With initial hype but failed promises, live service games have gotten a lack of trust from players due to poor performance. Therefore, is it worth investing?
Well my friend, It simply shows that a perfectly crafted single-player experience can offer just as much, if not more, fun than a live-service solution.
We really need to stop phrasing it this way. It is not "live service" or "single player". You can be multiplayer and not live service; you can be single player and live service. If I'm not playing live service games, it's not because I don't enjoy multiplayer. I love multiplayer games. I just hate games that are designed to self-destruct.
True, it's a curse that the hitman reboot trilogy is one of my favorite "games" of all time. Simply nothing can match it for me, not even the older titles in the same franchise. And it's always online. If they don't offer a contingency plan for end of life down the line my favorite experience will eventually disappear.
Never again. They literally deleted story and forced everyone to buy expansions if they wanted anything more than plinking at random bad guys around the map.
I never even touched Destiny 2 after they blocked off content in Destiny 1 for people who didn't buy DLC. I wasn't gonna pay more to play content I used to be able to.
Same. I loved the first one when I had a PS4 and was so excited when the 2nd came to PC then stadia. I thought that meant for sure it'd run on Linux. But nope
Multiversus is the strangest one. It came out like gangbusters, hotter than Salsa Picante de Mama Funkystein, then they shuttered it for over a year before releasing it again, at which point everyone had moved on. Why did they shutter it when it was hot?
They were woefully unprepared to handle as many players as they got, because that game is built with a very small team. But if it wasn't a live service, they wouldn't have had to shutter it at all.
There are a ton of underwhelming and outright predatory single player games too. I think the biggest takeaway is that live service is the new hotness for over monetized live service games using popular IP and players should be extra wary of those games just like they should be for single player games.
There are still a few live service games that are not predatory. I picked up Helldivers 2 for the $40 standard price and have unlocked all the warbonds and bought a chunk of the stuff off the super store with super credits earned in missions. While you can spend more money on the game if you want, it is not in your face or predatory at all. And they are keeping the living world changing on a constant basis.
It can be done, just have to watch out for the worst offenders like Multiversus.
Lol I am on the opposite side of the spectrum. I've unlocked everything possible with medals and am constantly looking for them to add new content for me to spend them on.
I don't care if it's predatory; the server requirement means they can change that at any time. It also means that it's not built to last like thousands of other quality games are. Helldivers 2 will be completely unplayable in 30 years, but we'll still be able to play Baldur's Gate 3 no matter what happens.
Not every game needs to be playable forever. Yes, BG3 should be playable indefinitely and with mods it would probably be worth it too!
But there is also space for games that have a design for a shared group experience with a changing world that will result in a limited lifespan. If the world in HD2 didn't chsnge and there wasn't an evolving setting it would probaably grow stale a lot faster as the gsme play itself is repetitive. Events like wiping the automatons off the map and them reappearing are only clever once, and wouldn't hold up on a replay. Without major orders there is less community engagement with the fantastic setting leading to more multiplayer dives once all the unlockable stuff has been unlocked.
It is a different kind of game and there is space for that alongside the other replayable games that don't have a limited lifespan. It isn't like all the games similar to BG3 are going to hold up nearly as long as BG3 either, it stands out as one of the best of its genre.
Literally why I won't touch most of them. At least shit like Helldivers is instanced, mostly designed around rando play, and Co OP encouraged. I hate all the other live service crap.
Gotham Knight was another where it was like... Almost good? But they made it an RPG with levels. Nah.
The entire business model is a scam. Just ban it. It costs almost nothing to add, it makes games objectively less enjoyable, and boycotts demonstrably cannot work. It's unbeatable because it tricks people into paying for nothing.
Games make you want arbitrary worthless nonsense - that is what makes them games. Directly monetizing that is an exploitation of humanity's predictable irrationality. Your brain cannot cleanly separate kinds of value. On some level you are wired to pursue cheeseburgers and enchanted scimitars in the same way.
This exploitation started in "free" mobile trash and is now in full-price flagship titles. It's in subscription MMOs. It's in single-player games. Publishers can shove it in after-the-fact.
This is the dominant strategy. You were never going to shop your way out of it. If we allow this to continue, there will be nothing else. Only legislation will fix this.
CSGO, Fortnite, Hunt Showdown, Apex Legends, etc are all long running multiplayer games that just don't work outside of some version of the live service model. Only the top of the top games have the numbers to keep people buying a new version of basically the same game over and over again without fragmenting their player base to the point where the series dies.
Live service games (when done right) effectively let those that have more money pay for stuff they want and people that don't want to pay more than an initial entry fee (if anything at all) don't have to pay.
I think the better thing to legislate is that if you have a live service game (like Hunt Showdown) if you shut it down, you must make it possible for third parties to continue to offer service. i.e. you must at least provide a server browser, private server executables, and disable any anti tampering software that prevents the game from being modified.
That would be pro-consumer in that it would keep the game (in some form) working for many many more years. For game developers that do run successful, profitable, live service games that people like, they can keep doing what they're doing for years to come. For game developers that keep pumping out live service as a way to milk extra money from players that already bought a full priced game ... they might think twice.
Counter-Strike existed for over a decade before this business model was even feasible. Mostly by doing... what you're suggesting... immediately. Like, as part of the software you bought. When people like the game enough, they'll host their own communities and keep playing.
Only the top of the top games have the numbers to keep people buying a new version of basically the same game over and over again without fragmenting their player base to the point where the series dies.
Good.
Not every game deserves to become an undying zombie, buoyed by shark testicle cards or whateverthefuck. Especially not if what those slouching relics deliver for their billions upon billions of dollars are tiny changes to exactly one map, or an endless parade of stupid hats, or deleting the entire game and replacing it with Game 2: Pay Harder.
This business model is an abuse. There is no tolerable form of it. Nothing inside a video game should cost real money. The obscene examples, the $400 special pants, the $50,000 purple drops, are the exact same con as any $1 pack of "gems." Only the number is different. And nobody has to "like" it. Your preference is not asked. This infection has hit every genre, platform, and price point. It is in $70 single-player games. It has been added to games people already bought. The skeeze factor does not matter, because of how much money this abuse makes. Calling it "extra money" is bewildering. This is the only reason most of these games exist. The games were developed to funnel people toward these systems. This is the hook - you play the bait.
... if your standard for the term is that literally nobody buys it, boycotts do not exist.
If not, yes they've obviously happened, including over this specific issue, and even the biggest and loudest only dented the obscene profits from doing this shit.
The machine needs money to run, keep paying more and more, while you wonder how you'll be able to afford a roof over your head, the managers are drinking champagne.