

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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cross-posted from: https://fedia.io/m/Bside/t/2024449
An open-source reimplementation of the most famous civilization-building game ever - fast, small, no ads, free forever!
Build your civilization, research technologies, expand your cities and defeat your foes!
Both Unciv and Freeciv are games inspired by the civilization series. Freeciv is basing it gameplay on older game of civilization series like civilization II and Unciv on the newer games like civilization VI.
Mid game review: Brütal Legend (2009) PS3
Background
I've been a big fan of LucasArts games since the 90s, especially their adventure games with a run of back-to-back classics very reminiscent of Pixar's first decade in terms of creative output. Tim Schafer was one of the prominent developers involved in a number of these adventure games, particularly as project lead for memorable classics such as Full Throttle and Grim Fandango. As LucasArts shifted away from adventure games in the late 90s, Tim Schafer eventually left to found Double Fine Productions, whose first two games were Psychonauts and Brütal Legend.
While I didn't play any of these games on release, I appreciated Double Fine's remasters of classic LucasArts adventure games, which prompted me to eventually take a shot at some of their original releases.
Production
Brütal Legend is an open world action game with major set pieces that include elements of the real-time strategy (RTS) genre. It's also a love letter to the heavy metal music genre and
Weekly Recommendations Thread: What are you playing this week?
Usually I’d be making this post from my main account, cod, but for some reason I’ve tried posting multiple times today and it hasn’t let me, it keeps giving me an error. So here we go! Weekly post from a different account this week. Hopefully next week I can go back to my main again.
After years of hearing about it, I finally started playing Timberborn. Great chill city builder.
Let's start by saying that while the game is still early access, it has been playable for years. It first released in 2021, and has been continuously updated since (https://en.wikipedia.org/wiki/Timberborn#Development). To be fair, with what is possible in the game now, I would consider it a complete game.
I'm not the best at game critics, so I'll just try to tell what's good, what can be improved, and whether I recommend it. Keep in mind I only started playing it this week-end, so I'm quite new, but hopefully this is still relevant.
For the context, I'm a very heavy Caesar III fan, and have been looking for a long time for a modern game that would give the same relaxing feeling of "solve one issue at a time" that C3 is (also, for C3 fans, check out Augustus, it's amazing)
Who else misses Battlefield 1943?
I was super bummed when it reached EOL. I wish they would let folks host their own servers for it.
Cassette Beasts, my favorite pokemon-like, is 50% off.
Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
I've got no association with the game, any developers, publishers, whatever, I just really like the game a lot.
Of the pokemon-likes I've ever played, it's easily my favorite, in part because it's one of the most creative. In fact it's barely a pokemon-like, just taking the basic formula and then really doing their own thing with it.
Great story, great gameplay, great vibes, and decent (but not stellar) post-game.
Recommended for anyone who likes monster collector games or quirky indie games.
Final Fantasy XVI - Sometimes you just want to turn your brain off and punch big, dumb monsters
Note: some story spoilers ahead.
I'm a big Final Fantasy fan, going back over 30 years, so it's a series I'm not usually patient on. However, I don't have a PS5 (and still don't plan to get one), and thus had to endure the wait for the PC port. When the demo finally arrived, I had a great time with it, but the DLSS implementation was a blurry mess. I decided to wait a bit longer, as I knew early on that spectacle was Final Fantasy XVI's key strength.
Waiting didn't do much for me in the end on the technical side (other than a small price drop), yet I loved this game. The cast--friends and villains alike--kept me entertained, the difficulty was right where I wanted it, and after a brief lull picking up where the demo left off, the game shuffled me along from one big, flashy scene to the next, grinning ear to ear.
XVI has been controversial in the JRPG community, to say the least. It's certainly light on RPG elements. There's been no shortage of grumbling over the further shift t
Mid game review: Life is Strange 2 (2018) PS5
Background
I’ve always had a soft spot for adventure games, going all the way back to the DOS era. The depth of their stories and characters always resonated with me more than the often bare-bones narratives found in many contemporary games. The golden age of LucasArts adventures in the '90s produced a string of classics that still stick with me today. While the 2000s were something of a fallow period for the genre, the 2010s brought about a revival, largely driven by indie studios. This resurgence also marked a split in the genre between traditional puzzle-heavy games and more narrative-driven experiences, popularized by Telltale’s The Walking Dead.
Life is Strange 2 falls firmly into the latter camp, aligning more with the narrative style of Telltale’s work. I've played through most of the Life is Strange series up to True Colors, but I had put off playing Life is Strange 2 until recently. The premise never grabbed me as much as the others, and early online discourse
Linear, action hidden gems like The Red Star?
I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)
Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.
I also love Catherine, so I wouldn't mind some puzzle thrown in there.
As nonlinear as I can go: The Deadly Tower of Monsters.
Request for FPS recommendations.
Hello. The past few months Ive been almost exclusively playing fantasy and survival games, so much so that I need a break from them.
Looking for single player FPS recommendations with controller support from the last decade. A good story is preferred.
Games Ive played:
01. Warframe (dont ask. The lore is okay-ish. I stayed for friends).
02. Titanfall 2. (PEAK)
03. Apex Legends (Briefly. The sweatiness and timed lore turned me off).
04. Doom 2016 (Dropped this, sadly. Gunplay and parkour was AWESOME, but the whole devil worship thing really turned me off. Edit: The devil Worshippers themselves turned me off. You do not worship devils ingame. More details in comments).
05. Dying Light 1. (Okay Story. Awesome fighting. Never played 2 because of the whole controversy with the story director. EDIT: Story writer, not director)
06. The Metro Series. 1, 2 and Exodus. (Slightly weak lore. Still alot of fun).
Any help in this regard would be greatly appreciated.
Edit: regarding Dying L
Current 50% sale on Valheim on Steam
A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Make games without coding using these no code game maker apps.
Something interesting to read on a Monday morning.
This week, we passed the 10-year anniversary of beloved fantasy author Terry Pratchett passing away - a person whose in…
A wonderful story to start the day.