Or some other bullshit thing that's so hard it'd be boring. Or require an entirely new playthrough just to get the one thing. The worst is when there's an achievement just for doing the game again on the hardest difficulty. Fuck that. If I can't get the achievements in a single playthrough, I won't get them (and in fact I'll stop trying to get any of them).
Horizon Forbidden West is one of the very few games I've managed to 100%. Helps that they broke their achievements into some form of categories, so you can get the "100%" platinum trophy but they can have the bullshit trophies acting as if they may as well be for a different game.
They always have to have some ludicrously stupid and technical achievements in to just waste time for the 10 year old children with only one game to their name.
If your achievements have a less than 1% completion rate because of RNG, pointless grinding, or impossible feats, then it's not an achievement. It's Masochism.
I agree, but also I don't mind it. Personally, I don't care about achievements really. I like them as a tracker of progress and what I did, but I don't care about the percentage. Having really hard ones is great for people who do care. It let's them get extra value from the games chasing that elusive goal.
It can be fun to look at the completion rate for achievements like "finished the tutorial", "beat the first boss" and "reach the good ending". In some games it's surprisingly low.
I used to 100% all my games back in the 90's and early 2000's. By the time achievements became a thing, I was less interested in finding all the little things and more about continued fun against human players. The only games now that I have 100% achievements were those that were super easy to do without even going out of my way, or games I just really liked and took on the challenge to get all the achievements just to show on my Steam page. I have less than 10. And, to be fair, it would be a little larger had some of these games not added more achievements with a DLC that weren't separated from the whole list, making the 100% status go away.
From my understanding they are not deleted but hidden. They still count towards completed games. There was an uproar about it in communities that go for 100% in games.
inFamous Second Son, Grow Home, God of War, God of War Ragnarok, Death Stranding: Director's Cut, Ratchet & Clank: Rift Apart, Humanity, Assassin's Creed Odyssey.
Most of them felt like just finishing the game properly tbh. Only did them because I was still having fun after the credits rolled. Hardest of them was the optional GoW bosses by far.
I'm trying to 100% Watch Dogs 2 at the moment. I played it a long time ago and recently decided to replay it. I only have a few hours per week to play games so I've been playing it for a long time now (probably over a year at this point).
Dark Souls is considered a hard game but doesn't have any particularly time wasting achievements. The only one that's a a mess is the one for all spells in Dark Souls 3 that requires considerable amounts of silver knight farming.
Dark Souls 2 also required a minimum of like 2.75 playthroughs to get 100%, but it's still much more enjoyable than all the silver knight farming I had to do for 3.