Factorio
> there is no worry about keeping to our release date of October 21st [for Factorio: Space Age and Factorio 2.0] [1].
References
- "Friday Facts #428 — Reactor & Logistics circuit control". Klonan. Factorio Blog. Published: 2024-09-13. Accessed: 2024-09-13T21:47Z. https://www.factorio.com/blog/post/fff-428.
- § "LAN Party Result" ¶ 3
- "Friday Facts #428 — Reactor & Logistics circuit control". Klonan. Factorio Blog. Published: 2024-09-13. Accessed: 2024-09-13T21:47Z. https://www.factorio.com/blog/post/fff-428.
- • 100%www.factorio.com Friday Facts #428 - Reactor & Logistics circuit control | Factorio
Hello, It's another week! The release is getting closer!
YouTube Video
Click to view this content.
For me, the most interesting point was the short mention of open sourcing Factorio (around 2:40). Kovarex seems to be very much open to the idea, he mentions that (as an approximation) maybe two years after the DLC after things calm down ...
- • 96%www.factorio.com Friday Facts #427 - Combat Balancing & Space Age LAN | Factorio
Hello, We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal.
- factorio.com Friday Facts #426 - Resource search & Assembler GUI improvements | Factorio
Hello, As the 2.0 release approaches, we have been spending time polishing and resolving things which we found during our playtesting.
- factorio.com Friday Facts #425 - Behind the legs | Factorio
Hello, Make Way for the Pentapods! Last week (FFF-424) we announced two entirely new enemies coming to Factorio: Space Age: Stompers and Strafers. This week, we're going to take you on a behind-the-scenes tour of some of the features, systems, and optimizations that brought these adorable monster...
- factorio.com Friday Facts #424 - Gleba Pentapod Enemies | Factorio
Hello, It is time. STOMPY TIME! If you don't want spoilers on enemies and want to discover them naturally then you might want to skip this one. Let's continue the story from FFF-413. A trumpeting scream quietens all the small animals. You hear the breaking of waves followed by stomping: ear...
cross-posted from: https://lemmy.ml/post/19176020
Compressed using ImageMagick and oxipng as cosmic-screenshot produces huge sizes that Lemmy doesn't want to handle.
Desktop
Wallpaper
Appearance (based on Factorio.com)
- Dark: true
- Accent color: #FF9F1C
- Application or window background: #242324
- Container background: #313031
- Interface text tint: #FFE6C0
- Control component tint: #242324
- Use theme accent color as active window hint: true
- Style: Square
- Active window hint size: 6
- Gaps around tiled windows: 12
- Experimental settings > Apply this theme to GNOME apps: true
Other configuration should be visible, just a matter of taste and Factorio UI.
Factorio.ron
282 lines
ron ( palette: Dark(( name: "cosmic-dark", blue: ( red: 0.5803922, green: 0.92156863, blue: 0.92156863, alpha: 1.0, ), red: ( red: 1.0, green: 0.70980394, blue: 0.70980394, alpha: 1.0, ), green: ( red: 0.6745098, green: 0.96862745, blue: 0.8235294, alpha: 1.0, ), yellow: ( red: 1.0, green: 0.94509804, blue: 0.61960787, alpha: 1.0, ), gray_1: ( red: 0.105882354, green: 0.105882354, blue: 0.105882354, alpha: 1.0, ), gray_2: ( red: 0.14901961, green: 0.14901961, blue: 0.14901961, alpha: 1.0, ), gray_3: ( red: 0.1882353, green: 0.1882353, blue: 0.1882353, alpha: 1.0, ), neutral_0: ( red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0, ), neutral_1: ( red: 0.105882354, green: 0.105882354, blue: 0.105882354, alpha: 1.0, ), neutral_2: ( red: 0.1882353, green: 0.1882353, blue: 0.1882353, alpha: 1.0, ), neutral_3: ( red: 0.2784314, green: 0.2784314, blue: 0.2784314, alpha: 1.0, ), neutral_4: ( red: 0.36862746, green: 0.36862746, blue: 0.36862746, alpha: 1.0, ), neutral_5: ( red: 0.46666667, green: 0.46666667, blue: 0.46666667, alpha: 1.0, ), neutral_6: ( red: 0.5686275, green: 0.5686275, blue: 0.5686275, alpha: 1.0, ), neutral_7: ( red: 0.67058825, green: 0.67058825, blue: 0.67058825, alpha: 1.0, ), neutral_8: ( red: 0.7764706, green: 0.7764706, blue: 0.7764706, alpha: 1.0, ), neutral_9: ( red: 0.8862745, green: 0.8862745, blue: 0.8862745, alpha: 1.0, ), neutral_10: ( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0, ), bright_green: ( red: 0.36862746, green: 0.85882354, blue: 0.54901963, alpha: 1.0, ), bright_red: ( red: 1.0, green: 0.627451, blue: 0.5647059, alpha: 1.0, ), bright_orange: ( red: 1.0, green: 0.6392157, blue: 0.49019608, alpha: 1.0, ), ext_warm_grey: ( red: 0.60784316, green: 0.5568628, blue: 0.5411765, alpha: 1.0, ), ext_orange: ( red: 1.0, green: 0.6784314, blue: 0.0, alpha: 1.0, ), ext_yellow: ( red: 0.99607843, green: 0.85882354, blue: 0.2509804, alpha: 1.0, ), ext_blue: ( red: 0.28235295, green: 0.7254902, blue: 0.78039217, alpha: 1.0, ), ext_purple: ( red: 0.8117647, green: 0.49019608, blue: 1.0, alpha: 1.0, ), ext_pink: ( red: 0.9764706, green: 0.22745098, blue: 0.5137255, alpha: 1.0, ), ext_indigo: ( red: 0.24313726, green: 0.53333336, blue: 1.0, alpha: 1.0, ), accent_blue: ( red: 0.3882353, green: 0.8156863, blue: 0.8745098, alpha: 1.0, ), accent_red: ( red: 0.99215686, green: 0.6313726, blue: 0.627451, alpha: 1.0, ), accent_green: ( red: 0.57254905, green: 0.8117647, blue: 0.6117647, alpha: 1.0, ), accent_warm_grey: ( red: 0.7921569, green: 0.7294118, blue: 0.7058824, alpha: 1.0, ), accent_orange: ( red: 1.0, green: 0.6784314, blue: 0.0, alpha: 1.0, ), accent_yellow: ( red: 0.96862745, green: 0.8784314, blue: 0.38431373, alpha: 1.0, ), accent_purple: ( red: 0.90588236, green: 0.6117647, blue: 0.99607843, alpha: 1.0, ), accent_pink: ( red: 1.0, green: 0.6117647, blue: 0.69411767, alpha: 1.0, ), accent_indigo: ( red: 0.6313726, green: 0.7529412, blue: 0.92156863, alpha: 1.0, ), )), spacing: ( space_none: 0, space_xxxs: 4, space_xxs: 8, space_xs: 12, space_s: 16, space_m: 24, space_l: 32, space_xl: 48, space_xxl: 64, space_xxxl: 128, ), corner_radii: ( radius_0: (0.0, 0.0, 0.0, 0.0), radius_xs: (2.0, 2.0, 2.0, 2.0), radius_s: (2.0, 2.0, 2.0, 2.0), radius_m: (2.0, 2.0, 2.0, 2.0), radius_l: (2.0, 2.0, 2.0, 2.0), radius_xl: (2.0, 2.0, 2.0, 2.0), ), neutral_tint: Some(( red: 0.14117648, green: 0.13725491, blue: 0.14117648, )), bg_color: Some(( red: 0.14117648, green: 0.13725491, blue: 0.14117648, alpha: 1.0, )), primary_container_bg: Some(( red: 0.19215687, green: 0.1882353, blue: 0.19215687, alpha: 1.0, )), secondary_container_bg: None, text_tint: Some(( red: 1.0, green: 0.9019608, blue: 0.7529412, )), accent: Some(( red: 1.0, green: 0.62352943, blue: 0.109803915, )), success: None, warning: None, destructive: None, is_frosted: false, gaps: (0, 12), active_hint: 6, window_hint: None, )
- • 100%factorio.com Friday Facts #423 - Research info tooltip & Online players GUI | Factorio
Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life.
- • 96%factorio.com Friday Facts #422 - Tesla Turret | Factorio
Hello, It's time for those "tesla items" I mentioned in FFF 399.
- • 100%factorio.com Friday Facts #421 - Optimizations 2.0 | Factorio
Hello, We all love building bigger and bigger, but hitting the UPS ceiling really puts a damper on the mood. Thats why we must continue our endless quest to optimize the game.
- factorio.com Friday Facts #420 - Fusion Reactor | Factorio
Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the context of Space Age, that makes it an early-to-mid game unlock. For the pla...
Hello,
let's try and make a cog wheel on the Canvas. Space is getting limited, but I believe we still might squeeze in.
