If you accidentally ban linux users in three[1] different[2] banwaves[3], then linux was only halfway supported in the first place, even if they overturned (almost) all of those bans.
I think the real reason they did it was EA's financial situation. Since money is tight, the amount of resources they were willing to put into real linux anti-cheat probably dropped to "none at all," and now we're here. Otherwise other cheater-prone games like Counter Strike, Overwatch, Halo, The Finals, DayZ, Hunt Showdown, etc would have probably dropped/blocked linux by now too.
Doesn't the "EasyList/uBO – Cookie Notices" filter in uBlock's settings do the same thing as IDCAC / consent-o-matic?
If I played any Rockstar games, I'd be unhappy with their new anti-cheat too, since it needlessly blocks linux, but this isn't the way this should be protested. If anything, this probably validates their decision.
The way this should be protested is to just stop playing. Stop giving them money. Stop boosting their month active user numbers that they can flaunt to investors. Hit them financially, since it's the only hit they really care about. There's a sea of other high-quality games you can play instead.
@helios@social.ggbox.fr @griefreeze@lemmy.world, a Respawn employee responded on reddit and wants a list of user IDs/gamertags for those banned on linux:
https://www.reddit.com/r/apexlegends/comments/1fi77vs/comment/lnh13kj/?context=8
EDIT: A Respawn employee on reddit is now asking for the user ID/gamertag of those banned on linux: https://www.reddit.com/r/apexlegends/comments/1fi77vs/comment/lnh13kj/?context=8
--- Original comment ---
Looks like you're not the only one:
https://www.reddit.com/r/linux_gaming/comments/1f5kyd1/psa_using_proton_experimental_or_at_least/
https://www.reddit.com/r/linux_gaming/comments/1ffxfjb/apex_legends_proton_epic_bug_that_do_that/
They've falsely banned linux players before, once in March 2023 and again in August 2023.
I got hit in the Aug 2023 ban, and had my permaban overturned after 1-2 weeks. Expect to have your appeal rejected, we had to make enough of a fuss about it to get a community manager to reach out to the development team to get people unbanned:
https://www.reddit.com/r/apexlegends/comments/15uqt7w/linux_users_getting_falsely_banned_again/
https://answers.ea.com/t5/Technical-Issues/Linux-players-getting-banned/td-p/12338557/page/50
I haven't played in 9-10 months since the false positive put a really bad taste in my mouth, so I don't have any datapoints to add for the current state of things, but I wish you the best of luck getting unbanned.
Don't worry, Seth Evans (touring and studio musician for Black Midi) helped produce this song, and Black Midi's drummer (Morgan Simpson) is credited on Greep's new album, which is set to release in a month: https://open.spotify.com/prerelease/6uPLM4h3oBnZ3IKUL4f20H
Cameron Picton is also doing a solo project called CameraPicture or something
I had a very similar issue with Heroic Games Launcher (streaming to steam link, steam shortcut added, game thought I was using mouse and keyboard instead of controller). I fixed it by enabling "minimize heroic on game launch" in Heroic's options. Maybe see if something similar exists for Lutris
For the lazy, three of his kids died before 30:
- Samuel Langhorne Clemens, better known as Mark Twain: died at 75y/o (heart attack)
- Wife Olivia Langdon Clemens: died at 58y/o (heart failure)
- Son Langdon Clemens: died at 19 months (diptheria)
- Daughter Suzy Clemens: died at 24y/o (spinal meningitis)
- Daughter Clara Clemens: died at 88y/o (likely overdose)
- Daughter Jean Clemens: died at 29y/o (drowned in bathtub after epileptic seizure)
Worth noting the life expectancy when Mark Twain was born was about 60-65, so he did outlive the average by 10-15 years. But this is still more due to his children having tragic deaths rather than his longevity.
It's a shooter with no aim assist, and the UI isn't setup particularly well for controller (at least not yet)
Valve has manually selected the game to be run with proton experimental under linux, and it works on my linux desktop. So it will probably at least run on Deck, but I don't imagine it's a very controller-friendly game. I have no idea about Mac.
Comet has a list of supported requests on their github readme, and at least the achievement requests seem to be present. I'm not sure if Heroic utilizes them though
One of my main tools has been SteamDB's instant search - it's basically a giant list of all steam games, sorted by review score, with a TON of different filters you can apply. Looking specifically for something released this year? You can filter for it. Looking specifically for a co-op action shooter, or a singleplayer 2d platformer? You can filter for those too. Wanting to exclude early access games or exclude games with a min/max number of reviews? You can do that too. Very handy tool
If you or your family care about privacy, their Android app has fewer trackers (see Spotify v. Apple Music).
