It's already too late. The time for us to shut this shit down was Diablo 4. Now that Blizzard knows their fanbase of rubes will pay extra for a headstart, expect to see this as the norm for all future releases.
I didnt fall for it with diablo 4 this time, all my friends that blasted through it in a week are no longer playing and I can buy it when its $20 if at all.
Tired of anything from Activision blizzard at this point.
What I don't get is what made 2023 the year of the cut brakes? Seems like every corporation has decided to just go full fucking tilt on pushing their consumers to the edge of what they're willing to put up with and they have ZERO shame about any of it.
Can't wait for them do do it anyways and all the fans cave in because 'muh social escapism' gamers have some of the weakest spines, the most important point of boycotting g isn't being loud and whiney its to NOT BUY THE PRODUCT FOR FUCKS SAKE.
I’m not defending it, or blizzard, and reading the title sounded yucky
But my quick understanding:
Expansion costs $50
Next level is $70 which comes with digital stuff, mounts, etc
Top tier expansion is $90, which comes with even more stuff
So a $40 difference from base or $20 from mid tier
It also comes with 30 days of game time, so that’s $15
Now we’re looking at $25 difference between base game. Or $5 difference between mid and top tier.
So it’s really like $5 for more digital stuff and early access, right?
It would have been better to just make two tiers. Charge $75 for everything including early access and don’t include game time. Cause subscribers are going to pay for that anyway. I guess because a month of access is hardly worth $15 operationally, it’s a nice way to up charge
I haven’t bought anything wow related in like 8 years. So I don’t have a horse in this fight. The title is just a little click bait (I don’t think anyone thought it’s $90 for only early access, and assume it’s part of a $90 game cost)
I 100% understand the need to charge for these services, but how much profit this IP has generated should have secured all funding for future expansions and more economical pricing.
Subs should drop to $5mo with expansions starting off at $20ea. Hell make the "Classic" servers F2P.
I'm gonna make my own mmo, with a TCG and Furries.
Blizz is making increasingly more shitty games, and without shame also increases the price in tandem with the shittyfication. People should have understood it by now, but for those who haven't, it's time to abandon ship.
World of Warcraft: The War Within was announced alongside two other expansions as part of the Worldsoul Saga at BlizzCon 2023, and first impressions from players seem to be pretty positive, with one notable exception: nobody's happy about the idea of paying $90 for three days of early access to the new content.
There are three ways to purchase The War Within. You can get the $50 base edition, or you can upgrade to the $70 heroic edition if you want access to a bonus mount and transmog set. Or, if you want even more digital goodies, you can grab the $90 epic edition, which includes some other tchotchkes, plus 30 days of game time, guaranteed access to the beta, and three days worth of early access to the expansion itself.
It's three days early, and the $90 includes a bunch of other stuff.
If you don't want to pay it, don't.
The only downside in the article is other people might get it. The less people who buy it the less it matters
It's very shitty. Starfield did this, but it's not the same to do it for a singleplayer game than to do it for the competitive multiplayer part of the fanbase who will try to rush the expansion.
I had a friend who paid $100 apiece for 2 "Collectors" versions of the Warhammer MMO 15 years ago. We were both in the beta. I knew it sucked. He had delusions of being a guild leader.
This is stupid, but that's an awful title. It's not $90 for early access.
Base edition ($50.00USD):
-the expansions
-a level 70 character
-500 "trader's tender"
Epic edition ($90.00 USD):
-the expansions
-a level 70 character
-1000 "trader's tender"
-a flying mount
-a transmorg/cosmetic set
-beta for the war within (does not save progress on the real servers)
-3 days early access to release of War within
-30 days of game time
-an in-game pet
-an in-game toy
-a hearthstone effect.
So it does cost $40 more for the bundle that contains those three days, but it also includes $15.00 worth of subscription-time, and a lot of other micro-transactions. Those microtransactions could be considered either completely worthless, or they could be considered to be worth more than $25.00 USD
But look, guys, you asked for this by saying you want us to pay staff better. We will, but first we need to increase some prices heavily because I only took this CEO job because of the juicy bonus and I'm definitely not giving that up. Would you? And don't forget the board we're so lucky to have who need their stipends and stock grants etc, lest they find other companies willing to bow to their demands. We wouldn't be who we are if we didn't keep paying the top dogs top dollar.
Welp, that's going to be the new way that games raise prices. Game upfront costs have never been keeping pace with inflation, while game development costs constantly rise, so they're always inventing new ways to raise the price. Going forwards, every game will use this strategy of "oh look, our game is still under $90US, but if you want to get into the "pre-release beta" you have to pay for the $120 PreRelease Deluxe Premium Launch" which effectively will mean "game launch date is a lie, launch date is really just price-cut-to-old-price date".
these people deserve the shit they are getting, a bunch of addicts for a shitty mmo that killed one of my most favorite rts franchises (and for that ill never not be salty about it), which got brought back like a rotting carcass by arthas only to be killed off again
Gonna play a bit of devil's advocate, think of a popular MMO like an amusement park, selling a service that several people are using at once, a service that has a certain capacity, and that the quality of that service tends to degrade the more full that capacity is. Long wait times in lines, crowded, noisy, messy. MMO's have the same problems, and emphatically more at expansion launch.
Both services are also focused on immersion, and experiences are much improved when it's not crowded. An early access pass for an amusement park has to be prohibitively expensive or limited to achieve a good experience.
Blizzard's shit, but if FF14 did something like this I'd probably go for it.