I post a lot of gifs in my work chat because I'm a highly productive individual, but Teams doesn't have webp support. I thought, "Well that's silly, I'll just convert them to gifs, but webp is clearly a stupid format." Then I converted one, and it had terrible artefacting, choppy framerate, and was over 300% larger. Now I'm mad at Teams.
Yeah, GIF is an extremely old format and rarely used these days. You just still see files being called ".gif", even though they're APNG or MP4 or something else under the hood.
Every time I see this, it reminds me that webp is not good, it's just better. And that an author of webp likely kept JPEG XL out of Chrome. What could have been..
Apple created HIEC for themselves. They use it within their own gargantuan ecosystem to their own, personal benefit and to the benefit of people all-in on Apple devices. When it's time to send it outside, they automatically gets converted to JPEG/MOV files.
They do not care if you like it or if you even use it.
My biggest gripe with Webp. If people just add support like Jpg, Png, Tiff, ect. then I could just use it like any other image without having to open with a browser.
I actually held a presentation on it, yeah! It wasn't really a webp problem, but an issue in the image decoder library which was used in basically.. everything to open Webp.
What happened was that you could tell the OS to build a super bad (Huffman Tree, which in turn led to the decoding not fitting in the allocated memory space and overflowing.
Didn't every imaging lib have similar issues? They are always supposed to be fast and get implemented in C and humans fail memory management. Neverending story...