Sonic & All Stars Racing Transformed Collection is a blast if you're okay with a kart racer.
Flatout 2 is the OG combat racer.
If you're looking for a true "racing sim" type game I would probably recommend one of the Assetto Corsa games, either the original or competizione.
CarX Drift Racing Online is probably not what you expect, but is really fun. Not exactly a traditional "racing" game because you don't compete for time, but rather compete for "drift points," with longer/wider drifts getting more score. It has a surprisingly thorough singleplayer mode, and the multiplayer is relatively relaxed. Multiplayer is setup in an open-world style; you join a big lobby and can just drive around with friends or randoms without actually competing for anything, although people in each lobby can start competitions that everyone else can opt-in to. The main reason I'm recommending it is it has very thorough car customization and is a chill, non-competitive driving game, whether that be singleplayer or multiplayer.
Source is Tyler McVicker/Valve News Network: https://x.com/Tyler_McV/status/1806415701311430753
Valve has taken a single step on the treadmill. I'm hopeful they'll keep it up, but we saw what happened after #SaveTF2 2yrs ago.
YouTube Video
Click to view this content.
English-speaking population is about 1.5 billion worldwide and 300 million of that is in the US (first language or additional language), so the US is about 20% of the world's English speakers. The 2nd and 3rd countries with the most English-speakers are India and Nigeria, so factor in internet access, and the US is almost certainly >20% of the English-speaking internet.
Source: https://en.wikipedia.org/wiki/List_of_countries_by_English-speaking_population
Looks like Lemmy.world has the entire instance blocked: https://lemmy.world/instances
Was wondering why I hadn't heard of this bot before...
Seems like a peaceful hobby. !birding@lemmy.world has a whopping 3.4k subscribers, so it seems to be relatively popular around here too.
Not too different. The bot problem started in... early 2020 maybe? Then it took about 2yrs for community leaders to start the first push of #SaveTF2 in 2022. Valve did a little bit back then to help (votekick changes especially helped), and things were good for a few months... but ultimately, things have slowly gotten bad again (if not worse). It's been 2yrs since #SaveTF2, so it was about time for another round, this time rebranded as #FixTF2.
Ever wondered how many pairs of feet your favourite game is into the grave? Well, now you can with the brand new TF2 Bot Counter!
A website that estimates the amount of bots currently logged in to TF2
Highlights: optimizations for 64-bit and bug fixes Support me: Learn how you can support more updates to mastercomfig! How to install: Instructions on setting up mastercomfig initially and get it w...
How's this new feature going to work, exactly? Find out right here.
cross-posted from: https://lemmy.world/post/11594863
> 50/50 chance this breaks Deck and linux support, especially since the commenters' inquiries about it have gone unanswered. > > Bogles my mind why a PvE game needs an anti-cheat at all - let alone something as invasive as a rootkit. > > Source is the dev's post on, unfortunately, reddit: https://www.reddit.com/r/Helldivers/comments/19dp2qw/helldivers_2_nprotect_gameguard_anticheat/
50/50 chance this breaks Deck and linux support, especially since the commenters' inquiries about it have gone unanswered.
Bogles my mind why a PvE game needs an anti-cheat at all - let alone something as invasive as a rootkit.
Source is the dev's post on, unfortunately, reddit: https://www.reddit.com/r/Helldivers/comments/19dp2qw/helldivers_2_nprotect_gameguard_anticheat/
cross-posted from: https://lemmy.world/post/11085299
> For those unaware, the linux version of TF2 is still 32bit, and runs on ToGL - a DirectX to OpenGL translation layer. > > A few days ago, Valve published a TF2 private branch called "x64_linux_test": https://steamdb.info/changelist/21975149/ > > Then a few hours ago, Valve update TF2's "App Config" to include references to x64 Vulkan TF2: https://steamdb.info/changelist/22010846/ > > Looks like it's coming soon, in theory should bring some nice performance improvements. But "soon" in Valve Time is... who knows
For those unaware, the linux version of TF2 is still 32bit, and runs on ToGL - a DirectX to OpenGL translation layer.
