Steam version v0.1.4.1 has been released. Patch Notes: === ▼Major Fixes ・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000. ・In the previous patch, save data that had already been in this s...
Steam version v0.1.4.1 has been released.
Patch Notes:
===
▼Major Fixes
・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000.
・In the previous patch, save data that had already been in this state (for servers, the server's world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.
・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.
・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.
▼Base related
・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever.
・Fixed an issue where no wood would drop when Pal at the base felled a tree.
▼Others
・Implemented countermeasures against some cheats and exploits.
===
We will continue development placing top priority on fixing major problems and issues.
Thank you for your continued support of Palworld.
Figured it would be a good idea to collect known issues in one place:
Dedicated servers with mods to enable more than 15 pals per base can have pals 16+ assigned to a base deleted Source
For the above, I would have dedicated servers with such mods hold off on 1.5.1 until players get a chance to put all their base pals back in their palbox and/or update their worldoptions.sav file with the correct max pals: Website to create a custom worldoption.savLocal run version or better yet set the max number of workers in PalWorldSettings.ini then use this tool to create a new worldoptions.sav file.
Servers that are using a custom WorldOption.sav to increase the Base worker limit may be spared from this issue.
"Deleted" pals may be in spheres above the vicinity of the Palbox.
Pre patch incubators will not work (will only accept/store small pal souls)
Destroying and rebuilding the incubator seems to fix this.
The Pal Info mod (and likely any mod that shows Pal info) conflicts with 2.0.6 and as such should be disabled until the mod author can update the mod for 2.0.6
Players with UE4SS installed get a blank screen when trying to start the game and log in.
Go to Palworld/Binaries/Win64/Mods/ edit mods.txt to change BPModLoaderMod from 1 to 0.
Note, UE4SS Blueprint type mods will not work with the fix above but at least you'll be able to log into the game Credit
Dedicated servers may fail to launch
The server executables have new names.
Make sure your scripts point to the new server names (old ones had -test at the end, new ones are -release I believe)
If you're using any firewall rules that point to a specific name for the dedicated server process, it'll need to be updated to the new binary name.
Run the command on the save file (you did back it up, right?)
inject_box_slots.cmd
(select 17-64 pages, 30 pals per page)
Start the server back up
And that's it, you can skip the rest of the listed steps in the tool pages, why?
Just running the tool against your save file, you will be able to see and interact with the additional storage in the Pal and Black Market merchant "sell pal" screen.
The extra steps that are listed in the tool's page (UE4SS, injector, download and install the "Bigger and Better Palbox" mod on the server and for each client, etc will only do two things if you get them all to work:
The extra slots (pages 17+) will be visible in the PalBox
New players will automatically have their save data adjusted to give them the extra slots.
If you just want the extra storage with the caveat that it can only be seen, reorganized and pals on pages 17+ moved to pages 1-16 at a pal or black market merchant, then you only need my 5 steps above and it only needs to be done once on the server (and again if any new players join to give them the extra slots).
No additional mods needed and the players connecting to the server won't have to do anything else.
I submitted a request in the official PocketPair PalWorld discord "ideas-and-wishes" channel to implement the UI from the pal vendors (when selling) in the Condenser. If they implement that idea, then with just the modified save file you would be able to condense the pals you have on pages 17-64 without visiting a Pal Merchant to move them to pages 1-16 first.
Steam version v0.1.5.0 has been released. Patch Notes: === ▼Major Fixes ・Implemented backup of save data on the world selection screen ・Resolved issue of unnecessary data accumulating in save data ▼Key Configuration ・Added fully supported keyboard key configuration ▼Guild ・Modified specification to ...
I have to avoid all caves and dark areas to prevent it but last night on sanctuary 2 it does it again but I'm outside but the night cycle triggered. Resetting works temporarily but it eventually happens again
Last Saturday, I created a server for my wife and daughter. Today, at level 40 I climbed on a Grizzbolt with a minigun and blew away a boss in 10 seconds. Seriously, haven't enjoyed a video game moment more in the last 20 years.
