It's a better, more modern language in general. It has way better tooling (better, more user friendly compiler, better package manager), really good set of modern features (null-safety, good error handling, type-classes, algebraic types), it's easier to modularize your code (workspaces, modules). Rust does a lot of things right and is fun to work with. That's why it's the most liked language overall. It's not hype, it really is that good. It will just make working on the kernel easier. And on top of that it offers some memory safety and concurrency features.
P.S. I forgot about amazing documentation. Again, way better then what you can find for C.
The "tooling" argument is kind of backwards when we're in the kernel.
The package manager is not allowed to be used.
Even the standard library is not allowed to be used.
Writing code free of the standard library is kind of new in the Rust world and getting compiler support for it has been one of the major efforts to get Rust into the kernel.
Needless to say tools around no-stdlib isn't as robust as in the user world.
I've been watching Asahi Lina develop a big GPU driver for Apple silicon and development was so much faster because a whole category of bugs were largely absent once the code compiled, and memory issues are notoriously difficult to fix. Also error handling is easier and much cleaner.
Security? Probably. I wouldn't expect any measurable improvements to performance but the with compiler being able to do more checks it might enable some clever optimization trickery that would be harder to maintain in C.
Still, Rust on the kernel probably won't leave the realm of drivers any time soon, so it all depends on if you have the hardware that will use a driver written in Rust.
Memory safety is likely to prevent a lot of bugs. Not necessarily in the kernel proper, I honestly don't see it being used widely there for a while.
In third party drivers is where I see the largest benefit; there are plenty of manufacturers who will build a shitty driver for their device, say that it targets Linux 4.19, and then never support/update it. I have seen quite a few third party drivers for my work and I am not impressed; security flaws, memory leaks, disabling of sensible warnings. Having future drivers written in rust would force these companies to build a working driver that didn't require months of trawling through to fix issues.
Now that I think about it, in 10 years I'll probably be complaining about massive unsafe blocks everywhere...
Performance? Not really no. I believe C is slightly faster with Rust and C++ competing for second place. The benefit is safer code as Rust is built with performance and safety in mind. It highlights what potential errors can be found where making human error way less common. Instead of potential null errors types are wrapped in an option enumerator which ensures you know there can be a lack of a value. Expections are also enumerators done similarly with a result object so you know which functions may fail. Instead of using memory and potentially forgetting to free it we have the ownership system.
Well, it largely removes an attack surface for memory bugs, which is a huge thing. If we're writing a big driver (see the Rust driver for the Apple GPU) then suddenly waving hands incoherently 90% or more of the driver (depending) is likely to be much more memory safe and stable. As has been demonstrated with that particular driver already.
I was watching the streams and when it compiled Asahi Lina usually only had to deal with logical type errors, not memory issues, it was basically a great showcase for Rust and memory safely. Unsafe is perfectly fine Rust, but it's a contract where the developer says to the compiler: "I know you can't guarantee this block is safe, so I'll keep a special eye on that, peer review more, test, etc. while you keep an eye on all the other code I can't fit in my head". In the case of Linux an Unsafe blocks means "we'll trust the Linux kernel code we connect to, though review it carefully".
So saying all safety goes out the window is wrong, see it as a vastly reduced potential for memory problems, better error handling and more stable drivers, as demonstrated by the Apple GPU driver.
It just depends on how isolated that part of the kernel is. Unsafe code should be done only in interop, and so it still theoretically has a memory safety benefit over C in that sense.
In terms of how much interop code needs to be written for Rust at this point is another discussion though.
multi-arch compile that is getting faster by the release, sweeter & safer than C — it isn’t unsafe, mind you — why wouldn’t you pick zig for systems development? And it’s compiled bins sizzle!
Plus, there is no C interop; C just plugs in.
The grammar is still in the oven, but once it bakes, I predict zig takes over C as a perf layer in script pkgs (python, node, etc).
Compile times are crisp but some foundational elements (incremental compile etc) will help it positively fly. Already it’s smoking rust however we expect more.