One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
Oh god. Please aim higher than that. Not saying that Blender ain't powerful, because it clearly is, but it's UI is just plain shit. (Unless there have been some massive improvements over the last few years.)
Blender 2.79 and earlier was super-unintuitive. 2.8 gave it a fresh coat of paint it's easier and more featureful with each version (Now 3.6, 2.8 was years ago!)
My wife has a few things on YouTube she made with Godot, and she has noticed a significant increase in traffic, since Unity made their blunder.
Godot really deserves their increased popularity and donations, it's absolutely amazing what they have achieved as a true Open Source project that is absolutely 100% free to use, and gives 100% control to game developers.
Yeah, now I'm concerned this might happen with Unreal Engine, even though they've given no indication that it will. Once Godot works out the kinks with level and texture streaming, and has a landscape editor I will be going back to Godot.
Long-term I think corporate tech as we know it is screwed. Their explosive growth from the pandemic making everyone terminally online is drying up as more and more people go back to touching grass, so now the bill’s coming due and it’s only a matter of time now before Unreal also does something stupid we can’t even imagine for a quick buck
People were terminally online well before 2019. It exacerbated the problem but we're not going back. I don't really think that's a problem, technologically it pushed us further ahead which is always a good thing.
You're right in that we are starting to rediscover what it means to be physically social again. I think that's a good thing, too. People that got away with shit before aren't getting away with it any more.
The problem is that interest rates have gone up after being extremely low ever since the 2008 crash, so investors lost their endless supply of debt-fuelled free money. They can't pump money into companies operating at a loss anymore, so suddenly those companies have to find a way to turn a profit.
The point isn't even whether the terms are acceptable anymore. They tried to change the deal retroactively because they felt they had a strong position in that game developers are already invested into their ecosystem.
They may have gone back to saner terms for now but unless the entire management structure resigns, there's no reason not to say they won't try again in the future.
Very nice. This money will enable them to make it better. One day when I might start learning how to make games I hope that Godot will be one of the best choices out there.
Unity's recent fuck up is a massive boon for them, I really hope they can capitalize on it. This is one of those moments that only happens once, if they push their development and marketing over the next 12 to 18 months they can snag a really significant share of the market and use it to vault themselves to the next go-to engine.
as a life long gamer who has had to 'grow up' and learn trades to survive and pay bills. it would be hella fun and possibly cathartic to mess with a free game engine. I've been playing games for 30 years. Maybe it's time i take all that knowledge and frustrate myself on a passion project. Thank You Unity for showing me GODOT.
Not by our own accord. Unity is the seemingly cool, weed-sharing guy with shady friends who wanted to introduce you at a party one day and decided to grope your boob to tell Musk how laid back you were and they both laughed.
Glad you asked. It's another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.
I'm still just starting to learn it myself, and it can really use some more features, but I think it's pretty cool. I like the UI more than Godot's, and I like working in C#.
To be fair, every single project regardless of proprietary or open source has a backlog like that. It's just that open source projects show the backlog and don't have marketing people telling what is and is not in the backlog.
It should help since they'll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that's just not an efficient workforce. Also doesn't cover all the possible edge cases.
Playing devil's advocate, I'd argue the in the wild community testing is more likely to uncover an edge case that the formal testing didn't envisage..? 🤷🏻♂️