I figured out a way to "easily" get them in single-player.
Recommended prerequisites (Not so easy):
Reach level 44, for Legendary sphere's
Upgrade your Capture Power to level 10 at the statue of power with Lifmunk Effigy's
Cheese method for Alpha Frostallion:
Install one of following mods:
Pal Info
https://www.nexusmods.com/palworld/mods/178
I've been using this one up till now.
Pal Analyzer
https://www.nexusmods.com/palworld/mods/336
I will soon switch to this one, since it looks nicer.
They both will show you the passive skills a pal has,
allowing you to check em out before catching the pals,
so you don't waste sphere's
Travel to Frostallion,
check his passive skills without battling,
if they're not as desired, exit / re-enter your world,
that will re-spawn / re-roll in a new one with new passive skills, repeat till you find a desired one.
Start battling as soon as you find a desired one,
took me 20-30 minutes for mine.
There will be a large / tall ice rock in the area
(Coordinates X: -349, Y: 519),
just start circling around it,
always keep the large / tall ice rock between you and Frostallion
Eventually he'll climb up the ice rock,
and will fall down from it eventually as well,
which will hurt him through fall damage for about 300 - 3000 HP!
Rinse and repeat until his HP is low,
then start throwing your legendary sphere's 😄
At first the breeding pen was working fine, then all of a sudden I’m having problems where the pals don’t care for the breeding pen and just simply leave.
I double checked that the entire pen was within the base boundaries and that the parent pals weren’t hungry or have any ailments.
Some days ago I wrote this post documenting my experience in playing Palworld on Linux using Steam / Proton / Wine on a supposedly almost out of spec laptop.
To help with this follow up, my specs are as follow:
CPU AMD Ryzen 7730u (8c/16t) - RAM 16GB shared with the iGPU (2GB dedicated) - SSD fast enough to not be the bottleneck - Ubuntu Linux 23.10 with xanmod 6.7.0 kernel - Proton Experimental (tested with GE-25 and GE-27, same results)
Where were we
Last time I posted, I could barely get stable 20fps using all low settings in fullscreen.
Where are we
Now I am able to get almost stable 30fps (locked, see next chapter) in fullscreen using all low settings
The settings (aka how to play Palworld on low spec hardware on Linux, at least with AMD)
Prerequisite
Install Gamemode and verify it works - (optional) Install Mangohud to monitor your performances - Ensure you have Gamescope on your system - Steam and the game either installed or added manually
Installing the two mods we need
Install this mod (yes it works on desktop too); pay attention to not select the FSR2 version, instructions are included in the README
Then install this mod that supposedly enable FSR3; DISCLAIMER: I have no idea if this is effective or not, as theoretically gamescope only supports FSR1. Anyway, I have it on
TLDR After modding
If you are on Ubuntu
apt install -y mangohud gamemode gamescope
Else
Install the dependencies manually
Then
Right click on Palworld in Steam - Paste this in the "Launch Options" box
That's the preset I game with. Basically, besides setting some tweaks for Vulkan:
It uses gamemoderun from Gamemode to ensure the system is optimized for games
It uses gamescope to forcefully set the internal resolution of the game to the values indicated by -w and -h (lowercase) upscaled to -W and -H (uppercase)
To do this, it uses fsr (specified as the -F option). The -r flag locks the FPS at 30, while the -o flag locks the FPS at 20 when the window is not active (win+tab for example)
The last command is optional, and is mangohud that adds its overlay to the game. You are highly encouraged to use something like GOverlay to tweak mangohud
My settings
My settings are tweaked for my hardware. Feel free to experiment. In my experience, the sweet spot for gamescope (which by the way is probably one of the most noticeable difference) is 1280x720.
Conclusion
You should see huge improvements in terms of performance with some compromises on the graphical side.
