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Opinion: The Copyright Office is making a mistake on AI-generated art

I've generally been against giving AI works copyright, but this article presented what I felt were compelling arguments for why I might be wrong. What do you think?

118 comments
  • I disagree with this reductionist argument. The article essentially states that because ai generation is the "exploration of latent space," and photography is also fundamentally the "exploration of latent space," that they are equivalent.

    It disregards the intention of copywriting. The point isn't to protect the sanctity or spiritual core of art. The purpose is to protect the financial viability of art as a career. It is an acknowledgment that capitalism, if unregulated, would destroy art and make it impossible to pursue.

    Ai stands to replace artist in a way which digital and photography never really did. Its not a medium, it is inference. As such, if copywrite was ever good to begin with, it should oppose ai until compromises are made.

    • If capitalism were unregulated you’d have anarchy and no copyright law whatsoever.

    • Doesn't this constitute capitalism destroying art? It's literally an attack on a method that actual artists are using in their art, trying to deny small creators the ability to expand their output independently.

      You're saying you're concerned about AI replacing artists, but the people you're supporting taking tools away from are artists. Artists who are able to use AI to massively increase their productivity are able to create independent works in a much shorter time frame and with much fewer resources than before AI art.

      AI art can't replace anything on its own. It needs actual artistic input and adjustments by an actual human being to consistently output anything that isn't garbage. What it can do is add tremendous detail and texture to hand drawn art in a much more efficient way, and create large amounts of assets for more involved projects much more cheaply and efficiently than otherwise.

      The upshot is that the people who make things actually have enough resources to just make them without having to first do a little bowing and scraping and compromising their artistic vision. AI art takes independent creators with a reasonable ability to create assets for their projects and plops the equivalent of a moderately talented and well-funded art department into their laps for free or close to it.

      No boards deciding the product isn't profitable or needs monetization, no feckless executives looking for somewhere to add 'input', basically nobody whose head is full of money getting in the way of making art.

      That, to me, is a better world.

      So like, if you're wanting to crusade against AI on behalf of independent creators, please don't. Please instead do empower us to not have to sell out our ideas in order to make them a reality.

      • I'm not anti ai, I use it generative ai all of the time, and I actually come from a family of professional artists myself ( though I am not ). I agree that its a tool which is useful; however, I disagree that it is not destructive or harmful to artist simply because it is most effective in thier hands.

        1. it concentrates the power of creativity into firms which can afford to produce and distribute ai tools. While ai models are getting smaller, there are frequently licensing issues involved (not copywrite, but simply utilizing the tools for profit) in these small models. We have no defined roadmap for the Democratization of these tools, and most signs point towards large compute requirements.
        2. it enables artist to effectively steal the intellectual labor of other artist. Just because you create cool art with it doesn't mean it's right for you to scrape a book or portfolio to train your ai. This is purely for practical reasons. Artists today work thier ass of to make the very product ai stands to consolidate and distribute for prennies to the dollar.

        you fail to recognize that possibility that I support ai but oppose its content being copywritable purely because firms would immediately utilize this to evade licensing work. Why pay top dollar for a career concept artist's vision when you can pay a starting liberal arts grad pennies to use Adobe suit to generate images trained in said concept artists?

        Yes, that liberal arts grad deserves to get paid, but they also deserve any potential whatsoever of career advancement.

        Now imagine instead if new laws required that generative ai license thier inputs in order to sell for profit? Sure, small generative ai would still scrape the Internet to produce art, but it would create a whole new avenue for artist to create and license art. Advanced generative ai may need smaller datasets, and small teams of artist may be able to utilize and license boutique models.

  • This is the first actually decent article I've read on AI art. It absolutely covers my concerns and fits with my own experiences using the technology. A lot of this is stuff I've been saying, and it's nice to see that I'm not alone here.

    AI art is not at all straight-forward and absolutely requires creative input in order to get something usable. Prompt engineering, to me, is itself a type of art. You may at times find that there's something you want AI to generate that it's actually quite good at, like old women playing cards around a table, but usually you're going to be looking for something it struggles with. This is when you need to be creative and inventive with prompts, thinking about things from the perspective of what's probably out there in abundance.

    Recently I needed to make some rings for my upcoming Planescape-themed Conan Exiles server. I started out by asking NightCafe for rings and it output a bunch of useless junk. Using my brain, I realized it's probably much more likely that it'll have a reference point for 'wedding band', and then I'll have my ring shape and can work from there. This worked quite nicely and it started producing rings, but it was often shoving them half out of the picture as it tends to do. There are some negative prompts that sometimes help with this, but I have my own technique that I think works better.

