If Nintendo being "one generation behind once again" means I get more games like Breath of the Wilds, Mario Odyssey, Metroid Dread, and Tears of the Kingdom (just to name a few of the incredible first-party games this generation), then I'm fine with that!
Granted, Nintendo does know how to make their sub par hardware seem better than it is. But can you imagine what they could do with actual up to date hardware? Might not be as easy a sell at $400-500 though like PS/Xbox. So if they can keep sub $300 system it's an easier sell as a secondary system to the others or pc.
what they could do with actual up to date hardware?
It's honestly hard to tell, given their history. When they first got 3D hardware, their first attempts resulted in a literal revolution in game design, with Super Mario 64 and Ocarina of Time changing how 3D games would look and control from that point onwards.
Their first time getting access to HD hardware? They didn't have the experience and tools to design HD assets, which delayed pretty much all internal projects and resulted in several drought periods that helped kill the Wii U.
So if the Switch 2 suddenly had much better hardware... Would Nintendo make the most beautiful game you've ever seen, or would they stumble around and ship yet another booster pack to Mario Kart 8 with barely improved graphics? Would they struggle with balancing realistic ray tracing with their cartoony look? Hard to tell.
Frankly, comparing the PS5/XSX exclusives to the Switch's latest releases I think Nintendo is doing better than the others. We are hitting diminishing returns as far as gaming hardware advancement goes. The PS4 was already capable of outputting great visuals in large screens, and even as far as 2023 very few games really needed more than that. The Switch as it is can even handle most indie and double-A games.
This is not even bringing up that higher definition games necessitate additional work and therefore have longer development times.
To me, a new Switch that is as capable as the PS4 sounds pretty good.
That's true, but using older, less expensive hardware had almost always been part of Nintendo's business model. A cheaper console allows them to invest in game development--time, talent, and just money. If they used cutting-edge tech, they would have thinner margins (or even lose money on the console at first as Sony and Microsoft have done in the past), which would give them less to invest into game development. Nintendo spent an entire (extra) year just tweaking and polishing TotK; if they had thinner margins from the Switch, there would probably have been more pressure to release it earlier, which would have given us a less refined game.
I'd love it if we could have both great games and cutting-edge graphics, but at the end of the day, I'll still take good games every time.
The switch is like 1/4th the steamdeck and much more comfortable as a handheld
I still use the steamdeck more due to a larger library, but for the games that switch does support it's usually much more comfortable. There's definite tradeoffs to top of the line hardware on a handheld, and Nintendo has known that since that beat out the game gear with the Gameboy, mainly due to battery life back then.
I feel like people downplay the size factor either because they don't use it for it's handheld properties or for them personally they have issues making it comfortable.
And honestly I don't see the issue with it being a gen behind. Games will still be made for it, and if it's a top of the line turbo graphics game I'm just going to use my Desktop. I probably wouldn't have used the Steamdeck anyway because if Switch is low range, steamdeck is midrange, and still not where my desktop is.
But the idea of great hardware and great software is still a mixed bag. And Nintendo's titles show that it's not so much the hardware holding them back but that companies won't make their games with the switch in mind, which is both fair but also gives expected results (such as the recent MK game)
But how will I know I’m better than everyone if everything isn’t shiny and I can’t see the reflection of my hot pink leopard striped assault rifle in every sweat drop on my enemy’s forehead?!
The issue with comparisons with these mid-gen refreshes is that those improved GPU performance, but were held back by ancient CPU designs.
A new Switch could end up with technically weaker hardware, but with a modern architecture that handles modern games much better. There are many permutations on how they could balance CPU and GPU performance too.
That's true, but also we rarely use the switch as a portable in our house and my kid could care less. We don't need Mario Kart to be 4k 120 and Breath of the Wild is designed to look great with lower graphics quality. We have a PS5 and a 4k TV with VRR and we switch between the two all the time.
It's because Nintendo knows that portables sell massively higher than consoles for them, and that's the reality of making a portable. Nintendo cares massively about the hardware and put a lot of effort into making something that fits their ambitions and audience.
