Plot mission: They kidnapped my SON! Arthur, we're forming up a posse and riding into town to get my son back! [yellow mission marker appears on the map]
Me: Oh, that's awful. I'm sorry to hear about that. [Ok, so I still need to find and kill a cougar for my satchel. Let's see, the best spawn point for cougars is a few days ride away up north...]
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So many of the missions in that game are cliffhangers and imply that you need to do something now. But, I'm always off picking flowers, hunting rare beasts, looking at treasure maps, and so on.
It actually ends up ruining the plot to a certain extent. Like, the plot missions are all about how the gang is desperate for money, meanwhile I just finished a treasure hunt and brought back $1000 and donated it to the camp. I'm financially supporting this group of 20ish people, plus I'm feeding them with all the meat I bring back for the stew (even if I'm only allowed to have stew every couple of days). Dutch keeps saying we need one last score so we can get on a boat to Tahiti. I'm like "give me a couple of days and I'll buy first class tickets for all of us."
I get the feeling that by Chapter 6 you're supposed to be losing confidence in Dutch (as a player, as Arthur you still seem to have confidence in him for some reason). But, for me, he was an idiot many chapters ago because he was suggesting all these illegal schemes to make money, when my hunting, herbing, etc. was bringing in the big bucks.
And, I've barely played the fishing minigames yet, let alone the legendary fish fishing games...
I would love an RPG where time actually matters. If some NPC tells you to meet him under that tree tonight, and you're not there, he should get mad and refuse to help you. And if a mission is urgent, there should be consequences if you go off doing something else, maybe even failing the mission. It would be awesome if there are multiple missions but you only have time for one or two.
Related, how about no radar and mission markers? So if you get directions, you actually need to follow them. And you need to actually explore instead of simply following a quest marker with half an eye on a minimap. IIRC one of the early Elder Scrolls did this?
Sounds like you'd really enjoy Pathologic 2 - it does everything you described! It's not a classical RGP, but it's an incredibly unique and impressive game. I haven't been able to stop thinking about the story since I first experienced it ~2 years ago!
I mean, Morrowind did this to an extent. But the result is that some vital NPC would get randomly killed by a bear halfway across the map, and you’d get the dreaded “you can’t beat the game anymore lul get fucked” message. Then you’re stuck reloading your last save, desperately hoping to find whatever NPC it was.
Baldur's Gate 3 has tons of time-sensitive missions where your decision to do something else results in changed circumstances. Didn't work out well for me as a player that wants to explore EVERYTHING, which I did in Act 1.
Sometimes I wanted this, but thinking back again that kind of mission just doesn't fit open world games. Like, I can't imagine Elden Ring with any deadline in it. So I just swallow my disbelief and accept that open world games also means open time games.
My first impression was that this puts an awful lot on the player to remember, that wouldn't even be a thing for somebody who actually lived in the world.
I think I could tolerate some of this though if games would stop having main storyline plots that revolved around rush rush rush. Looking at you, cyberpunk 2077.
Time actually mattering is what I'd like to see in an MMO. Like, instead of a repeatable weekly raid that everyone gets to do multiple times, once a dragon / monster / supervillain is dead, if you weren't part of the event killing it, you missed out. But, there will be more threats to the realm / universe.
Basically, I'd like to see the actions of players mattering the way it does in say Eve Online, but in a world with powerful NPCs and some story.
My issue is I want to complete all the side quests but don't want to save them till the end so I try to mix them in as I go, slowly start to lose interest in the game and even tho I put in 150 plus hours I never finish the main story line....
I knew I wouldn't have to go too far down in the comments to find someone mentioning Gwent. I spent more time in Gwent than I did playing anything else in The Witcher 3. Same goes for the Triple Triad game in FFVIII, except I actually finished FFVIII lol
One morning I was playing and realized I had about 100 hours played according to my save files. 12% complete. So I am like WTF. Until I checked my inventory. Man, some of that fish has got to have gone bad, right? Been in that sack for weeks.
I’ve got 170+ hours on my Fallout 4 save on Xbox and another 80 hours on my PC copy.
The other night I spent the over an hour trying to build a bathroom for the bar in my settlement. I had to make it, destroy it, and make it again out of different material. I only actually put a toilet and sink in one of them…
"Go on main character. You can take your time to help people by fetching granny's spoons to finish up cooking her family recipe. Don't worry, the main villain won't start the blood ritual and conduct human sacrifices yet to consume the world and take power, until you return to the arbitrary main quest lines, such as the king waiting for you on his throne to personally order you to save the world. He's been sitting in the throne room for two years now since you escaped prison and the army of main villain's ghouls attacked and ate thousands of civilians."
Twilight Princess had two separate fishing minigames, you get a fishing rod and can use a few things you find around the world as bait and can just...fish in any bit of water (I think you can find a loach in some obscure room in the water temple, of all places) and then there's the fishing hole chick who's the sister of the boat ride chick and the lantern oil guy, what's her name? Where you go out in the boat.
Hahaha me in Xenoblade. I just started it and got to district 9 and haven't done any of the main story. Just talking to every NPC and exploring around trying to fill in the map as well as do side quests. Still no idea what this games about
Sidequest and open worlds are the reason I often don't finish games and I actually hate that. it's hard enough for me to get immersed in the stories but the free roaming makes me lose interest pretty fast.
Minecraft has fishing.. one of my metrics for me "beating" Minecraft is getting a pole that is enchanted and pulls other enchanted items out of the water.
Ive wasted enjoyed so much time just listening to music and fishing in that game.
There was a solid 6 months where i think i was the only enhancement shaman in TBC with the blacksmithing hammers (on the server) and i used to absolutely terrorize STV during the fishing extravaganza. I never lost and no one even so much as emoted to me when that event was live.