Makes sense, its user base is extremely small and the tech still has a ways to go before it's more accessible and practical. In other words, the headset needs to much lighter, smaller, and more comfortable in addition to being much cheaper. I think their target for their next iterations should at $1500 or less. In order to do all of those things, tech needs to progress further and batteries need to improve, which who knows how long that'll be before we get something better than lithium ion in terms of power density.
Yeah because I'm not going to buy a $3,000 headset just to be able to develop for a $3,000 headset, that no one buys because, and I hate to keep repeating this, it cost $3,000.
It's about $2,500 more expensive than the competition and the competition has more applications and can play games
To be fair, anyone actually developing for this is assuming that a non-pro will follow. They’re spending $3k to develop for a platform that they’re assuming will become more accessible.
And so far, all signs seem to point to something more affordable in the works. This was that v1 iPod, iPhone, HomePod-like product. Glitzy, expensive, low sales, but an opportunity to learn.
Okay well as a developer I'll just wait until they make the cheaper version which everyone will buy (assuming they even do because Apple is nothing if they are not fickle). There is no advantage in being first in a market in which no one occupies.
Not among them, just wanted to add that early-model platform HMDs have often functioned as dev kits, one way or another, and it’s reflected in the enterprise-R&D price point.
For example the HL1 and HL2 were similarly priced. Rift and quest sets were exceptions only because they were preceded by the OG DK1 and DK2 headsets prior to buyout.
Basically these pricy early-model headsets typically aren’t aimed at the average consumer.
These were being lauded as the most revolutionary pieces of tech ever by several users that I saw. None of them mentioned Dev work. Only productivity. Those users are who I'm referring to
Hmm, overprice a niche product that depends on apps ... who could have seen this coming?
VR needs killer apps and for the most part it would be: games, porn, media consumption, office apps.
Apple Vision Pro isn't distinguishing it enough to either attract the dev cost (which some VR companies have had to buy their own sets at launch for dev as opposed to getting dev kits early) nor enough to attract potential buyers.
I am fairly certain that the proportion of people that bought their headset is about 50% developers 45% YouTubers doing reviews and only 5% of people with way too much money.
Basically no one has bought it to actually use it.
I tried for a solid MONTH to get an app released but they kept rejecting it for bullshit reasons. It would have been the first of its kind but now there are so many copies of the idea on the App Store it’s not even worth it anymore. Oh and they still reject it for the same bs even though there are apps on the store that do LITERALLY the same thing.
The core feature is an app launcher. They keep rejecting it for “having a dashboard with multiple windows” which is complete bullshit. Especially since there are literally app launchers on the store now.
Until a headset is as unobtrusive as a pair of eyeglasses it will not see mass appeal, especially since we’re in a general cultural climate of being exhausted with tech bullshit.
I would surmise that in 15-25 years, Apple (or whatever company it becomes) puts out a device that does what they were trying to do with the Vision Pro, and it is adopted by society as the new standard. It would not be the first time they put out a massively expensive and wholly useless product decades ahead of its need.
Until a headset is as unobtrusive as a pair of eyeglasses it will not see mass appeal,
You mean like Google Glass? I don't think that went anywhere either.
It would not be the first time they put out a massively expensive and wholly useless product decades ahead of its need.
Do you have any examples? Massively expensive is always the case, but I can't think of a product that Apple launched that was decades ahead of its need.
The newton comes to mind, a hand held touch screen device that was launched a decade before the palm pilot fulfilling no use and being extremely expensive. Flash forward 30 years and everyone has a touch screen mobile computer in their pocket, but the newton was a complete failure.
I suspect that what will happen is that a startup will develop the product and society will use it and then Apple will come along 5 years later, with a sleeker version of the product.
Apple seems to need other people to do the initial development because they just don't seem capable of it, what Apple are fantastic at is making it sexy.
Apple didn't invent the music player, they didn't invent smartphones, they didn't invent the smartwatch.
Vr is so niche, and a huge pain in the ass. I usually just use it for MS Flight Sim or other PC gaming (not gonna happen on a walled garden Apple device)—I can’t imaging doing any work in a vr headset.
It’s unfortunate because I’d really like to see a Vision Pro Display in person (I’ve had a lot of hmds over the years and the quest 3 is really fantastic for a cheap ass device so I’m certain the Vision Pro is other worldly but at that price point it ain’t gonna happen).
I own like 10 games and have another 10 apps downloaded. (Mostly VR documentaries) The games I do have are b-b-bonkers awesome, like Vader Immortal, and I really like the VR haunted houses I own. The documentaries are my favorite, because it feels time-travel adjacent to wander through Pompeii or fly a WWII bombing raid over Berlin.
Most of the time, however, I log on and play the minigames in Meta Horizons or watch a VR concert or sporting event, and those are a lot of fun.
But yeah, definitely niche and needs a few more years of growth in the library dept, and I'm very glad I got my headset on Black Friday for $250 instead of shelling out the big bucks for a Quest 3.
It's far from a pile of shit. It's incredibly engineered. It's also useless because of the lack of content and apps. It's an awesome device that lives in a drawer in my closet because there's no use for it as is. It's disappointing.
As soon as Apple announced that it was going to be used for "productivity" it was blindingly obvious they didn't know what to do with it. Still don't get that the games market is the biggest market there is.
These VR/AR stuff needs to be cheaper but more importantly comfortable like a pair of glasses. When it comes to form factor stuff like the Viture or Xreal come much closer to what I thought Apple was going to put out when they ventured into the VR/AR space.
They don’t have apps because no one will voluntarily do business with Apple as long as Phil Schiller runs the App Store. This problem is of their own making.
And large developers like Facebook have no intention of helping Apple build another hit product to use to screw them over.
Edit: oh god, what have I done! Yea, mobile + autocorrect got me good here.
Hopefully corrected version here with original below …
So my hot take since before launch has been that this will be the end of Tim Cook‘s tenure. The more they lean into the product, as it seems they will with the next model, the more likely that seems to me.
Roughly speaking, I get the feeling it’s the first wholly new product pushed by Cook. And a big flop is never good for Apple‘a brand power.
How off do you think I am?
So my hot take since before launch has been that this will be the end of Tim Cook‘s tenure. The note they mean into the product, s as it seems they are with the next model, the more likely that seems to me.
Roughly speaking, I get the feeling it’s the first wholly new product pushed by Cook. And a big flop I’d never good for Apple‘a brand power.
Tim was probably on the way out sooner rather than later anyway, but I don’t think the larger problem with the Vision Pro is that the Venn diagram of people who think it’s cool and people who can afford it is way, way too small.
I don't see why one failed product would do that when everything else is still amazingly profitable. They can afford to take risks with a product, and they actually should try to expand outside of phones and computers.
Tim Apple spent tens of billions on a car and then shelved it. The Vision Pro is better than that. Their product line is crazy small for the size of the company. They could try new categories all day for decades.
I mean, who would buy one now that hasn't already bought one? Of course the sales have fallen off. It's not like a phone or a computer where there's a steady supply of folks who suddenly need a new one. I'm surprised that every single sale wasn't the first day.
The headline/article aren't about headset sales slowing. App development is slowing. I didn't see anything about sales increasing or decreasing in article, but I did only skim it.