Here's a template (after moving to a new area): https://canvas.fediverse.events/#x=921&y=276&zoom=1&tu=https%3A%2F%2Fi.imgur.com%2FgbA1i7V.png&tw=43&tx=536&ty=339&ts=ONE_TO_ONE
- factorio.com Friday Facts #419 - Display Panel & Inserter pickup fixes | Factorio
Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in ...
- • 100%factorio.com Friday Facts #418 - Space Age release date | Factorio
Hello, Today we want to share some exciting news!
- factorio.com Friday Facts #417 - Space Age development | Factorio
Hello, we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are lik...
- factorio.com Friday Facts #416 - Fluids 2.0 | Factorio
Hello, Grab your best lube, because it's time to talk about fluids!
- factorio.com Friday Facts #415 - Fix, Improve, Optimize | Factorio
Hello, While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.
- factorio.com Friday Facts #414 - Spoils of Agriculture | Factorio
Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On...
- • 100%factorio.com Friday Facts #413 - Gleba | Factorio
IntroductionAlbert Making a new world in Factorio is relatively "easy", just create a new set of tilesets for the ground, add some new models of trees, create a bunch of new decoratives, some decals (optional), a new skin for the cliffs (optional), and bam! you get a new planet. Well, to be fair,...
Music reminds me of Terraria!
- factorio.com Friday Facts #412 - Undo/Redo improvements & Car Latency driving | Factorio
Hello, We have another exciting batch of facts for you today.
- factorio.com Friday Facts #411 - All about asteroids | Factorio
Hello! Welcome to Fearghall's Factorio Friday Facts! (FFFF, if you will.) Over the last few months, you have seen asteroids a few times as a background part of some other FFFs, but for all their understated majesty, they were actually quite a complicated trick to pull off! Come with me as I t...
- factorio.com Friday Facts #410 - Rocket turret & Target priorities | Factorio
Hello, We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies.
- factorio.com Friday Facts #409 - Diminishing beacons | Factorio
Hello, Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission. The main purpose of beacons is to allow massively increasing your production in the late game while being more than just a module or a faster machine. To make use of be...
- factorio.com Friday Facts #408 - Statistics improvements, Linux adventures | Factorio
Hello, welcome once again to the world of facts.
- • 100%www.factorio.com Friday Facts #407 - Automating a soundtrack | Factorio
Hello, Today we continue our musical journey.
- • 100%www.factorio.com Friday Facts #406 - Space Age Music | Factorio
It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age. Conceptualising and finding solutions to our not ...
- factorio.com Friday Facts #405 - Whole belt reader, New logistics GUI | Factorio
Hello, Today we have quite a range of new features and improvements coming in 2.0.
- factorio.com Friday Facts #404 - Frustration not found | Factorio
Hello, Today we have another dose of anti-frustration improvements for you.
- factorio.com Friday Facts #403 - Train stops 2.0 | Factorio
Hello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.
- factorio.com Friday Facts #402 - Lightspeed circuits | Factorio
Hello, if we have any circuit lovers reading, this is another dose of facts for you.
- factorio.com Friday Facts #401 - New terrain, new planet | Factorio
Surprise! There are 5 new planets in the expansion. The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees. Yes, this is a fertile land, and we will thrive. ...
- factorio.com Friday Facts #400 - Chart search and Pins | Factorio
Hello, Is it me you're looking for?
- factorio.com Friday Facts #399 - Trash to Treasure | Factorio
Hello, It's Earendel back for another electric adventure. You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.) Now let's take a look at the new planet's mechanics.
I'm one of the persons who likes to play factorio without the aliens and the pressure that comes with them. I've been drooling at the weekly blog entries showing the coming factorio 2 and have wondered if it's going to be possible to play without the aliens. I haven't seen mention of whether they will be required other than I seem to recall they were mentioned on one of the new planets. Does anyone know if the peaceful player will be able to exist in the new game?
Thanks! May your factory continue to grow!
- github.com GitHub - R-O-C-K-E-T/Factorio-SAT: Enhancing the Factorio experience with SAT solvers
Enhancing the Factorio experience with SAT solvers - R-O-C-K-E-T/Factorio-SAT
cross-posted from: https://programming.dev/post/10016863
- factorio.com Friday Facts #397 - Factoriopedia | Factorio
Hello, we have gathered here today to talk about a new quality of life feature coming with 2.0.
- store.steampowered.com shapez - shapez 2 – Play the Demo NOW! - Steam News
You can finally give the game a go and let us know what you think
I read about Shapez going 3D a few years back, and it initially sounded silly and pointless, but tried the new demo, and now I'm very excited for it to release in early access.
Gameplay-wise it's pure distilled optimization puzzles, and the 3D graphics give it an abstract surreal vibe that I find very comforting.