Website that finds the best possible Pals to breed from a given initial Pal population
I've been interested in finding the best Pal breeding strategies, which is pretty difficult because of gender limitations, passive skill inheritance & all sorts of special cases in the Pal breeding system. So I wrote this small utility to help me find the strongest Pals that I can breed & plan the optimal breeding.
If you're into breeding pals you might find this useful :)
Steam version v0.1.4.0 has been released. Patch Notes: === ▼Major Fixes ・Fixed an issue where the game would crash under certain conditions ・Fixed an issue where if another player's pal/base pal had HP 30% or less, it could be captured by using a sphere. ・Fixed an issue where enemy pals would get st...
The patch says it includes pathfinding AI fixes, but at least for me, Pal pathfinding seems a bit worse. My tombats now really want to climb the mountain behind my base whereas before they weren't having any issues. How are your Pals faring?
More tidbits for base building, because I've now joined a server and dear god these bases are making my eye twitch.
The palbox can be moved and it doesn't automatically destroy the base. It apparently destroys some objects (unsure of what, haven't seen it do that yet) and it shoves all the pals that are out into your personal storage (you should take them out manually first though by finding an empty page and filling it up. then you can easily put them all back) Do be quick putting it back though because everything slowly takes damage while outside the base area.
The palbox footprint is so freakishly large because there is a spawn area directly behind the palbox. That's where the players and pals spawn when fast traveling or summoned. They always spawn at the lowest point below that spawn area. So you can place it five stories up with the spawn area off the ledge and have people/pals spawn on the first floor. Sounds hilarious, must try in a server.
The palbox ring is really more of a vertical cylinder of control, not a sphere.
foundations can be raised and lowered easily if you try to build it as far from your body as you can
If you need to build a bit over a body of water, build a foundation as LOW as you can go, as far into the water as you can. Build a wall on the water side of the foundation, you can then build two roofs forward into the water and a roof and stairs towards the land. Extend that left and right as much as desired. It can look cludgey, but when every bit of space matters you can easily fit a ranch or farms on it. You can even throw the beds underneath this platform.
Quarries and lumbermills take priority. Pals seem to do tasks from left to right, so if you have a quarry, they don't do anything to the right of mine, and they don't mine anything but a quarry. Same thing with a lumbermill. 3 pals fill a quarry or lumbermill.
You don't need quarries and lumbermills, Especially on a server, just leave an area of trees and stone. You can mine boulders and trees for stone and palladium, and wood and fiber. All without a grinder. Yes it makes it slower, but also when everything is gone pals will do other shit while it grows back. Making it superior in many ways to a quarry or lumbermill.
Couple of interesting tidbits I've discovered during base building, because I just love the basebuilding aspect of this game.
Pals can't pass through closed doors, meaning you can actually turn off an automated task if you put it into a room with a door. So you can easily turn your wood or stone quarry on or off by opening/closing a door. Or just make a private pal proof area.
Pals can be too tall to enter a building. Two stories a floor is a good buffer to make sure everyone fits so far. (This happens so much faster than you think. Even a penking is too tall) It's an incredibly stealthy buff to the beginner small pals. (also it's a great way to filter out certain pals from doing things)
Grapple gun still works when you're encumbered, so load up on stone and wood, grapple to your palbox, fast travel to the new base, and shove all your wood and stone into a barrel. Your second base will be SOOOO much better than your first.
Speaking of barrels (they're in the early furniture research very easy to miss) they stack, and hold inventory! and you can put a chest on top of a barrel, then delete the barrel and place another chest where the barrel was.
Lot's of furniture holds inventory like the wall cabinet. It only holds two things, fill it with stone and wood and don't ever worry about someone sticking random shit in it.
You do level by building, quite quickly as a matter of fact if you have the resources. Don't be afraid to build massive buildings or towers.
shadow type pals don't sleep. Meaning if you compare a Depresso and a Cattiva, a Depresso mines more.