    My method for framing objects in AI art generators is to surround them with something. If you add 'surrounded by' and some other object that's slightly smaller than the object you need a clean shot of, usually you'll get your image of the whole thing. Which object you pick to surround your target object with makes all the difference.

    In this particular case, I first tried to put the ring on a table surrounded by small dogs, but it got caught up in the dogs and forgot to render the ring. Eventually I landed on 'surrounded by berries', and that was the jackpot. I'm guessing this one was a good choice because of Christmas themed ads, because suddenly my pictures were all full of mistletoe blasted with the kind of bokeh you only see in jewelry ads and wedding photos. And within each shot, a nicely centered ring in half-decent focus.

    Now this is where I got really lucky. During my 'surrounded by berries' iterations, the generator decided to do something weird. It put a bunch of tiny little purple berries along the outer surface of a ring, standing on its side. It was perfect. I took this iteration and used it as a base, feeding it back into NightCafe and decreasing the noise ratio down to like 20-40% while turning up the prompt weight a little and changing my prompt. Now instead of berries and wedding bands, I go back to my initial search for magic rings encrusted with glowing gems. And in one step, my berries are a gorgeous array of gemstones. A few iterations later, I have a couple of decent rings to bring into GIMP and do some work with.

    After pathing out the rings, separating the gems, adjusting the colors, and creating a few iterations with different colored bands and gem stones for my different finalized options, I had my results. A little blurry, okay, but totally fine for an inventory item thumbnail. Looks gorgeous.

    Personally, I've dipped my toes into all sorts of art. I write, I take pictures, I sing, I play around with painting, I've made animations, games, mods, videos, weird unpalatable noise music; if it's a method of creative expression I may not be particularly good at it but I've almost certainly tried some version of it. And to me, this feels like creative expression. It feels like art.

    Working with AI art feels like trying to collaborate on a project with an alien robot. You're trying to take these presumptions that we have and figure out how to get a workable result from something that fundamentally doesn't understand any of it. It's this really fascinating exercise in exploring this almost dream-like logic that's heavily rooted in media consumption, and weirdly enough your own understanding of media culture can be a way of teasing out what you want.

    I don't just go and say 'please give me one rabbit' and get a rabbit. It doesn't feel like handing the project off to another artist with some notes and coming back to see what they made, it feels like an actively creative process. It doesn't feel more creative when I'm editing those images than when I'm digging through this strange robot-logic dreamscape looking for them.

    And like, given that I could literally just take a picture one of my own rings and edit that, I don't see how it's less mine via creative output. I bought the ring, I didn't spend an hour digging it out of a morass of nonsense.

    Frankly, I care little about law and less about money. I'll make the things I'm inspired to make with the methods I'm inspired to make them with and we'll see what happens. Maybe I'll make something people like, maybe I'll cut my own ear off and die penniless, but the opinions of the copyright office on what legal claims I can make around my work aren't really a primary factor in that or in my decision making when it comes to art.

    I do hope they'll read articles like these and talk to folks with similar perspectives and find a better take, though.

  • The comparison between photography and AI generated images falls flat on its face when you think about it.

    A camera requires not only human interaction, but going some place, setting up and having to process the image after the fact.

    Contrast that with an AI farm constantly generating and squeezing out copyrightable material while scraping the web for any human made work it can emulate.

    In the end what it will mean is that certain companies will be fuzzing the hell out of the copyright system to gain as much intellectual property as possible while diminishing the creative possibility of human beings.

    It is in effect just a way to make companies richer and remove creative jobs from the market. Anybody who doesn't see that is naive.

    BUT I think that in cases of that image you should be able to apply for copyright. But just automatically getting it, as is the law in many countries? No. That's a really bad idea.

  • 🤖 I'm a bot that provides automatic summaries for articles: ::: spoiler Click here to see the summary The ruling raised an important question: Was the issue just that Thaler should have listed himself, rather than his AI system, as the image's creator?

    Then on September 5, the office rejected the copyright for Théâtre D'opéra Spatial, holding that it “was not the product of human authorship” because it had been created by the AI software Midjourney.

    The nation’s highest court acknowledged that “ordinary” photographs may not merit copyright protection because they may be a “mere mechanical reproduction” of some scene.

    So even though a mechanical process captured the image, it nevertheless reflected creative choices by the photographer, and therefore deserved copyright protection.

    Or consider the time an Associated Press photographer, Mannie Garcia, snapped a photo of then-Sen. Barack Obama listening to George Clooney during a 2006 panel discussion.

    Two years later, artist Shepard Fairey used Garcia’s photo as the basis for an illustration called “Obama Hope” that was ubiquitous during the 2008 presidential campaign.


    Saved 81% of original text. :::

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