Colin Anderson, the audio manager and co-composer for Grand Theft Auto II at DMA Design, recently paid tribute to the game, calling it the 'unsung hero' of the franchise. Celebrating its 25th anniversary, Anderson highlighted how GTA 2 was pivotal in shaping the series' future by focusing on experim...
Colin Anderson, the audio manager and co-composer for Grand Theft Auto II at DMA Design, recently paid tribute to the game, calling it the “unsung hero” of the franchise. Celebrating its 25th anniversary, many see GTA 2 as a misstep, but Anderson believes that it was pivotal in shaping Grand Theft Auto’s future.
GTA 2 introduced several innovative features such as the gang reputation system and fictionalized radio commercials. It also moved the setting to “Anywhere USA,” a retrofuturistic metropolis inspired by films and comics like Terry Gilliam’s Brazil and Frank Miller’s Hard Boiled. These elements made it one of the more experimental entries in the series.
Anderson highlighted that GTA 2 was key for experimentation over perfection, making it a critical step in the franchise’s evolution. The game moved away from simple point-and-click mechanics and towards creating a meaningful immersive world.
Do you agree that GTA 2 is an unsung hero of the franchise?
World be worth getting for the multiplayer alone. That was always good fun, unless you were among the people that could not connect to anyone because you forgot to sacrifice your unborn child to the sun god of some strange networking reason.
Because it got 7/10 average review scores and didn't sell as well as GTA. Then GTA3 (and its immediate spin-offs and eventual sequels) came out and started breaking all time sales records. So retroactively, GTA 2 was "a mistake" for not being GTA 3 two years early.
But like the guy says, the point of the article even, is that you don't create run away successes without experimenting on the formula to find what's good, without "failures" like GTA 2 to learn from.
Agreed. While 3, VC, and SA were awesome, the shift in style made them so different they're not really comparable.
GTA2 stuck to the top-down view that made the original game so much fun. And the faction system was pretty cool.
I really enjoyed VC and SA, but I found it a bit jarring that the character now had lines. I always preferred that he was a "shut up and do what you're told" kind of guy.
GTA4 was fine.
GTA5 was a really nice tech demo that lacked depth in the gameplay. Great writing, though.
For those who want a top down GTA experience slightly newer than GTA 2, check out GTA Chinatown Wars.
It was PSP and Nintendo DS only but had a decent story and had the precursor to the drug trading that's prominent in GTA 5 now. I enjoyed it but remember it having almost no marketing when it came out.
It's probably the only GTA I've ever played. I recently tried to play it, but found the tank controls too annoying to play. The game would still be fun if it had analog support.
I have enjoyed more GTA2 multiplayer than I ever enjoyed GTA4's or 5's.
While 4 and 5 attempt to be more than straight up death matches, GTA2 was just death match. Nobody whining about having their super expensive bullshit getting exploded. Nobody cheating. Literally none of the things that make GTA:O fucking stupid.
This was the first GTA I've ever played. I still remember a lot of the soundbites. The demo had a 5 minute time limit after which the character just exploded.