Younger users of Lemmy: Did you ever love a game that you just really sucked at?
So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.
Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept "hard but fair" to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).
So do the younger folk even have a concept of a "favorite game" where you likely never experienced more than fifteen minutes worth of content?
literally all fighting games. started with smash, loved to sf4, then dbfz. sucked hard but still f opening fgc content to this day - planning to buy sf6 when i get the chance/time
Did, and still do enjoy fast-paced shooters from time to time but I absolutely suck at it. Sometimes you just need to do something exciting without putting too much thought into it and not having a care about whether you win or lose, what your K/D is or whatever. I just find it a nice way to unwind from time to time.
I brute forced my way through learning starcraft, it took literal years to get out of the bronze league, probably my most played game of all time. Can't wait for immortal gates of pyre.
Sort of relevant, I had a friend who was really into super smash brothers (brawl, I think). Talked a lot about the competitive scene, different moves and tactics etc. He didn't have a Wii or Switch though, we were all pretty broke.
Anyway, some money came buy and he was able to grab a Switch and SSB finally. Super keen.
And then he just kinda sucked at. It was pretty sad, he almost immediately stopped being excited about it and the Switch, which he had bought new, was barely used a couple of months later. I was kinda worried about him because he wasn't mentally in a good place before that and talking about SSB seemed like an outlet for him (none of us in the mutual group played or cared about the game).
I am a young user of lemmy ( I am in high school ),
And, I really suck in games, but I love the blinding of isaac: repentance,I didnt played as many games as that, but I think it is the hardest game I've played, and my favorite.
Dunno if I'd consider myself "younger" anymore (who am i kidding, i ain't THAT old lol), but...
If we count really old games: the OG castlevania's. Didn't grow up during that era, but thanks to handmedowns, i got to play pre Symphany Vania when i was super young. Love them, wish i was better at them tho. The collections are sitting in my steam library, and maybe some day, I'll beat at least one of the classics.
For something more recent(?) tho, i love me some Touhou. fangames, offically made games by Zun, fan games in the style of Zun, ya name it....but MAN do i suck at the actual bullethell Touhou games. i can make it past two or 3 stages, but then the boss destroys me and I'm like "I CAN choose continue, nothing but pride is stopping me...but also, if i can't manage this far without continuing, how bad is the rest gonna be??" and wuss out lol
Sekiro wasn't as hard for any of my friends then if was for me, that game practically made me not hesitate, even just a little.
Then there's ULTRAKILL that game aant you to do everything from muscle memory or it's straight up going to kill you, Have not perfected the final challenge, but the game is extreamly fun.
And to give you another example, let's sag the Keli games. Oxygen NotnIncluded and Don't Starve (Together), these two can be the two hardest games I've ever played. Easly clocking in more then double the playtime then the previous two, and yet I've never beaten neither of them. In Oxygen I managed to get to the "mid game", as the community calls it, ONCE, on m most recent. In Don't Starve all my notable achievements are because I have friends that play way better than me and we played co-op.
These games are easly in my top 10, making me work for the reward is much more fun. Played Legue and Fortnite 1k hours in both. I hate them for making me addicted and stealing my life. Oh, also you asked for younger gamers, I'm 17.
Well now I just want to watch young people try to beat the unbeatable games of my yout'.
Prince of Persia, Mega Man X, Ghosts & Goblins, Ecco the Dolphin (my favorite, but I screamed so much at Ecco dying one pixel away from air). Zork without a walkthru. Solve all the puzzles yourself or by talking to friends also playing it blind.
And you paid $60 ($200 in today's bullshit money) for this, you can't get another for 3 months.
Terraria. Spent so much time in it. Tons of fun. I liked a lot of it. But I compared to other friends and realized I was terrible and barely even saw much of the game cause I didn't get very far.
Never thought about it like that. The Adventures of Willie Beamish taught me a lot about the nature of an uncaring universe... And now I don't think it's possible for someone to be frustrated in that same vexating way anymore as the solution is only ever a google away.
I am not young but I can’t beat Souls games. I adore the world design of Dark Souls, Bloodbourne and Elden Ring but I just can’t motivate myself to suffer through them. I know they are beatable, there are many safepoints, but I don’t have fun doing that. Still, I wish these games had a difficulty slider for anyone who just wants to enjoy the story. But that will freak out the gamer bros who think that will somehow ruin their precious game.
And it’s not like I never play anything on hard mode. Games like Sniper Elite work best in „Authentic“ mode for me. In puzzle games I always turn off any assistance if possible. But simply increasing the health bar of bosses is not my understanding of fun.
