Giveaways should not be banned.
It could help to bring more people to your community.
It would be better to have a very simple couple of rules.
No posting the codes outright. Simple mechanic for giving the code out like guess the number, or first to comment. State the source (Steam, GOG, Epic)
Like literally all you need, and yes I'm salty because I was literally just trying to give away a game because I have a code for something that is already in my library.
Don't ban things that are beneficial to others. "We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise." is not a valid enough reason to ban giveaways. Someone is offering something up, if they don't commit, then ban them, not the practice of generosity.
Edit: added a comma
Totally fair point.
For anyone that's interested since someone covered up the QR code for seemingly no reason.
This is exactly what happens when the system is based on lowest bid contracts.
They should, but they are in on the take so they won't.
They are trying to "save face" by shit talking while refusing to show any true evidence that their product does not impact performance.
People are tired of it so they stop buying games that have Denuvo. Denuvo needs to look like a sound investment, but it's bleeding out because it really isn't, and companies are likely losing more than they are actually gaining via sales because of Denuvo, thus some companies are distancing themselves and Denuvo is losing money.
I was unaware that there are were two from that time period.
There's another one in Okinawa which is now known as Peace Prayer (or Memorial) Park.
https://en.m.wikipedia.org/wiki/Okinawa_Prefectural_Peace_Memorial_Museum
Lego is partnering up with F1 so that checks out.
And OPs "Pstpstpst" requires too much enunciation. Pspsps is where it's at.
I figured it out.
I was already headed the right direction by using something like this...
<button text="Hold Enter" ontap="enterhold" ondoubletap="enterrelease" />
But for whatever reason it seems to ignore a double tap to release it, maybe I'm just too slow on tapping lol. I changed it to onhold="enterrelease" and it works like intended.
If anyone has any experience with Unified Remote, I could use a little help.
I'm in the process of making a button board for ATS/ETS2 Truck sim games.
I have everything working except for one button.
I am trying to make the button dual function. I press it once and it holds down a key, press it again and it releases.
I can get it to hold the button down fine, but I'm having some trouble getting it to use a secondary function to release the key. I can just hit another button on the board and it stops which is fine, but not really as graceful as I would like.
I did read through their GitHub documentation but I don't see any info on specifically what I'm trying to do.
Came back just to see if you had posted a video link somewhere else.
I appreciate your response here. That is an entirely fair point. Especially considering how the people in the internet will very quickly jump on a hate train and harass someone.
Maybe post the video link?
Coulda just flew to Oregon for that one lol. You can catch them up on haystack rock.
I bet it was still an awesome experience you had none the less.
Panay monitor lizard.
My buddy was trapping monitor lizards for us to eat and we caught one of those. He recognized it and told me that they were endangered.
We did NOT eat it. It went back into the forest, unharmed.
Strange, I guess to be fair I haven't used their launcher in at least a year or two. Good that you found a solution that works better for you though.
I have a large GOG library, I no longer use their launcher because I'm on Linux and use heroic. However their launcher always worked fine for me.
I don't recall ever having an issue. Are you sure there wasn't something underlying going on with your system?
I would check out some of the add-ons for Firefox, Chrome, etc. that disable HTML5 auto play. Might give you an idea of where to start in blocking the pushstate function which is what is used to change the URL as far as I know.
I just downloaded rufus and a mint iso, here's a couple screen grabs.
Launch rufus, and plug in your usb stick, it should show up under device.
From there click select on the right side. Browse to where you have the ISO you got from the linux mint website and select it.
Once you get back to the other screen hit start.
You shouldn't need to mess with any settings unless you are using secure boot.
Once that's done, you should restart and boot from the USB stick. Depending on the model of your laptop there are different methods to get into the bios to change the settings to allow booting from usb. If it goes into grub mode it will look like a command prompt with a few selections. Just hit enter on the first option and it will boot into the live usb.
Once you are in the live usb mode, it's basically all gui to install, test, etc.
Nowadays the terminal stuff is not really needed for basic use, so you should be able to get spun up pretty easy.