Critical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchise
Critical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchise

www.pcgamer.com Critical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchise
"We are starting to come to the end of a long road."

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