A few days ago, Valve published a TF2 private branch called "x64_linux_test": https://steamdb.info/changelist/21975149/
Then a few hours ago, Valve update TF2's "App Config" to include references to x64 Vulkan TF2: https://steamdb.info/changelist/22010846/
Looks like it's coming soon, in theory should bring some nice performance improvements. But "soon" in Valve Time is... who knows
Edit: the beta is live
We've been giving our cats a mix of dry/wet food (mostly dry...), but want to switch to 100% wet, since it is better for their kidneys.
We're also trying to avoid Purina/Fancy Feast/Friskies, since they're owned by Nestlé.
Any suggestions are appreciated!
Edit: shoot, apparently Sheba and Royal Canin are owned by Mars, which isn't much better.
Everywhere I read online, people said custom HUDs made essentially no difference in FPS, and that transparent viewmodels would decrease your FPS. However, I struggled to find real (or up-to-date) benchmarks for it. So, I decided to test it!
The Test Setup ------------------
I run a pretty unique setup, but I imagine most people will still have similar results. I'm on Pop!_OS 22.04 installed on an SSD (but the game is on a HDD), running the mastercomfig medium-high preset (with a few overrides: sprays on, hud player model on, and outlines on high) on a 1440p monitor, with an RTX 2070 Super, a Ryzen 5 3600, and 16GB of 3200MHz DDR4 RAM. I benchmarked using the benchmark guide in the mastercomfig docs (although note that all timedemos created before 7/25/2023 were broken with the TF2 update on that same day, so you have to revert to a beta version of TF2 to run the current one linked on mastercomfig's site). Every time I changed a setting, I would do an initial runthrough of the demo, and then record the results for the next 3 demos. After installing a HUD, I never changed any of the HUD settings.
The Results -------------- On the default HUD:
- Run 1: 187.11 fps ( 5.34 ms/f) 31.199 fps variability
- Run 2: 187.78 fps ( 5.33 ms/f) 30.349 fps variability
- Run 3: 184.47 fps ( 5.42 ms/f) 29.962 fps variability
- Average: 186.45 fps with 30.503 fps variability
With FlawHUD:
- Run 1: 188.19 fps ( 5.31 ms/f) 30.886 fps variability
- Run 2: 189.17 fps ( 5.29 ms/f) 30.780 fps variability
- Run 3: 188.29 fps ( 5.31 ms/f) 30.392 fps variability
- Average: 188.55 fps (+1.13%) with 30.679 fps (+0.58%) variability
With BudHud:
- Run 1: 185.13 fps ( 5.40 ms/f) 31.469 fps variability
- Run 2: 183.33 fps ( 5.45 ms/f) 30.028 fps variability
- Run 3: 186.13 fps ( 5.37 ms/f) 30.122 fps variability
- Average: 184.86 fps (-0.85%) with 30.540 fps (+0.12%) fps variability
I also tested FlawHUD and BudHud with their built-in transparent viewmodel features to see how they performed (this time the performance % will be relative to the custom HUD without transparent viewmodels enabled)
FlawHUD with transparent viewmodels:
- Run 1: 188.87 fps ( 5.29 ms/f) 30.523 fps variability
- Run 2: 189.13 fps ( 5.29 ms/f) 30.972 fps variability
- Run 3: 186.36 fps ( 5.37 ms/f) 31.342 fps variability
- Average: 188.12 fps (-0.02%) with 30.946 fps (+0.87%) variability
BudHud with transparent viewmodels:
- Run 1: 186.83 fps ( 5.35 ms/f) 30.397 fps variability
- Run 2: 183.73 fps ( 5.44 ms/f) 30.183 fps variability
- Run 3: 186.33 fps ( 5.37 ms/f) 30.290 fps variability
- Average: 185.63 fps (+0.40%) with 30.290 fps (-0.82%) variability
Lastly, I decided to test how much my overrides (hud player model and outlines) made a difference in FPS. I unfortunately didn't record the detailed results, but outlines was around a ~1% decrease, and HUD player model was a surprising 3.7% decrease (194.5fps vs 187.5fps).
I use those two settings because they give a slight competitive advantage (outlines let you detect spies a bit easier when respawning, and HUD player model lets you see the weapon you're holding while you're disguised).
My Takeaways ------------------
Anything less than 1% is probably just typical system variation. To my surprise, neither custom HUDs OR transparent viewmodels caused much more than a 1% difference in baseline FPS. This is consistent with what others have said about custom HUDs, but is inconsistent with what others have said about transparent viewmodels. However, it's possible transparent viewmodels only affect GPU performance, but I'm likely CPU-bottlenecked, which could explain why I didn't see a performance difference. If you're GPU-bottlenecked, your mileage may vary.
