epic viking rock opera created by a garage band in Texas.
For me that is 'The Dreams in the Witch House', but that was 100% self inflicted.
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This larger piece turned out a little better after some lessons learned on those other buildings. Mainly…don’t add a graffiti transfer over paper… for now anyway. Ha! As my post a…
spoiler
Aliens. We were watching Aliens and I took a group pic and this nightmare was in the background.
Really dig the commitment to such bold colors.
The domain was always for me to archive the things I enjoyed.
For me, finding the resonance crystals is kind of tedious, and defending the platform really isn't ever too difficult, which makes it boring.
Defending dotty as she moves is basically just the platform defense experience but more intense, and defending dotty at the heartstone often has down to the wire moments.
Just did the normal deep dive. Overall pretty easy. No annoying modifiers. The drop pod landing spot on the final mission was kind of awkward, but nothing a zipline couldn't solve.
How can such a thing even be possible? The breaks are scripted.
(I was in a big Sin City phase. If you can't tell.)