Congrats everyone! We welcomed our 1,000th subscriber last week to MTGZone! A huge thank-you to everyone here for browsing and contributing—this is a wonderful place already and will only get better.
To celebrate this awesome milestone, we're giving away 1 LTR collector booster and 2 LTR set boosters to one lucky community member!
Add a comment to this post with 1 thing you'd like to share about the game. Anything! Favorite deck, an MTG story, a streamer you like, your pet card, suggestion for the site.
We'll leave this up for 2 weeks and at noon eastern on August 7th we'll pick a random member from the comments here. I'll reach out via DM for an address and once confirmed will post here!
Some fun facts for reading this far:
Our first post was on June 9th, a bit over 6 weeks ago. Since then we've had a total of 304 (mostly spoiler!) posts.
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Thanks again to everyone, can't wait to celebrate 5,000! As always please DM me or mike with any questions or suggestions or if you're interested in getting involved, or find us at Mastodon.
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Updates:
[12:00pm] It's noon Eastern! I locked the thread and will get all of the unique usernames here to run the drawing!
[1:46pm] Apologies for the delay! We have a winner: @kaiyo@lemmy.world! I sent them a message now to verify and once I get a reply I'll make the official announcement post with drawing video. Stay tuned!
Do permanents that are also a 4/4 creature because of [[Bello, Bard of the Brambles]] trigger creature ETB effects from things like [[Warstorm Surge]]?
[[Estrid's Invocation]] enters as a copy of another enchantment you control. At your upkeep, you may re-enter it, allowing you to choose a different target.
Note that casting it without an eligible target will void the second part. It will just stay and sit there, not triggering on upkeep.
I tried to build a deck around this card with lots of non-legendary enchantments. And found out, Sagas are particularly interesting. The crazy interaction is that Estrid's re-enter triggers before Sagas tick up.
An example match start:
turn 2: [[Omen of the Sea]] (1U, flash, scry 2, then draw 1)
turn 4: [[Binding the old Gods]] (2BG, destroy nonland), Estrid re-entered before on the Omen to get a 3rd scry2+d1
turn 5: Estrid re-enters as the Binding, which immediately lets you destroy a second nonland. Next but still in your upkeep, both Sagas tick up, letting you fetch two basic forests.
turn 6: Estrid re-enters as the Binding before it's saga counter can tick up, letting you destroy a 3rd nonland, and fetching a 3rd forest, before the original Binding finally expires.
If you managed to get a 2nd Estrid out by that point, you can have both Estrid Sagas copy each other infinitely, without ever expiring.
Also nice: [[Elspeth conquers Death]] (3WW, exile mana 3+) and [[The Eldest Reborn]] (4B, sac creature, discard, return creature/PW from any GY)
Other non-saga enchantments which I found useful:
[[Omen of the Hunt]] (2G, flash, fetch basic land)
[[Wingbright Thief]] (more on that later)
[[Smothering Tithe]] (3W, opponent chooses wether they have less mana or you gain more)
[[Revenge of Ravens]] (3B, drain 1 life for each creature attacking you)
and of course [[Triumphant Getaway]] (1UBR, flash, heist twice, drain 2 on casting heisted cards)
Some are useful because of their on-enter effects, some are useful to stack up a beneficial ability. A Smothering Tithe times 2 makes a significant difference in speed, no matter wether they choose to have less mana for themselves or give you more treasures.
[[Wingbright Thief]] (1WU, creature, on enter reveals opponents nonland hand cards, choose one which perpetually gains "opponent draws 1 and gains 3 life" when you cast this) ... is the only enchantment creature I found worthwhile (maybe aside from [[Overlord of the Hauntwoods]]). But it's a crazy good target for Estrid! Not only does it give you intel on their hand each round for free, you can also burden their most valuable spells with an advantage for you.
For some spells, like untargeted discard, this outright renders it useless. Sure, you can cast it and make me discard a card, but before that happens, I get to draw one and gain 3 life. Similarly, red face damage can be neutralized by this.
For most other spells, the question becomes "how many stacks of Wingbright Thief can this card endure, before casting it becomes more beneficial to your opponent than to you?", which is quite an interesting game mechanic if you ask me. Both sides have to weigh options and estimate value.
Some spells remain useful regardless of how many stacks they have. When a [[Haze of Pollen]] (1G prevent all combat damage) would prevent you from dying, it's still worth casting, even if your opponent draws 10 cards and gains 30 life.
Another poweful aspect of Estrid's Invocation is the flexibility it provides. On each upkeep, you can re-spec your toolkit, choosing wether you want more creatures, more sagas, or more passive abilities this turn.
