Anyone else feel a little miffed by these further additions? On the one hand I’m glad to see the game get bigger and better for new and current players, but I just finished a full and leisurely playthrough after 2.0 and it almost feels like the version of the game I played has been downgraded by comparison. I’m sure this not a healthy or mature way to think about it but it is kind of how I feel and I wonder if I’m alone?
Yeah I know what you mean. I think I feel the same way about replaying it. I want to keep the memory of my journey intact.
Death Stranding. As a Metal Gear fanatic, the disappointment I felt on my first attempt at playing it was immense. Only got a few hours in before writing off as just not for me. Tried again in a different frame of mind, different time in my life, and it clicked. One of my fav games of all time.
Funny you say that, I’m loving the new systems because of how much more powerful I feel. I guess it’s just more even overall now?
Hated it at launch, loving it now. Playing between my PC and Steam Deck and having a great time.
Yeah I’m trying to play a sort of Picard paragon but I’m already thinking a sort of loveable scoundrel anti-hero for my next play through.
That’s the one I was talking about! What did you do in the end? I stuck with space cops and regretted it until they gave me the reward. Big chunk of change.
Completely in love with Starfield. Just finished a big storyline that had the feel of a good TV serial. The sort of self-directed epilogue of looking at my quest log and trying decide what I want to do next felt awesome and I’m going to be chasing that for while.
I’ve got a space adept pacifier shotgun that I named “The Boarding Party” and I keep in a chest next to the docking hatch on my ship.
Completely agree. It’s almost become default for me to remap the bumpers to the top back on my Steam Deck.
That’s annoying. I’m playing on an ultrawide so will probably get the same issue if I switch to TV.
This is just a brilliant idea and is really encouraging me to take some cool snaps!
Firstly apologies; I wrote my previous comment in a rush - on my phone - while at work. I haven't thought about this time in my life for a while and I think I was just over excited to share my experience. I shouldn't have gone in with the warnings without knowing you or your experiences. I think want you're wanting to do is brilliant and I truly wish you the best of luck. Your desire to do something off your own back is honestly half the battle and puts you in good standing to succeed.
I will provide some context for why I leapt to concerns because I think it's important to assuage any fears I might've created. I'd appreciate if you could let me know once you've read this comment (or saved it elsewhere if you find it useful) because I'll likely want to delete it afterwards.
I spent the last two years of my time at this company working exclusively in schools and organisations for vulnerable and neuroatypical children, who were no longer attending regular schools. The particular challenges of working with these children are likely not something you'll face, at least not so acutely, and were the reason why I ultimately couldn't continue to do the job. At the time I simply wasn't strong enough to be there for kids that really needed me to be. For most children simply being there is enough, these particular children needed more than I could offer.
On reflection I think the only really important and universal message I'd want to stress on this side of things is don't force them. You might have an idea of how it will go, or what you want them to produce, or even the parts of your sessions that you think will be interesting and fun and they will have other ideas. You have to find the bits they care about, or engage with or are capable of and run with that. This is a skill to learn, both spotting what they respond to and being able to improvise around it. You're still trying teach them something and you have a destination in mind but with something like this that is extra-curricular, you have to flexible about the route you take to get there, and comfortable with idea that you might not reach it, but you can still take them on a journey.
The satisfaction of a child wanting to show you something they've made, that you've taught them how to do, is unmatched. At least I haven't found a feeling equal to it since.
A few more, less philosophical tips;
- An fun and easy way to get some valuable intel on the kids is to have them fill out a printout on day one. I used to use a template I'd created, loosely based on Top Trumps with fields for preferred name, drawing of yourself as a superhero, what super power you would have, what would be your super weakness, and then score yourself out of 5 in a few diverse categories like creativity, friendship, kindness, quick thinking, burping. This gives you an opportunity to identify strengths and weaknesses and a handy way to remember names!
- Kids like big numbers; if you're going to have a number variable, like a score in a game, make it massive, ten thousand points not ten
- Be wary of violence if you're doing games, parents are not all comfortable with it, however crude or cartoony. Make innocuous subs, like water balloons instead of bombs, slingshots instead of guns. Kids will try to get away with it if you give them free-reign of design but make house rules like, "No guns because guns are in loads of games and it's boring, we're trying to do something new!" or "Minecraft is the best selling game ever and there's no guns in that" If you do do weapons make them historic like swords and bows, generally if it's in minecraft it's ok
- If all else fails, toilet humour is always a winner. One of the most successful projects I ever had was a kid who made a fart counter, just a button that incremented a variable and readout at that said "x farts today", I left it on a laptop at the front and the kids would come up and click it when they farted
Lastly, if you want any ongoing advice feel free to come back to me here or I can give you my email address, or if you happen to be London or Cambridge (UK) based, I'd be more than happy to meet up for a coffee. I could also dig try and dig out some of my old Scratch template games and prinouts if you like although no promises I know where that stuff is. Really best of luck with this endeavour, I'm sure you'll have an absolute blast.
Happy to share loads more advice too if you want it but good luck either way!
I actually did this for about 5 years (5 years ago), specifically making games in Scratch. I’m wary about sharing too much personal information in a comment thread so feel free to message me if you’d like to discuss further, I’d be happy to share context that might be relevant.
Here’s a few key things I learned.
- Get them to interaction as soon as possible. It’s better to start with a template game that is “playable” but has room for modification e.g. movement speed
- Age is little indicator of aptitude, I saw 5 year olds speed past kids twice their age
- Set expectations for what can be done: in scratch; in the time you have; by a single kid. They don’t necessarily know they won’t be able to make a massive 3D open world game
- Few kids I saw were excited by programming in and of itself but plenty took to it as a means to an end. They might be way more into making a cool animation and they’ll learn how to programme an animation. You have to figure out what they want to do and then show them how to do it by programming
- Not specific to programming but kids have lives and you have to be prepared to deal with that. They will not all come to you ready to learn, they might be dealing with any number of other things, and they won’t leave you unaffected. This can be as difficult as it is rewarding but it’s ultimately why I left working with kids. I don’t want to scare you off but I saw a lot of adults completely unprepared to be in a child’s life and you very well could be. I’d even go so far as to recommend seeing if you could get someone involved who works with children professionally. I have a lot more on this specifically but down want to pour too much cold water on you.
Edit: I forgot to add, I did this for a living, not a volunteer
I was in the same boat until about a month ago. Feel like I’ve figured out a brain hack for myself and I’ve been looking for someone to share this with!
Here’s what I’ve done; Kindle app on my phone, set to infinite scroll, white text on black background and the Kindle app widget on the home screen, displaying current book I’m reading.
Infinite scroll makes it feel like I’m just reading a really long article, something I’ve never had trouble with. White text on black background is easier on the eyes. The widget is 4 times the size of other app icons so drawn to it over Lemmy or Mastodon.
I’ve gone from reading nothing in about 5 years to about 200 pages a week!
I Think You Should Leave. I feel like something is wrong with me. On paper it should be right up my street and two of my closest friends (both of whom I have a near complete overlap with in comedy tastes) are massive fans but I just don’t get it? I get the jokes but I just don’t laugh. I feel like Bart in that episode of The Simpsons where he sells his soul when I watch it.
Why wouldn’t they use the YouTube logo for the “You”?
I use it on my hour long train commute every morning and evening as well as in bed when I don’t want to sit at my desk.
The size is actually a huge plus for me. It fits my enormous hands so much better than the Switch which has been really uncomfortable since I started playing ToTK last week.
Hope you find some catharsis in LIS, some comfort in Lego and some camaraderie in L4D.