I'm still worried about Hopoo not being at the helm on this one, as I trust Gearbox about as far as I can throw them, and since they're a whole ass company of people with a building.... not very far.
I did love Risk of Rain 1 a shit ton though, so I hope this turns out well!
I loved RoR2 and appreciate the effort they are putting into this game as a labor of love, but I really have to question if people care for a 2D RoR game after the sequel got so much attention.
I remember reading a lot of comments reading the opposite in the months leading up to RoR2 releasing. People were extremely skeptical about the game moving into 3d.
Going back to 2d might not be as big of a hit as RoR2 was but I'm sure it'll do fine and the increased name recognition should help get some sales too.
Maybe an uncommon opinion, but as someone who's invested hundreds of hours into both games, I actually prefer the 2d experience of ROR quite a lot more than the 3d of ROR2.
Hoping the design for this one is a bit. . . tighter? As much as I liked the original, runs usually turned into hopping around trying to not get hit while you hope for enough space to actually use your abilities; or if you had busted items you just about instakill everything. I never found much of an in-between and felt that the sequel handled playing from behind situations much better.
Well they've already fixed my biggest issue with the original, you no longer need to kill every enemy to go to the next stage. Everything else is icing on the cake.
We'll see how they handle being able to avoid damage but I doubt it will be too different from the original.