When did Unity as a company get so bad? I remember a time when the engine had a poor reputation for things like "looking worse than Unreal" but I feel like the company has been making a lot of terrible moves lately that I never heard anything comparable to back then.
I remember when he got the job. It didn't make big news, but literally everyone's take was "This is the worst decision possible, why would you do this?" And things were quiet for a bit, but eventually he had to remind us who he is.
Yep. It's been going for a long time now, although much faster lately. At a time I was looking at planned features with excitement, but they never come. The only things we get are mobile game focused features. Unity hasn't had official multiplayer support or global illumination for a while now. The UI has been being reworked for years, and that's technically available now, but I think it's in beta still. It's all been a mess for a while.
Once they decided that they were an ad providing platform, because that's where the money is at. Not sure if mister Reekshityellow was already at the helm for that one, but I'm guessing so, given how shitty an idea it is.
I came into godot at the 4.0 release, and the built in tools are already amazing, even performance wise for 3d.
There's no easy visual shader editor -not sure if unity has one - but it forced me to learn opengl es, which at the end of the day is a lot more powerful
This is also the CEO that, once upon a time, worked in EA and had the brilliant idea of suggesting a micro transaction to reload your gun in Battlefield.