The Switch 2 is also (likely) a handheld, and the Steam Deck is also similar in performance to the ps4/xbox as well, and only came out a year ago, so I wouldn't expect anything much more than that (especially since the Switch 2 will probably be smaller and have a bigger battery).
Though from the knowledge we do have on the very likely SoC being used here, it does support DLSS.
DLSS not only helps a lot with games that are in the edge of running, but also does significantly help with image clarity in this age of TAA everywhere.
I'm expecting it to be essentially a Steam Deck, but replacing blurry FSR with proper DLSS and with first party games making smarter usage of the hardware. There will be less overhead from layers such as Proton. I don't think it will go beyond the Deck in terms of what games and graphical quality we see, but we can expect specific ports that are entirely designed around the device and so run better than the equivalent PC version on the Deck, or Nintendo's internal teams making games that look beautiful regardless.
Man, I have no interest in a handheld... I just don't get the appeal there. I have a handheld already, it's my phone. I want the next nintendo creation to bring me back to wii bowling, and that sort of crazy cool stuff.
Instead, the last console brought us worse controllers that cramp your hands, and lack innovative design.
I played Wii bowling on my steam deck. Using Dolphin, a Wii mote connected through Bluetooth, and a USB sensor bar. Then just a dock to put it on the TV and charge it.
Only thing that gave me trouble was the speaker in the Wii mote.
Are people seriously bitching that a handhelds performance doesn't match current PlayStation or Xbox specs which are ten times it's size?
If the switch 2 is a handheld, it has so many more physical, power, and heat constraints and I am impressed that it even matches the previous gens consoles.
I‘m legit happy as long as it can do 720p60fps for stuff like TotK in portable without any upsampling and whatnot.
I‘m not playing Nintendo cause of cutting edge graphics but because of cutting edge gameplay and entertainment. Doesn‘t matter how realistic a game looks when Mario Odyssey runs laps around it in terms of the fun it provides.
Just… provide backwards compatability, please. And as a bonus I‘d love a way for „old“ games to get better resolution and fps ideally without patches (cause we know the majority of games would never get patched).
The thing I always thought would be in the Switch's benefit is if the dock itself also contained hardware. On the small handheld screen, the quality looks fine enough at lower resolutions, but then looks pretty bad when blown up on a 4K TV. If the dock had additional expandable hardware to boost performance when docked, that could go a long way to help it keep up.
That's actually kind of how the switch works. But it's not hardware in the dock, it's just the ability to draw more power when plugged in allows it to increase performance.
One thing about Nintendo, they always do their own thing. They’re content to let Sony and Microsoft fight it out over hardware specs, while they just stay in their own lane.
I’ve got a question. Does anyone really care if the specs are x.xxGhz and XGB of RAM? It’ll be +YGhz and YGB of RAM more than the last generation at least.
As long as it can still play the games then no. If it can't handle new generation games then obviously that's an issue. Just like devs game up on games for older Gen consoles.
If you have a switch for Zelda and only Nintendo games then you are probably golden. It's only really an issue for games being ported over. They will require more power for those games. Not graphics but actually to run the beasts.
A simplified Legion Go looks like something we can probably expect the next device to be then. Most people have compared the Rog Ally power with the Z1 extreme as being similar to PS4/X1 .
What they could do is a true “docked” mode where it can connect to a GPU to have it output 4K. Highly doubt as the cost would become exorbitant.
It better be, because I'm tired of having so many games running like molasses on the baseline Switch - it's literally just an overclocked, slightly improved Ouya in the inside, and it shows
The Switch is, in literal actual factuality, an underclocked Nvidia Shield and if you have an older one you can hack it, then restore the clocks to their spec. ToTK runs really well when the CPU, GPU and RAM run at the Shield's stock speeds.
The gaming industry as a whole is on a downward spiral with how it's headed, I would definitely be much more inclined to buy a much more artistically styled fun game than the new COD 52 NOW WITH REALISTIC GRAPHICS ONLY AT 3TB OF SPACE!!! PRE ORDER AND GET HALF OF THE GAME!!!!! type of bs were getting to.
It really seems that indie is almost the only way to go
Frame generation would help but it's not a silver bullet, and it definitely won't outperform current gen consoles since it'll still be a weak tablet in comparison.