I recently beat Antimatter Dimensions after coming back to the Reality update after a long while. There's a lot of depth, especially in the new additions. I appreciate all the layers and addition of QoL upgrades.
Bitburner was fun as an incremental hacking sim. I haven't played it for a while, but I find it really unique.
I haven't found/heard of a good, meaty new game in a while. Recetly I've dug back into Leaf Blower Revolution but like a lot of incremental games it eventually devolves into having very specific strategies or goals.
Been playing Melvor Idle, really great one that replicates old school runescape's Skilling experience as an idle game. I also enjoy Impossible Dungeon quite a bit as well, top down auto dungeon crawler where you earn points to upgrade and customize a party for getting as far down a dungeon as you can and competing with other players in tournaments and dailies.
What’s the endorphin rush like for this game? OG RuneScape player, so I know getting the next tool or tree type but not sure how just having a stats screen gives the same kinda feeling?
A lot of people like Melvor so it must be doing something right :)
Am I looking at the right thing? Melvor Idle is $10 on Steam? Is there a free version somewhere? I find it hard to imagine paying that much for an idle game. I paid $2 for Space Plan but $10?? I just... this can't be right.
ISEPS and CIFI, both by Octocube Games, have kept me hooked for several years now, albeit they tend to land more on the idle side of things, at least the way I play them.
Dodecadragons is more active most of the time, and IMO is absolutely fantastic. It recently reached completion, but I just found out while writing this that apparently some people bullied the dev so hard they pulled the game down earlier this week. Still, they have some other games at https://demonin.com/ so show them some support. Try Array Game!
I also played Tap Wizard RPG on mobile for a pretty long time. It's good stuff.
Prosperous Universe is quite different from a typical incremental game, but it scratches the same itch for me. The game is very complex, and other players drive the economy, leading to some price/availability unpredictability that is interesting. Gotta keep your bases fueled, but you also want to wait for prices to rise or fall, and potentially use your ships to trade at other markets.
It's quite nonlinear in progression and there's a lot of ways to expand.
I loved the first Soda Dungeon. But I couldn't get into the second one in the same way. I think the progression was slower. I think maybe they thought the first was too easy.
Anti-Idle: The Game is one of my all-time favourites. It's got a ton of sub-games and some really interesting resource flows between them. And as per the title you can idle or not, but there are rewards for active play.