P2W games are like, "You got 2 free skips! Let's try using one now on this 5-minute timer." & You know I'm waiting the full 5 minutes because after the tutorial every cooldown is like 8+ hours.
Every time a game makes me feel like I'm required to pay to get anywhere it's not on my device for much longer.
I'm more susceptible to subscriptions though…
Forced tutorials in general suck major balls. Good game design teaches you with gameplay. For example I love that Mega Man X (SNES) has a whole level to teach you how to play, that does not feel like a tutorial at all.
It only makes sense when the gold is given specifically for that purpose, if you skip the tutorial then you wouldn't get it anyway. Basically makes it a free minor upgrade.
The best tutorial I ever played was one for a twenty years game called Silent Storm.
You go through nearly every single action you'll need to perform to actually play the game in that one intro level and the only thing you cannot do is take what is "nailed" to the floor and destroy the ground itself or the escape vehicle.