Additionally, the 3.7% FPS decrease with the HUD player model enabled is certainly making me question if it's worth the extremely small competitive advantage it provides when playing spy...
If you notice any errors or have any suggestions, please let me know!
cross-posted from: https://lemmy.world/post/3398415
> This was a big issue ~5 months ago, and they ended up unbanning all of the linux players (I know reddit sucks, I'm sorry, but it's currently the best source of info I could find): https://www.reddit.com/r/apexlegends/comments/11gaefo/ea_is_falsely_massbanning_steam_deck_and_linux/ > > However, three reports from this morning (including myself) just rolled in, as well as a few others from the past month (check recent replies): https://answers.ea.com/t5/Technical-Issues/Linux-players-getting-banned/td-p/12338557 > > One of the banned players from this morning was also banned (then unbanned) when this was an issue 4-5 months ago. > > More recent reddit posts about it: https://www.reddit.com/r/apexlegends/comments/15uqt7w/linux_users_getting_falsely_banned_again/ > https://www.reddit.com/r/linux_gaming/comments/15ur654/apex_legends_linux_users_getting_falsely_banned/ > > Valve's github issues: https://github.com/ValveSoftware/Proton/issues/4350#issuecomment-1684189384
cross-posted from: https://lemmy.world/post/3398415
> This was a big issue ~5 months ago, and they ended up unbanning all of the linux players (I know reddit sucks, I'm sorry, but it's currently the best source of info I could find): https://www.reddit.com/r/apexlegends/comments/11gaefo/ea_is_falsely_massbanning_steam_deck_and_linux/ > > However, three reports from this morning (including myself) just rolled in, as well as a few others from the past month (check recent replies): https://answers.ea.com/t5/Technical-Issues/Linux-players-getting-banned/td-p/12338557 > > One of the banned players from this morning was also banned (then unbanned) when this was an issue 4-5 months ago. > > More recent reddit posts about it: https://www.reddit.com/r/apexlegends/comments/15uqt7w/linux_users_getting_falsely_banned_again/ > https://www.reddit.com/r/linux_gaming/comments/15ur654/apex_legends_linux_users_getting_falsely_banned/ > > Valve's github issues: https://github.com/ValveSoftware/Proton/issues/4350#issuecomment-1684189384
cross-posted from: https://lemmy.world/post/3398415
> This was a big issue ~5 months ago, and they ended up unbanning all of the linux players (I know reddit sucks, I'm sorry, but it's currently the best source of info I could find): https://www.reddit.com/r/apexlegends/comments/11gaefo/ea_is_falsely_massbanning_steam_deck_and_linux/ > > However, three reports from this morning (including myself) just rolled in, as well as a few others from the past month (check recent replies): https://answers.ea.com/t5/Technical-Issues/Linux-players-getting-banned/td-p/12338557 > > One of the banned players from this morning was also banned (then unbanned) when this was an issue 4-5 months ago. > > More recent reddit posts about it: https://www.reddit.com/r/apexlegends/comments/15uqt7w/linux_users_getting_falsely_banned_again/ > https://www.reddit.com/r/linux_gaming/comments/15ur654/apex_legends_linux_users_getting_falsely_banned/ > > Valve's github issues: https://github.com/ValveSoftware/Proton/issues/4350#issuecomment-1684189384
This was a big issue ~5 months ago, and they ended up unbanning all of the linux players (I know reddit sucks, I'm sorry, but it's currently the best source of info I could find): https://www.reddit.com/r/apexlegends/comments/11gaefo/ea_is_falsely_massbanning_steam_deck_and_linux/
However, three reports from this morning (including myself) just rolled in, as well as a few others from the past month (check recent replies): https://answers.ea.com/t5/Technical-Issues/Linux-players-getting-banned/td-p/12338557
One of the banned players from this morning was also banned (then unbanned) when this was an issue 4-5 months ago.
More recent reddit posts about it: https://www.reddit.com/r/apexlegends/comments/15uqt7w/linux_users_getting_falsely_banned_again/ https://www.reddit.com/r/linux_gaming/comments/15ur654/apex_legends_linux_users_getting_falsely_banned/
Valve's github issues: https://github.com/ValveSoftware/Proton/issues/4350#issuecomment-1684189384