Sometimes I even use it on [[Utopia Sprawl]] (G, forest makes extra mana) to have 1 more mana this round of a missing color, or on [[Valgavoth's Lair]] (a hexproof land of any color) to have more mana next round, and to flee an expected nonland destroy.
The more I play with it (Magic Arena Historic), the more I wonder why I see it so rarely. Have you played with or against it already? What are your thoughts?
When universes beyond was introduced, it was promised that it wouldn’t be going into standard. What changed?
Two big things:
1) It was hugely more popular than we expected (and we were...
> Now an update for @MTG_Arena! Pioneer Masters is coming December 10th 2024! Pioneer Masters brings many cards to MTG Arena for the first time as we work towards our goal of parity with competitive Pioneer in tabletop.
Fantasy Sports - Teams are matched up against one other team per week, culminating in "playoffs" where the best teams play an elimination tournament to determine a champion for a season.
To begin, the Draft Pool for The Dynasty Cube will contain almost all of the 500 or so oldest cards from Magic’s history, with the next oldest cards being added incrementally with each subsequent Season. Cards that go undrafted get removed from the next draft, and cards that get drafted repeatedly become more difficult to retain, resulting in an ever-changing pool of cards.
The current Draft Pool for The Dynasty Cube, as well as a more detailed explanation of the draft can be found on Cube Cobra.
In The Dynasty Cube, the decisions you make continue having an effect after each draft. Teams may trade their cards or even future draft picks with each other to improve their draft pool. After each Season, The Teams will vote on new rules and other changes that will take effect in the next Season.
Currently The League has about 30 regularly active members, with each of the 8 Teams having between 2 and 6 participants. Ideally, each Team would have at least 5 active members - the more members on each Team, the smoother The League operates!
What does Team participation look like?
Joining a Team primarily means providing another voice and perspective to help your Team to come to a decision - but you can claim more responsibility than this if you want it!
During a Draft, Team members will discuss in their own private channel their strategy for what kind of deck they want to try to draft, what cards to prioritize with their next pick, what cards may be under/over valued by the other Teams, etc.
They’ll determine one Team member to be responsible for playing out their Team’s matches for the Season, and if that Team does well enough, they’ll have the chance at winning the Championship for that Season!
After a Season finishes, Teams will be presented with changes to The League that they will have the power to vote on to decide whether these changes be enacted.
Who are the Teams?
Below are the current Teams with their logos, colors, and mottos.
Alara Shards
Logo: 🌟
Color: Rust
Motto: "Why not both?"
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Kamigawa Ninja
Logo: ⛩
Color: Dark Indigo
Motto: "Omae wa mou shindeiru."
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Innistrad Creeps
Logo: 🧟
Color: Blue-Grey
Motto: ”Braaaaaaiiiiins”
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Theros Demigods
Logo: 🌞
Color: Gold
Motto: ”The Fates will decide”
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Ravnica Guildpact
Logo: 🔗
Color: Royal Blue
Motto: “A Championship is won and lost before ever entering the battlefield”
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Lorwyn Changelings
Logo: 👽
Color: Green Apple
Motto: ”Expect the unexpected”
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Zendikar Hedrons
Logo: 💠
Color: Aquamarine
Motto: "Good Vibes, No Escape"
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Tarkir Dragons
Logo: 🐲
Color: Lavender
Motto: "No cost too great"
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Getting started with The League:
Join a Team on our Discord and start collaborating with your new teammates, or you can give yourself the "Spectator" role which gives you some extra access that you won't otherwise have without a Team affiliation.
If you're not sure which Team best suits you, we have a channel specifically for team recruitment where the Teams will try to win you over!
Before previews for Foundations officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial...
Secret Lair and Marvel have teamed up to bring all the true believers out there five unbelievable drops featuring iconic cards, amazing art, and incredible heroes.
With plenty of MagicCons and Pro Tours on the horizon, there are tons of places to meet up and celebrate Magic with your fellow fans.
In 2025, MagicCons return for a year filled with exciting activities, fan-favorite content, special guests, and high-level competitive play. We have three MagicCons planned for 2025, and each features an associated Pro Tour.
February 21–23, 2025: MagicCon: Chicago, featuring the first Pro Tour of the 2025 season
June 20–22, 2025: MagicCon: Las Vegas, featuring the second Pro Tour of the 2025 season
September 26–28, 2025: MagicCon: Atlanta, featuring the third Pro Tour of the 2025 season
This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.