Depends on how young you mean exactly, but there's a niche space warfare simulator (simulator in the sense that it only uses currently or very close to existing technology, models the behavior of every major component on a ship, and the developer has stated that it intentionally isn't made to be balanced as their motive for making it was partially to see what kind of strategies might become dominant in a space war rather than create a balanced game, obviously a true simulator of a space war would be difficult considering one hasn't happened yet) called "Children of a Dead Earth" that I really like the concept of, and really want to enjoy, but have never been able to properly get into, because I've never managed to design ship components that are particularly efficient or effective compared to premade examples, and my experience in games like Kerbal space program havent given me a good enough understanding of the game's more realistic orbital mechanics to figure out how to maneuver my fleets properly. It feels like a game that one needs to be a bigger space nerd than I am to properly enjoy, but that same effort at realism is why I find it so appealing in the first place.
It really just depends on the genre. Platformers usually have one set difficulty. As does games like Castle Crashers. A few rogue likes offer difficulty settings but they typically range from very difficult to impossible without options for easy.
That said games like the lion king were interesting because their difficulty is typically so high because designers back then were designing for the arcade, even with home release only games. It's a mindset the industry was in.
I'm not very good at Diablo 4, I mainly picked it up thinking it would have a sort of MMO thing and expected something not too different to a grindy time waster.
I mainly play other genres, and the last Diablo game I played was D2, when I was a teenager (mid-30s now), which I didn't even get far into.
I just started Act 6, which I believe is the last, most recently. Where I skip cut scenes in other games I'm really enjoying the story of this, and so I'm finding myself watching them all the way through. The voice acting is great and I've never actually felt properly bored.
I'm not bad, but not what I see as the average player of this sort of thing (so not very good either), yet I enjoy it a fair bit! Veeeery dark story, and the cut scenes are incredibly gory sometimes. I think that's really cool from an artistic standpoint, I kind of get why people like deep horror films so much: there's just so much cool stuff artists can do with dark themes, and the artists in Diablo 4 really go ham with this! Lilith has like a freakin' head of horn clusters, like they said "fuck two horns, just keep adding them!" But they made her character REALLY cool looking by doing so. I love it.
Does it count I loved Quake 3 back in the day? Wasn't good at all at it but still I think it's one of the greatest games ever made and I loved playing it, especially Rocket Arena.
Binding of Isaac! I must have watched at least 2000h of Northernlion playing it and have complete knowledge of everything about that game. But I do suck at it and have played maybe like 10h in total just cause I don't have the hand-eye coordination for it haha
Road Rash on the PS1, absolutely loved it but could barely win a race on it 😂 yeeting other riders off their motorbikes was too much fun.
Also thought the video cutscenes and menus looked kinda cool back then, especially compared to the simple ones in fighting games (tekken, versus etc). Actually thinking about it now, the music on Tekken's character select screen really made you feel like you were in an arcade
The fucking lion king. Aladdin was hard af too. But roger rabbit? I couldn’t beat that bouncing around mother fucker and I don’t know if I ever did. And fuck kid Icarus. Another one I never beat.
But the answer to the question is Turok for 64
I don't qualify as a "younger user of Lemmy" but I love games like Street Fighter and Mortal Kombat. I suck at all of them, except for Killer Instinct but I'm only kinda good with Combo.
Absolutely fell in love with the gun play (leaning in that game is my favorite mechanic in any game), destructible environments, operator gadget interactions, and repelling.
However, I was trash at the game because of slow reflexes due to bad eyesight, and poor aim. Relied on the gadgets while my team got the kills.
I wasn't expecting to call myself young but I guess I never did experience any games that were just brutal though I did get into gaming a bit later in life. The earliest game I played was Warcraft 3 and the main campaign was easy enough, some custom maps were harder but nothing really hard so 20 years ago games weren't really harder. The hardest thing in any game I have experienced in about 20 years of gaming was Midir with a magic build in dark souls 3 which I never did beat.
Karate Champ. I probably spent hundreds of dollars on that game and never got past the third match, and don't have the slightest clue what would make a round kick score a full point or a half point... You could come up with strats that usually worked, but nothing ever worked reliably... Mortal Kombat you could come up with strats that would 100% get you double flawless, but it's grandpappy would toss all manner of randomness at your ass and fuck you up pretty reliably :)
Whoooaa talking about the NES for me it was always "Castlevania" and "legends of Zelda II", gawd damn they were so difficult when I was a child.
Tbf you didn't say video game :p so basketball was another, used to think I was so Kool playing it. But dayumn did I suck at it.
Current day would probably be call of duty, I always think I'm gonna slay, then I get killed an call it bullshit >!but I know it's not bullshit, it was me!<