That one guy at Rockstar, feeling incredibly validated right now:
I feel like the designer responsible smuggled this video topic to him somehow, after not hearing from anyone who had noticed their exhaustive attention to detail
There is 0% chance that this didn't take a shitload of "unnecessary" effort, including updating the power lines every time something in the level got modified or rearranged
They even kept separate layouts for the online mode, which takes place a year(?) or more before the campaign. Genuinely astounding amount of effort the 99.999% won’t notice
His videos answer the questions I've never thought to ask, but desperately want the answer to once it is brought up.
Right! Am always excited when I see a new video from him pop up.
His music also has a very distinctive vibe to it. Definitely check his tracks out.
I watched a video last night that concluded that the story of GTA San Andreas begins on January 1st 1992 and ends roughly around late April-early May 1992. That was a banger.
I love this guy.
Arguably the most important question in our lifetimes
I want the final answer he left out, so it's finally time for me to start playing rdr2.
Damn it stop making me discover great YouTube channels. My watch later Playlist is overflowing already
So? What's the answer?
TL;DW is they connect to a power plant and they have a map-wide grid, but then it turns out that it doesn't make sense, given the historical setting
Additional TL;DW(but should): they also connect to EVERYTHING and how it was done is actually really impressive.
With the AnyAustin videos, it's the journey, not the answer.
If you just want a yes/no, this isn't the video for you.
All videos are not for me. I can read.
I love seeing this guy talk about the most mundane things. It's cool to see someone look at something mundane and go "I wonder where this leads" and follow it.
Met this guy at Open Sauce this year. Super cool and chill dude, all his stuff is great.
That one guy at Rockstar, feeling incredibly validated right now:
I feel like the designer responsible smuggled this video topic to him somehow, after not hearing from anyone who had noticed their exhaustive attention to detail
There is 0% chance that this didn't take a shitload of "unnecessary" effort, including updating the power lines every time something in the level got modified or rearranged
They even kept separate layouts for the online mode, which takes place a year(?) or more before the campaign. Genuinely astounding amount of effort the 99.999% won’t notice