I'm not entirely certain but I think pals choose their tasks from left to right (meaning they seem to kindle first, transport last)
Things to avoid
Cliffside construction. Their adamant stance on "no clipping in any instance at any time" means that it will never be flush against a cliff. Mountaintops? fantastic. Plains? awesome, but good lord any vertical surface sucks, maybe satisfactory spoiled me.
Cross-post from: https://sh.itjust.works/post/13765975 at Games@itjust.works (No idea how to properly link to the community)
> Palworld has brought back a Pandora's Box that Pokemon let open in Black/White: Does Team Plasma have a point? Is the player in Pokemon/Palworld an evil entity just for playing?
>
> Some preliminary context for those unaware. Pokemon Black/White's version of an evil team was Team Plasma, which argued that Pokemon trainers were evil for capturing Pokemon and forcing them to fight alongside them. While the game gave us the character of N, who is honest and sincere in his ideas and intentions, Team Plasma is presented as an hypocritical boogeyman that wants to force all other trainers to free their Pokemon, but secretly this is only a ploy to make sure no one can oppose them when they attempt to grab power for themselves.
>
> Palworld has its own take on the idea: out of the different hostile factions, we find early on the Free Pal Alliance, which similarly argues that capturing pals and forcing them to do your bidding is evil, and we find again that their leader really commits to the idea, but her underlings are constantly attacking pals in the wild and sometimes even putting them in cages.
>
> Perhaps surprisingly, the Pokemon fanbase was very defensive of this idea, often repeating the arguments provided by the games that captured Pokemon like the companionship anyway, dismissing the fact that wild Pokemon violently resist being captured unless you force them into submission to accept the Pokeball. The fact that you forcibly push them into a situation where their previous freedom to choose not to associate with you gets overwritten by a newfound willingness to obey means that they're being effectively brainwashed - if we were to apply our real life standards to this situation we would say without a doubt that the situation is exploitative and we're wiping our ass with the idea of consent. Palworld is even more "in your face" about this, given that the brainwashing mechanic of Pokeballs/spheres does not only work on the mons, but on humans as well. The general reaction of the Palworld community seems to be acknowledging that it's fucked up, but nonetheless jumping straight to the fact that the Free Pal Alliance are hypocrites as a whole or even calling them a parody of PETA.
>
> My position here is: should these games even address the ethical dilemma? Once you put the ethics into the game's narrative, the designers are basically forced into going to "Yes, but" territory, since acknowledging the ethical issue leads you to the conclusion that the game only allows you to play as a morally dubious character at best, but given that that would be unwise from a marketing pov (at least for Game Freak), the narrative ultimately has to twist the argument into some sort of fallacy (The Pokemon actually want to be captured/The Free Pal Alliance is full of hypocrites anyway), which in my opinion is actually the heinous design decision, since you're pushing the player into twisting the moral dilemma in a way, thus training moral hypocrisy, rather than the much healthier position "Yes, capturing Pokemon/Pals is evil, but it's a game so no actual sentient creature is being harmed".
>
> Both Pokemon Black/White and Palworld hint at the idea of human-Pokemon/Pal association out of free will through the character of N and the Free Pal Alliance, who do not capture their creatures, but rather they choose to cooperate with them out of real free will, but this option is mechanically impossible for the player (save, arguably, for rare exceptions where Pokemon freely join you through through scripted events). This ends up cementing the ludonarrative dissonance where the player has to justify themselves into thinking that what they're doing is morally acceptable, despite being presented with actually ethical in-lore alternatives that they just do not have access to. It is understandable that, from a game design perspective, the Pokemon/Palworld developers do not want to spend significant effort into reworking the mechanics of Pokeballs/spheres, which are already effectively fun for their gameplay loops, but that leads them into the position where Team Plasma and the Free Pal Alliance have to become caricatures of their actual ideas, which on the other hand is a waste for their respective lores.
>
> Anyway, I hope you enjoyed my rambling. My Chikipis have already laid all the eggs I need for baking cakes, so I'm off to butchering them for meat, bye.